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Comment: anyone (Score 1) 284

any Amazon member with a registered selling account can create authentic looking pages and list items 'for sale' online.
Consumers need only take a screen capture of the page and show it to a cashier at checkout in order to request the price match."

If a print out is all that's needed then anyone with knowledge of ctrl + shift + i or photoshop or paint or using a photo copier can do this easily.

Comment: Re:foundation (Score 1) 246

And don't teach any typical "web design" GUI applications. Knowing how to really understand text and how to manipulate it, mass find and replace, regular expressions, utf-8 vs ISO Latin 1, line endings, tabs, spaces, byte order marks, etc. These are very useful things to know. On many projects over the years I've had to convert ancient custom storage formats (that luckily all turned out to be plain text files) into mysql data and knowing these things about text itself were essential.

Comment: Re:I'm confused (Score 1) 246

I'd like to suggest:

Intro to HTML itself could be condensed to 1 or 2 days.

A lot of time should be spent on HTML + CSS
and then HTML + DOM + basic JS transitioning to HTML + re-usable JS transitioning to HTML + jQuery
and then the Javascript language itself
and then the best ways to organize your app/site's JS code
and then a server side language
and then HTML FORMS + server side code
Might also be useful to introduce the idea of using DOM outside of browser JS, like with PHP on the server or Node

Comment: foundation (Score 1) 246

Full time web developer for 12 years, no vacations, no co-workers, no college, no experience with "real/serious" languages, no math skills, no appreciation for CLI. I suggest some modern quick and easy stuff like frameworks and jquery initially to allow them to have the feeling of actually making something. But after that all the focus should be on foundation skills that would also be useful beyond just websites/webapps. Having those skills will make it possible to quickly pick up whatever else they encounter in the future. But make sure everyone takes a math test before starting the class. I go years at a time without having to use ANY math at all and then when I do need to I take 10x longer than any normal person to build the simplest things.

Comment: let me get hooked (Score 1) 687

by thinsoldier (#43238629) Attached to: Ask Slashdot: What Is a Reasonable Way To Deter Piracy?
I have no advice for the game industry. But for a utility for graphic designers my suggestion would be to let me demo the software. Not for a limited amount of times but for a limited number of uses. I recently got a demo for a drawing application. It's limited to 30 days. I only sometimes need to draw anything. So in the next 30 days I'll maybe only have 4 real reasons to open it and will make time to play around with it in my spare time maybe 3 times max. But if I were given a limit of say 100 chances to run the program within a time limit of 9 months, that would definitely give me enough time to really evaluate, utilize, and possibly become dependant upon the software.

Comment: everybody but Lucas (Score 1) 376

The movie was crap but you cannot deny the beautiful and hard work done by hundreds (thousands?) of artists to make it look and sound as good as it did. Has anyone been watching the behind-the-scenes videos of The Hobbit production? Even if the movie winds up disappointing me I feel at least 50% of staff working on those movies deserves a little gold statuette and a fat pay check bonus.

Comment: zzxx (Score 1) 425

by thinsoldier (#32817080) Attached to: Paperless Tickets Flourish Despite 'Grandma Problem'
" 'People should be free to give away or sell their tickets to whomever they want, whenever they want,' says Gary Adler, a Washington attorney who represents the National Association of Ticket Brokers. 'An open market is really best for consumers.'" The same can be said for games on Steam. I hate TF2. I'd gladly give my "copy" away to anyone who wants it, but I can't.

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