A link to video of this: http://www.youtube.com/watch?v=odJxJRAxdFU
I feel like I'm taking crazy pills here... it seems so obvious to me. The first hit for her name + city on google talks about her depression! Not just the page itself, in the goddamn description meta tag (as of yesterday, that could be different today because of the story)! It seems to me that border agents may just be Googling people when they want to.
An anonymous reader writes "After showcasing Quake Wars: Ray Traced a few years ago, Intel is now showing their latest graphics research project using Wolfenstein game content. The new and cool special effects are actually displayed on a laptop using a cloud-based gaming approach with servers that have an Intel Knights Ferry card (many-core) inside. Their blog post has a video and screenshots."
A study authored by Christopher Nave, a doctoral candidate at the University of California, says that our personalities stay pretty much the same from early childhood all the way through old age. From the article: "Using data from a 1960s study of approximately 2,400 ethnically diverse schoolchildren (grades 1 - 6) in Hawaii, researchers compared teacher personality ratings of the students with videotaped interviews of 144 of those individuals 40 years later. They examined four personality attributes - talkativeness (called verbal fluency), adaptability (cope well with new situations), impulsiveness and self-minimizing behavior (essentially being humble to the point of minimizing one's importance)." This must explain my overriding need to be first captain when we pick kickball teams at the office.
If you're one of the three people in the world who actually reads Playboy for the articles, today is your lucky day. Every young boy's favorite magazine to find in their uncle's closet has launched a "safe for work" website. From the article: "TheSmokingJacket.com will contain none of the nudity that makes Playboy.com NSFW — not suitable for work. Instead, it'll rely on humor to reach Playboy's target audience, men 25 to 34 years old, when they are most likely to be in front of a computer screen."
The job market may look bad here, but if you're in China, and you happen to be white, all you need is a suit and tie. An increasing number of Chinese companies are willing to pay any price to have a few fair-skinned faux employees walking around. From the article: "'Face, we say in China, is more important than life itself,' said Zhang Haihua, author of Think Like Chinese. 'Because Western countries are so developed, people think they are more well off, so people think that if a company can hire foreigners, it must have a lot of money and have very important connections overseas. So when they really want to impress someone, they may roll out a foreigner.' Or rent one."
Based on title alone, I have to say that whatever Neckbeard Linux Zealot Hippy wrote/submitted/approved this story should be shot with a ball of his own shit.
teh31337one writes "Google is refusing to advertise CougarLife, a dating site for mature women looking for younger men. However, they continue to accept sites for mature men seeking young women. According to the New York Times, CougarLife.com had been paying Google $100,000 a month since October. The Mountain View company has now cancelled the contract, saying that the dating site is 'nonfamily safe.'"
It's one of the fastest-growing health issues that doctors now face: "Google-itis." Everyone from concerned mothers to businessmen on their lunch break are typing in symptoms and coming up with rare diseases or just plain wrong information. Many doctors are bringing computers into examination rooms now so they can search along with patients to alleviate their fears. "I'm not looking for a relationship where the patient accepts my word as the gospel truth," says Dr. James Valek. "I just feel the Internet brings so much misinformation to the (exam) room that we have to fight through all that before we can get to the problem at hand."
Trailrunner7 writes "Microsoft's announcement this week that it is preparing to end support for machines running Windows XP SP2 not only represents a challenge for the thousands of businesses still running SP2, but also is the end of an era for both Microsoft and its customers. It wasn't until 2004 that the final release of XP SP2 hit the streets, but when it did, it represented a huge step forward in security for Windows users. It wasn't necessarily the feature set that mattered as much as the fact that the protections were enabled by default and taken out of the users' hands."
An anonymous reader tips a post up at the Wolfire blog that attempts to pin down a reasonable figure for the amount of sales a game company loses due to piracy. We've commonly heard claims of piracy rates as high as 80-90%, but that clearly doesn't translate directly into lost sales. The article explains a better metric: going on a per-pirate basis rather than a per-download basis. Quoting: "iPhone game developers have also found that around 80% of their users are running pirated copies of their game (using jailbroken phones). This immediately struck me as odd — I suspected that most iPhone users had never even heard of 'jailbreaking.' I did a bit more research and found that my intuition was correct — only 5% of iPhones in the US are jailbroken. World-wide, the jailbreak statistics are highest in poor countries — but, unsurprisingly, iPhones are also much less common there. The highest estimate I've seen is that 10% of worldwide iPhones are jailbroken. Given that there are so few jailbroken phones, how can we explain that 80% of game copies are pirated? The answer is simple — the average pirate downloads a lot more games than the average customer buys. This means that even though games see that 80% of their copies are pirated, only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales."
A recent GamePro article sums up a lesson that developers and publishers have been slowly learning over the last few years: gamers don't want as much from games as they say they do. Quoting: "Conventional gaming wisdom thus far has been 'bigger, better, MORE!' It's something affirmed by the vocal minority on forums, and by the vast majority of critics that praise games for ambition and scale. The problem is, in reality its almost completely wrong. ... How do we know this? Because an increasing number of games incorporate telemetry systems that track our every action. They measure the time we play, they watch where we get stuck, and they broadcast our behavior back to the people that make the games so they can tune the experience accordingly. Every studio I've spoken to that does this, to a fault, says that many of the games they've released are far too big and far too hard for most players' behavior. As a general rule, less than five percent of a game's audience plays a title through to completion. I've had several studios tell me that their general observation is that 'more than 90 percent' of a game's audience will play it for 'just four or five hours.'"
I believe part of the reason Apple is forced to have "restrictive" development requirements and stringent rules about apps is because they NEED the user experience to be consistently top-notch. Look at all the hate directed at something like Windows by the uninformed.. if an app sucks on Windows, people tend to blame Windows. If Apple allowed for free selection of tools and languages and did not control delivery of apps then it would be much more difficult for them to provide the proper infrastructure that allows MOST apps to feel like a real Apple experience.
I had a quick look at this and other articles and the TPL website and found no mention of how they arrived at this decision. Did they ask young people what they wanted? Formally? Informally?