So, why should anyone buy this tablet instead of a three year old smart phone on eBay?
Because not everybody likes to squint at tiny text.
Not clear what the hold-up has been.
Patents perhaps? Microsoft owns exclusive rights in the FAT file system and Exchange protocol. That and possibly import duties, which in some countries are known to exceed 100% of the declared value.
The GameBoy doesn't have a clock either. Didn't stop us from having tons of fun playing games on it.
That's because they had to put the clock in the cartridge. Games that make heavy use of the clock, such as Animal Crossing, had to wait for the DS that had its own clock.
If it can do games, reading, and play videos, none of which require a clock, or even network connectivity
A reliable clock is needed for making sure that the (agreed-upon) rental period for your rented video hasn't expired.
waiting for a 20GB Steam game to install on a 1mb connection would drive me nuts
To put it into perspective: 20 GB (160,000 Mbit) at 1 Mbps is about two days if you don't do anything else with the connection. Amazon Prime ships faster than that.
Check out what's going on with the SteamBox.
But where was this for the past seven years? Virtually every TV produced since the fourth quarter of 2006 has had a PC input, be it a VGA input or an HDMI input for a DVI-to-HDMI cable, yet major PC makers hadn't done much with it.
Besides, it's not exactly rocket science to set up a game to accept commands from both controllers and keyboards.
Contrxllers, plural? A lot of major-label multi-platform games are set up to allow two to four players on the console but only single player and online multiplayer on a PC, with no non-networked multiplayer because publishers want to sell more than one copy of a game to a household. This means there aren't a lot of well-known PC games that really take advantage of the unique selling points of Xbox 360 contrxllers and HID joysticks. If this comment is any indication, people aren't going to buy a second PC for the living room just for one game.
Some people are using GestureWorks GamePlay for their Windows tablets.
It's an on-screen gamepad that overlays the action. I don't see how it's any different from the on-screen gamepad in games that I've played on my Nexus 7 tablet, such as NES games in Nesoid and the demo of Pixeline and the Jungle Treasure. I found those incredibly unsatisfying, as a flat sheet of glass gives my thumbs no feedback as to where they are relative to the center or sides of the active control areas. I kept pressing the wrong button or "whiffing" (pressing the inactive area between buttons). Even the critically panned Turbo Touch 360 gamepad by Triax is better than a common touch screen because a Turbo Touch at least has a raised border and textured areas inside the directional control area.
You can also use a DualShock 3 on android.
I'm told not all Android devices work with the DualShock 3 driver whose title is "Sixaxis Controller". How easy will it be to return a contrxller should your phone or tablet happen not to work with it? And how many people are willing to carry around such a contrxller along with a phone?
Now, you just need to get enough people interested in what it is you're creating. That's not easy
Especially if people will have to buy a contrxller before becoming competent at contrxlling what you're creating.
[Censored to work around Slashdot's lameness filter's dislike for the word "troll".]
However one way would be for company X to say up front and explicitly... when you buy from us, we will never revoke your license for this material (such as by not using DRM in the first place, etc.)
Or for a few key states to say "You're not allowed to call the button 'buy', or to advertise using terms such as 'own it Tuesday', unless the license is perpetual."