I've been doing the same from 2002 to present. Around 2009/2010 we started charging extra for IE 6, 7 and now 8.
I have no advice for the game industry. But for a utility for graphic designers my suggestion would be to let me demo the software. Not for a limited amount of times but for a limited number of uses. I recently got a demo for a drawing application. It's limited to 30 days. I only sometimes need to draw anything. So in the next 30 days I'll maybe only have 4 real reasons to open it and will make time to play around with it in my spare time maybe 3 times max. But if I were given a limit of say 100 chances to run the program within a time limit of 9 months, that would definitely give me enough time to really evaluate, utilize, and possibly become dependant upon the software.
Nothing runs on my two old mac minis. Most things run on my Mac Book Pro but they sure as hell don't have the frame rate to be enjoyable.
Agreed. I was 30 when I watched it and it's in my top 10 list of awesome movies that I'll probably only watch once. I'm also considering adding it to the list of movies I'll definitely watch if it's on cable when I can't find anything else to watch.
I gave up on art 15 years ago when I saw a black square going for half a million. Have things really moved past that point now?
So what you're saying is she should clearly indicate that she's talking about the art book and behind the scenes DVD extras?
The movie was crap but you cannot deny the beautiful and hard work done by hundreds (thousands?) of artists to make it look and sound as good as it did. Has anyone been watching the behind-the-scenes videos of The Hobbit production? Even if the movie winds up disappointing me I feel at least 50% of staff working on those movies deserves a little gold statuette and a fat pay check bonus.
Really? Nobody from the entire continent of Africa has ever been to outer space? What about Australia and South America? Nasa employs scientists from all over the world, I figured there'd be a few astronauts with roots from outside the U.S. and Europe.
" 'People should be free to give away or sell their tickets to whomever they want, whenever they want,' says Gary Adler, a Washington attorney who represents the National Association of Ticket Brokers. 'An open market is really best for consumers.'" The same can be said for games on Steam. I hate TF2. I'd gladly give my "copy" away to anyone who wants it, but I can't.
But which has the most control over their dreams? First Person players or Third Person Players?
Asshattery indeed. If only they realized that this good news FINALLY means it makes sense for me to BUY Assassins Creed 2 AND Splinter Cell Conviction.
shewfig writes "The California legislature, which previously tried to ban incandescent light bulbs, just added to the list of banned things ... swear words! Fortunately, the measure only applies for the first week of March, and compliance is voluntary — although, apparently, there will be a 'swear jar' in the Assembly and the Governor's mansion. No word yet on whether the Governator intends to comply."
Scyth3 writes "A man is suing his neighbor for not turning off his cell phone or wireless router. He claims it affects his 'electromagnetic allergies,' and has resorted to being homeless. So, why doesn't he check into a hotel? Because hotels typically have wireless internet for free. I wonder if a tinfoil hat would help his cause?"
jmp_nyc writes "The developers at Turborilla have remade the 1983 classic game M.U.L.E. The game is free, and has slightly updated graphics, but more or less the same gameplay as the original version. As with the original game, up to four players can play against each other (or fewer than four with AI players taking the other spots). Unlike the original version, the four players can play against each other online. For those of you not familiar with M.U.L.E., it was one of the earliest economic simulation games, revolving around the colonization of the fictitious planet Irata (Atari spelled backwards). I have fond memories of spending what seemed like days at a time playing the game, as it's quite addictive, with the gameplay seeming simpler than it turns out to be. I'm sure I'm not the only Slashdotter who had a nasty M.U.L.E. addiction back in the day and would like a dose of nostalgia every now and then."
hmm... I'm pretty sure I've killed 5 or 6 times more civilians than that in just the first 2 hours of playing Prototype. And once you've leveled up enough to pick up a bus you can just hold it sideways and literally "mow" down the sidewalks full of people. Like cutting grass, screaming, blood-soaked grass.