without bloating them by a factor of 10 by rendering them to WebM?
Many of the non-interactive videos can be found on Youtube now
That's what I was trying to avoid.
Similarly, most of the game concepts have been replicated in one way or another to various mobile devices.
Many of the mouse-based ones have. But the keyboard-based ones, like the falling object parkour game Tetris'd , wouldn't port very well to an input device that's a flat sheet of glass. I haven't seen a smartphone with a built-in gamepad other than perhaps the outdated, overpriced Xperia Play.