Now with SQL injection solved, if only we could figure out a way to make computers check the spelling
They want more efficient games. With “efficient” meaning: More fun for less time. Or: If they are shorter and don’t require as much getting into, they should just as much be more intense.
Simplicity vs. Complexity is kind of missing the point, and I think "efficiency" might be a little off the mark too.
My biggest problem with modern games is that the type of complexity that they introduce doesn't make any sense. One way is that they add some sort of "puzzle" or something to solve. But this puzzle isn't solvable by logic or intelligence, it's just something completely random. This is why game walkthroughs are so popular. Some of the predicaments are just so obtuse and weird.
The other way is that they introduce complexity to the controls. This is particularly common in console games, but not unknown in the PC gaming world, either. I want to be immersed in the game, I don't want to spend the time trying to adapt to whatever weird control scheme or combo of button presses the interface requires.
In the other, never log in to Google services.
That is more complicated than that, Google Analytics is used in waaaaaay to many big and small sites. You won't tell Google what you visit, but the sites themselves will. Google will see the same IP address is visiting a Google Analytics site and using GMail, and that can can be used by their ad casting machine. Try the NoScript add-on on Firefox to see how many sites tell Big Brother that you just visited them. It's jaw dropping.
The entire Swedish Internet effectively stopped working at this point.
That's incorrect. Only domain lookups weren't working. The Internet was working fine.
These guys http://natrium42.com/halo/flight2/ made a video from 30 km altitude (100.000 feet) almost 2 years ago.
Keep the number of passes in a compiler to a minimum. -- D. Gries