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Comment: StarCraft II; Sam and Max Save the World (Score 1) 327

by tepples (#46837599) Attached to: iPad Fever Is Officially Cooling

its more like buying star craft, and finding the protoss and zerg campaigns are greyed out with $ next to them

Do you really need to bring StarCraft II into this, or any of the several pay-per-episode games developed by Telltale?

My point is that there's a right and wrong way to do a lot of these game design tropes and business methods. And just as with storytelling tropes in general, just because certain mobile game developers are doing them ineffectively doesn't mean the tropes themselves are bad.

Comment: Turn-based gaming (Score 3, Informative) 120

The only advantage DSL had was that you could game on it, but that was about it. [...] 4G and Sat are almost equally laggy for gaming

A high-latency connection works fine for games so long as they're turn-based instead of twitch-based. Moving also works, though I grant its impracticality for many.

Comment: Expansion packs; Animal Crossing (Score 1) 327

by tepples (#46836499) Attached to: iPad Fever Is Officially Cooling

Well the first difference is that he's complaining about $2 up front, + $5 for levels. vs free + pay for rest of game.

Now it's starting to sound like Warcraft II and Beyond the Dark Portal, or StarCraft and Brood War, or DDRMAX and its mission pack sequels (DDRMAX2, Extreme, Extreme II, and SuperNOVA).

As for the real-time "sessioning" design mentality, where the player has to check in every day to collect things, I'm starting to think it's intended to drive people who want less-frequent yet longer play sessions off phones and tablets, where the expected price of a game is lower, and onto consoles and desktop PCs, where the expected price of a game is higher. True, some games for traditional console and handheld platforms also have this sort of repetitive sessioned gameplay. Except harvesting fruit from trees is only one way to make money in Animal Crossing, others being fishing or catching bugs. And everything is on the same cycle that resets at 0600 in the morning. Fruit trees take 3 cycles to replenish, but one commonly divides a town into thirds using the river and either the cliffs or a paved path through the center. And it's balanced not to need paid consumables.

Comment: <input type="file"> (Score 1) 327

by tepples (#46836373) Attached to: iPad Fever Is Officially Cooling

Once websites start using HTML5 features not included in the most recent version of Safari for the first-generation iPad [...] your first-generation iPad won't remain so useful.

When I get to that point, I'll look into upgrading.

The last version of iOS for the first-generation iPad was iOS 5. The first version of iOS whose included Safari web browser supports <input type="file"> without needing to jailbreak was iOS 6. Without <input type="file">, you can't upload pictures or videos through a form. So yes, websites are already "using HTML5 features not included in the most recent version of Safari for the first-generation iPad".

Comment: Microsoft wants royalties for FAT (Score 1) 190

by tepples (#46836255) Attached to: OnePlus One Revealed: a CyanogenMod Smartphone

Fill a card with stuff somewhere else and put it in your phone.

If an SD card is meant to be removable, which file system should it use? Windows doesn't support Ext, and Microsoft wants royalties for FAT. There is UDF, but Windows XP can't read and write that without third-party software, and only very recently did Windows XP reach end of support.

Comment: Physical keyboard for gaming if anything (Score 1) 190

by tepples (#46836131) Attached to: OnePlus One Revealed: a CyanogenMod Smartphone
I tried playing the demo of the game Pixeline and the Jungle Treasure , a platformer for Android, with the on-screen controls. I couldn't make jumps reliably because my thumb kept missing the jump button. An on-screen control lacks the tactile button edges that my thumb would use to align itself over the control. But when I paired my ZAGGkeys Flex, the control was fine, and I realized that the game was fairly obviously designed for devices with a hardware keyboard. I imagine that a lot of other games in non-point-and-click genres benefit from physical buttons in the same way.

Man is the best computer we can put aboard a spacecraft ... and the only one that can be mass produced with unskilled labor. -- Wernher von Braun

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