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Submission + - California DMV Told Google Cars Still Need Steering Wheels

cartechboy writes: Google showed us what it feels is the car of the future. It drives itself, it doesn't have a gas or brake pedal, and there's no steering wheel. But that last one might be an issue. Back in May California's Department of Motor Vehicles published safety guidelines aimed at manufacturers of self-driving vehicles. After seeing Google's self-driving car vision, the California DMV has told the company it needs to add all those things back to their traditional locations so that occupants can take "immediate physical control" of the vehicle if necessary. Don't for a second think this is a major setback for Google, as the prototypes unveiled weren't even close to production ready. While the DMV may loosen some of these restrictions in the future as well all become more comfortable with the idea of self-driving vehicles, there's no question when it comes down to the safety of those on the road.

Submission + - A horrifying interactive map of global Internet censorship (

An anonymous reader writes: Imagine a world where the book burners had won. A world where information is filtered and must be approved by governments before it can be accessed by their citizens. A world where people are held down and kept in line by oppressive regimes that restrict the free flow of information and bombard citizens with government-approved messages.

Now stop imagining, because this horrifying world already exists...

Comment No conspiracy (Score 0) 784

I feel like I'm taking crazy pills here... it seems so obvious to me. The first hit for her name + city on google talks about her depression! Not just the page itself, in the goddamn description meta tag (as of yesterday, that could be different today because of the story)! It seems to me that border agents may just be Googling people when they want to.

Wolfenstein Gets Ray Traced 184

An anonymous reader writes "After showcasing Quake Wars: Ray Traced a few years ago, Intel is now showing their latest graphics research project using Wolfenstein game content. The new and cool special effects are actually displayed on a laptop using a cloud-based gaming approach with servers that have an Intel Knights Ferry card (many-core) inside. Their blog post has a video and screenshots."

Study Says Your Personality Doesn't Change After 1st Grade 221

A study authored by Christopher Nave, a doctoral candidate at the University of California, says that our personalities stay pretty much the same from early childhood all the way through old age. From the article: "Using data from a 1960s study of approximately 2,400 ethnically diverse schoolchildren (grades 1 - 6) in Hawaii, researchers compared teacher personality ratings of the students with videotaped interviews of 144 of those individuals 40 years later. They examined four personality attributes - talkativeness (called verbal fluency), adaptability (cope well with new situations), impulsiveness and self-minimizing behavior (essentially being humble to the point of minimizing one's importance)." This must explain my overriding need to be first captain when we pick kickball teams at the office.

Playboy Launches Safe For Work Website 98

If you're one of the three people in the world who actually reads Playboy for the articles, today is your lucky day. Every young boy's favorite magazine to find in their uncle's closet has launched a "safe for work" website. From the article: " will contain none of the nudity that makes NSFW — not suitable for work. Instead, it'll rely on humor to reach Playboy's target audience, men 25 to 34 years old, when they are most likely to be in front of a computer screen."

Chinese Companies Rent White Foreigners 145

The job market may look bad here, but if you're in China, and you happen to be white, all you need is a suit and tie. An increasing number of Chinese companies are willing to pay any price to have a few fair-skinned faux employees walking around. From the article: "'Face, we say in China, is more important than life itself,' said Zhang Haihua, author of Think Like Chinese. 'Because Western countries are so developed, people think they are more well off, so people think that if a company can hire foreigners, it must have a lot of money and have very important connections overseas. So when they really want to impress someone, they may roll out a foreigner.' Or rent one."

Google Stops Ads For "Cougar" Sites 319

teh31337one writes "Google is refusing to advertise CougarLife, a dating site for mature women looking for younger men. However, they continue to accept sites for mature men seeking young women. According to the New York Times, had been paying Google $100,000 a month since October. The Mountain View company has now cancelled the contract, saying that the dating site is 'nonfamily safe.'"

Doctors Seeing a Rise In "Google-itis" 368

It's one of the fastest-growing health issues that doctors now face: "Google-itis." Everyone from concerned mothers to businessmen on their lunch break are typing in symptoms and coming up with rare diseases or just plain wrong information. Many doctors are bringing computers into examination rooms now so they can search along with patients to alleviate their fears. "I'm not looking for a relationship where the patient accepts my word as the gospel truth," says Dr. James Valek. "I just feel the Internet brings so much misinformation to the (exam) room that we have to fight through all that before we can get to the problem at hand."

Microsoft Kills Support For XP SP2 315

Trailrunner7 writes "Microsoft's announcement this week that it is preparing to end support for machines running Windows XP SP2 not only represents a challenge for the thousands of businesses still running SP2, but also is the end of an era for both Microsoft and its customers. It wasn't until 2004 that the final release of XP SP2 hit the streets, but when it did, it represented a huge step forward in security for Windows users. It wasn't necessarily the feature set that mattered as much as the fact that the protections were enabled by default and taken out of the users' hands."

Estimating Game Piracy More Accurately 459

An anonymous reader tips a post up at the Wolfire blog that attempts to pin down a reasonable figure for the amount of sales a game company loses due to piracy. We've commonly heard claims of piracy rates as high as 80-90%, but that clearly doesn't translate directly into lost sales. The article explains a better metric: going on a per-pirate basis rather than a per-download basis. Quoting: "iPhone game developers have also found that around 80% of their users are running pirated copies of their game (using jailbroken phones). This immediately struck me as odd — I suspected that most iPhone users had never even heard of 'jailbreaking.' I did a bit more research and found that my intuition was correct — only 5% of iPhones in the US are jailbroken. World-wide, the jailbreak statistics are highest in poor countries — but, unsurprisingly, iPhones are also much less common there. The highest estimate I've seen is that 10% of worldwide iPhones are jailbroken. Given that there are so few jailbroken phones, how can we explain that 80% of game copies are pirated? The answer is simple — the average pirate downloads a lot more games than the average customer buys. This means that even though games see that 80% of their copies are pirated, only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales."

Do Gamers Want Simpler Games? 462

A recent GamePro article sums up a lesson that developers and publishers have been slowly learning over the last few years: gamers don't want as much from games as they say they do. Quoting: "Conventional gaming wisdom thus far has been 'bigger, better, MORE!' It's something affirmed by the vocal minority on forums, and by the vast majority of critics that praise games for ambition and scale. The problem is, in reality its almost completely wrong. ... How do we know this? Because an increasing number of games incorporate telemetry systems that track our every action. They measure the time we play, they watch where we get stuck, and they broadcast our behavior back to the people that make the games so they can tune the experience accordingly. Every studio I've spoken to that does this, to a fault, says that many of the games they've released are far too big and far too hard for most players' behavior. As a general rule, less than five percent of a game's audience plays a title through to completion. I've had several studios tell me that their general observation is that 'more than 90 percent' of a game's audience will play it for 'just four or five hours.'"

"Of course power tools and alcohol don't mix. Everyone knows power tools aren't soluble in alcohol..." -- Crazy Nigel