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Comment: Yes, it's a receipt (Score 1) 347

by tepples (#43799999) Attached to: Xbox One: No Always-Online Requirement, But Needs To Phone Home

The game knows I have the game and the decrypt key

But it doesn't know that you obtained the game and the decrypt key legitimately.

What else does it need to do? Ask the retailler if I have the receipt?

Yes. For example, the Ouya platform implements a similar policy to Steam and Google Play Licensing, and it actually refers to this data as a "receipt".

Comment: Compare to console exclusives (Score 1) 768

by tepples (#43794727) Attached to: Microsoft Unveils Xbox One
Gamers already have to choose between the set of games for one console and the set of games for another console. How is Steam vs. GOG any different, other than that it's a lot cheaper to choose "both" for PC app stores than for console hardware? The problem with consoles is that if you choose a console over a PC, you're committing to DRM for all games because console operating systems won't even launch an executable that lacks the DRM.

Comment: Changing games on a Magnavox Odyssey (Score 1) 768

by tepples (#43794325) Attached to: Microsoft Unveils Xbox One

I do have plenty of computers.

Can all these computers run games, or are some of them stuck with an Intel GMA?

So do my friends. And we all have steam accounts and copies of whatever game we want to play.

I have two questions for you: Are games on Steam so cheap that a householder with multiple children could buy three or four copies of a game for what a single copy of a console game costs?

Nobody is going to lug a TV around. I hope steam gets around to solving this issue. Their steam box would be a really overall cheap way for me to throw a console next to the TV.

Another cheap way is to buy or build a $400 AMD PC, put it next to the TV, and search for controller-friendly titles. Hairyfeet could explain in more detail.

consumers wouldn't want to get off the couch to change game discs to play a different game

Console gamers have been changing cartridges since the Magnavox Odyssey in 1972 changed games with jumper packs.

But if the game installs to HDD how do you prevent people from just passing the disc around their group of friends and getting 18 copies for free?

Burn a unique disc serial number in the burst cutting area, like GameCube and Wii discs. Connect to the Internet when a game is activated and once a month thereafter to renew the receipt, like Steam. But here's the big change: allow a game to be activated on any console if its receipt hasn't been renewed in 45 days. An unactivated game plays only the first episode, much like an unregistered copy of Doom.

one-time use keys which are going to piss off customers a little and piss off retail partners a lot (they'll be cheaper than new copies of the disc, so customers can pass around a disc and get multiple copies for a lot less than $60 and retailers don't get anything besides the initial disc sale)

Retailers don't get any cut of game sales for iPad or Android tablets unless they're made with an iTunes or Google Play gift card. Yet I see tablets in Walmart, Best Buy, and Staples.

Comment: Re:PC does have some DRM-free games (Score 1) 768

by tepples (#43794019) Attached to: Microsoft Unveils Xbox One

PC games that most people would want to play

I guess our disagreement hinges on what you're trying to imply through this phrase.

Is there any single game played by "most people", or even just more than 50% of PC gamers? The only video games I can think of that come even remotely close to having played by "most people" are Solitaire, Minesweeper, The Sims, and Tetris. True, there are huge hits such as Half-Life series, but what percent of all PC gamers have played, say, Half-Life 2? The direction in which I take this line of discussion depends on what fraction of the total audience a particular game needs before it's considered successful.

Or do you claim that someone is likely to browse through GOG and see absolutely no worthwhile games?

Comment: So that the game can verify that you bought it (Score 1) 347

by tepples (#43793795) Attached to: Xbox One: No Always-Online Requirement, But Needs To Phone Home

So why the hell should I have to be online at all at any time for Steam, since that's not what I'm buying to play, I'm buying a game to play.

It's so that the game you bought to play can verify that you did in fact buy it to play.

It's a second agreement I must agree with to a third party not producing the thing I wanted to buy that if I disagree with ensures I cannot play the thing I wanted to play and paid money for.

How is that any different from the government being a third party in every sale of goods?

If the game has multiplayer modes and single player, connecting to the internet for the multiplayer is reasoned, but needing to to play the single player mode is not.

Why would a 2-player game with two controllers like Street Fighter IV need an Internet connection while a 1-player game doesn't?

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