Well, I'd like to be able to run Civ5 on my netbook. Civ4 isn't really playable due to interface lag, even though blinding framerates aren't necessary for turn-based strategies. I'd like to use Civ3, but it can't run at anything but 1024x768 (netbook screens are 1024x600).
Maybe I'll just wait a year, see how the x200 series tables handle Civ5, and upgrade instead.
The prisoner's dilemma is a fundamental problem in game theory that demonstrates why two people might not cooperate even if it is in both their best interests to do so.
That's because the Patriot missile system was deployed in the early 1980s and developed in the '70s. GPS wasn't fully operational until the 1990s.
As for the example of the Patriot missiles missing the Scud missiles, that was during the first Gulf War. It wasn't really possible to have a network connection to those mobile launch platforms to do a time sync.
After having a ball with System Shock 2, I grabbed System Shock 1 because so many people have mentioned that it's just as good or even a greater game than the sequel. I just can't get past the interface. I played Doom, Dark Forces, and Duke Nukem 3d back in those days and despite their story limitations (relative to SS1), at least their interfaces were competent.
I've also heard good things about X-Com and loaded that up in my DOSbox install. Though, I think I gotta go dig up a manual for the game and read it. We are quite spoiled by modern tutorials and button tooltips.
I have a theory that it's impossible to prove anything, but I can't prove it.