So I shoot someone in a video game, and I hear it one second later. Or the video and audio in a movie are out of sync by a second. Is either acceptable, and if not, what's the workaround?
If you're listening to music, and it's got a 1 second buffer, you'll never know.
Unless the pause and rewind buttons start to get laggy.
this can affect perceived responsiveness in interactive applications such as music production and video games.
none of this is important when listening to music or watching a movie. And at 48k sample rate, you aren't talking Telco anyway.
True, music production and video games aren't telco, but they need low latency for the same reason as telco.
Under MacOS (no spaces = "classic")
Apple has always used a space with Mac OS since it officially adopted the term for 7.6. (Source: Installing Mac OS 7.6)
How is a fraudster going to fake https://usa.visa.com?
Then this requires some way to prove that the owner of a website is also the owner of a valid merchant account. This is a service that the credit card companies can in theory offer.
Then there's the complete disregard for traffic lights (oh, the light's red? Well I'm a pedestrian now, so screw you and give way as I suddenly pull out of my lane and ride across the crosswalk without warning!)
If a signal has remained red for five minutes despite my bike's front and rear wheels being directly over the crack in the street that indicates an induction loop sensor, what else am I supposed to do?
In practice, it'll parallel the introduction of seat belts, anti-lock brakes, and air bags: either old cars will be grandfathered or aftermarket retrofits will be made available.
Expressed more rigorously: "that's great news for the people who run the risk of being among the 30,000+ people who die in traffic accidents every year in the U.S."
interest they pay you, sure.
Holding a savings account is one reason why the bank has your tax info. The other reason is "know your customer" regulations against money laundering, such as Great Britain's Money Laundering Regulations 2007.
Anyway, console plus mid range PC is at the cost of high end PC.
The advantage of this is that you can have the console in the room with the large monitor and the mid-range PC in the room with the desk, plus all the other usability advantages of consoles.
I thought many things also required an additional xbox subscription to get updates or do multiplayer.
Only multiplayer requires the Xbox Live Gold subscription on Xbox One. Updates are included in the Xbox Live Silver, available without charge to all owners of unbanned Xbox One consoles. Noninteractive video streaming apps such as Netflix required a Gold subscription on Xbox 360, but this was phased out on Xbox One.
And last, because ethernet is a packet network, you will need to buffer your audio so you can collect enough bytes to send a packet.
True, but you usually don't want a 48 ksample buffer in a LAN environment because that'd introduce a second of latency.
ECC inside individual packets? Pointless. Every network standard worth its salt has at least a CRC32 covering the entire frame.
CRC32 is just error detection. It doesn't actually correct errors. Or are you claiming the packets would just get dropped along the way by intermediate routers that check the CRC?
Fewer retransmits lets you push the buffer length lower for less audio latency. This can become important for real-time applications such as gaming and music production.
An upgrade from 96K MP3 to 112K Opus would probably provide substantial fidelity improvement to your CELTic music, as it's 2 codec generations later.
Wouldn't a layer of forward error correction using a BCH code, as used in Compact Disc Digital Audio and QR code, help with real-time UDP streaming?