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BioWare On Why Making a Blockbuster Game Is a Poor Goal 192

BioWare co-founder Greg Zeschuk spoke at the 2010 Develop Conference about the current focus within the video game industry on making huge, blockbuster titles, and why that is the wrong approach. Quoting Gamasutra's coverage: "'While blockbuster game creation is everything that most game developers working today growing up wanted to do, it's precisely the wrong thing to chase in gaming's contemporary landscape.' Risk-taking from publishers and investors has dramatically declined in recent times, the Mass Effect and Dragon Age studio-runner noted: 'As a result, innovation and creativity [are] being squeezed. Where the bottom of the market had dropped out at one point, now it’s the middle of the market has dropped out. Unless you can be in the top ten releases at one given time, it's unlikely that a triple-A game is going to make money.'" Zeschuk also commented that consoles aren't necessarily the future of game platforms, and that BioWare is experimenting with smaller scale MMO development in addition to working on their much larger upcoming Star Wars title.

Monty Python Banks On the Long Tail Via YouTube 222

JTRipper writes "Monty Python seems to have done the right thing. Instead of issuing take down notices of their videos on YouTube, they are doing it better themselves with their own YouTube channel. They are putting all their clips (including snips from their movies) up in a decent resolution, with the only caveat being a link to buying the movies and TV episodes from Amazon."

Philosophy: A route of many roads leading from nowhere to nothing. -- Ambrose Bierce