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Comment: Re:FREE free or "free with strings attached"? (Score 2) 72

by tepples (#49190543) Attached to: Source 2 Will Also Be Free

Althouh $100 is not much

To put it in perspective: This one-time $100 fee is less than the annually recurring fees of registering a domain, leasing a VPS for web hosting, buying an organization-validated TLS certificate, buying an organization-validated Authenticode certificate, and buying an Apple developer ID if you want to target OS X. And it's probably far less than what your studio pays its accountant every year, let alone programmers and artists.

Comment: Installation on what machine? (Score 2) 160

by tepples (#49190359) Attached to: Software Freedom Conservancy Funds GPL Suit Against VMWare

But does it include "compilation and installation" on the end user's machines, or only on developer hardware available only to a select few? The latter interpretation leads to the Tivoization loophole in the GPLv2. GPLv3 tightened this by defining "Installation Information", its counterpart to GPLv2's "scripts used to control [...] installation", to require that execution be possible "in that User Product" if the work is designed for a consumer platform.

Comment: Re:Right to remain silent where? (Score 1) 320

You're assuming that he's alluding to the fifth amendment, the Miranda warning is just a notification of it

Exactly. Each country phrases its notification of rights of the accused differently. For example, the police caution in Great Britain begins "You do not have to say anything." Use of a particular country's wording alludes to the statutory and case law regarding the rights of the accused in that country. For example, the police caution used in England and Wales since 1994 includes "it may harm your defence if you do not mention when questioned something which you later rely on in court", a concept of guilt by omission that doesn't apply in the States. This difference was a plot point in an episode of the first season of Life on Mars, if the trope page about the British caution is to be believed.

Comment: I want to help make other platforms less bad (Score 1) 116

by tepples (#49189449) Attached to: NVIDIA Announces SHIELD Game Console

My consumer choices do not require your approval.

I never meant to imply that they did. If I did end up implying so, please help me figure out where so that I can learn not to do so again. I'm only trying to understand how consoles are ideal for your use case with the intent of figuring out how to make other platforms less bad. Or is wanting to know what makes a platform good itself an "entitled attitude"?

Just to deal with fiddly and horrible, the second you have to think about a file system or running processes or system configurations, you've blown it as far as UX for games go. So there's fiddly and horrible for you.

If you're moving saved games from one console hard drive or memory card to another, or freeing up GBs on a console's hard drive for a downloadable game or for a disc game's mandatory install, that's a file system. And as for "system configurations", some console makers' naming conventions don't make this easy either: "DS" vs. "3DS" vs. "2DS" vs. "New 3DS", or "Xbox" vs. "Xbox One".

I doubt a PC can match the idle power consumption

Anyone know how much power a PC uses in suspend?

Comment: Re:How to explain default key bindings? (Score 1) 116

by tepples (#49188445) Attached to: NVIDIA Announces SHIELD Game Console

I have yet to see one that shows the keyboard as a graphic in the way I've seen some games show the controller, as a graphic or technical drawing with clearly defined labels.

Good point. I worked on a game back in 1999 whose key bindings configuration screen showed the current bindings on top of a generic keyboard. Will players be confused if I show a generic keyboard, such as a Unicomp Model M, instead of the specific keyboard model connected to the system?

Another problem is that controllers for PCs are highly varied. Except for Xbox 360 controllers, you can't predict how the controller's buttons are laid out to display a diagram without either A. restricting yourself to Xbox 360 controllers (which use the XInput API) or B. buying hundreds of controllers, building a massive VID/PID database, and including this database with each copy of the game. So all you can display is something like "controller 1 axis 2 +" or "controller 1 button 3". How have other PC game developers solved this?

Comment: Consoles have even more strings (Score 1) 72

by tepples (#49188279) Attached to: Source 2 Will Also Be Free

Oddly enough, not even Xbox or Playstation is mentioned.

Only a few hand-picked developers are allowed to buy devkits for Xbox, PlayStation, and Nintendo platforms in the first place. They demonstrate this ability by producing and selling a few PC games first to establish "relevant video game industry experience" (source: and through other means. If your organization has the money to become a licensed developer of console games, then it is more likely to have the money for a traditional engine license.

Comment: What's fiddly? (Score 1) 116

by tepples (#49185369) Attached to: NVIDIA Announces SHIELD Game Console

PC games aren't going away because I bought a PlayStation or a Wii U or an XBox.

You by yourself won't cause PC games to go away. But if enough other gamers abandon PC for consoles, even more major game studios will consider the PC unprofitable.

All I'm trying to do is explain why anyone would buy a console and what the upsides are.

In that case, does this page sum up something close to your position?

I want a box that plugs into the TV and plays games with out being fiddly, loud, power sucking and horrible.

Integrated graphics have become adequate, and I don't see how a PC with integrated graphics is especially "loud" or "power sucking" compared to a PS3, 360, PS4, or Xbox One. I may be willing to grant you "fiddly" and "horrible" if you can explain them.

Comment: How to explain default key bindings? (Score 1) 116

by tepples (#49185327) Attached to: NVIDIA Announces SHIELD Game Console

Just to make sure I understand you correctly:

the fact that on first run it loaded to a "Press Start" screen felt like sloppy QA

In other words, make sure key labels are correct for the current key bindings, and not hardcoded to the names of Xbox 360 controller buttons. Also make options in on-screen menus clickable with the mouse.

clearly explaining why the keys are where they are by default

How could such an explanation be done correctly?

PC users are typically sitting closer to smaller higher resolution screens whereas console users are typically sitting further back, looking at larger, lower resolution displays.

In other words, Steam Big Picture is atypical. And what's the difference between a 1080p HDTV and a 1080p desktop PC monitor, or between a 720p HDTV and a 720p laptop monitor?

Comment: Expert review of new Internet Media Types (Score 1) 560

by tepples (#49183985) Attached to: Why We Should Stop Hiding File-Name Extensions

MIME types have both standard types defined, plus a defined process for vendor extensions. Yes, via IANA.

The RFCs specifying what is needed before an IANA "designated expert" will accept a new Internet Media Type are a lot of documentation for a new programmer to read and understand, and my attempts to search the web for easier-to-digest introductory information from third parties weren't very fruitful. There's also a week's turnaround for this designated expert to make a decision. And if, say, the development of a new video game produces 20 different internal asset data formats used by the game and by its modding tools, would the designated expert appreciate having to review the registration of each of these formats as an Internet Media Type? I think I'm misunderstanding something very fundamental, and I know there's much I don't know.

Thirdly file types which have no additional requirements for registration, yet unambiguous are easy, by simply prefixing them with an already registered domain (usually reversed). e.g.

Or io.github.some_username.some_projectname.some_type, right? I can get behind that in theory. But it'll take a lot of reengineering of container formats such as file systems and archives. Does FAT32, the default file system for removable storage media 32 GB or smaller such as USB flash drives and SDHC cards, support attributes such as content type? Wikipedia says FAT32 does not support extended attributes. Does exFAT, the default file system for larger removable storage media such as SDXC cards? Wikipedia does not say one way or the other. And Zip, a very common archive format, currently doesn't fully support extended attributes either and won't until Info-ZIP Zip 3.1 comes out.

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