This seems exactly what happens now with consoles. Your device will only interface with other hardware if that hardware provide a copyrighted code. If another manufacturer sells a device to use that code, then they get sued for copyright infringement. It will be interesting to see if they can come up with a system that cannot be modified by other companies to be reusable.
Assuming you could implement this policy, people would spend so much time trying to ensure that it works properly that they would be take far too long to complete it.
If someone is releasing buggy code, they will have a poor performance review. This should be enough to ensure that code is of high quality. If this isn't a good enough motivator, then simply emphasize more in the performance review, and if necessary, indicate the possibility of an early performance review.
I don't see how this is "obvious".
You people (as I see much of slashdot agreeing on this issue) have grown up under conditions where privacy is expected, and the more someone knows about you, the more they can use it against you. This all comes about due to the individualism nature of western culture and the overall selfish nature that we are heading towards (mostly due to a move towards an oligarchy form of government). Places in the world that haven't moved towards these directions don't have any issue with the government watching over us.
Oh hearthstone can get a bit complex too.
Events can trigger other events. And sometimes multiple events can happen all at the same time, which means that those events cannot interact with one another. E.g. Cultmaster has: When another one of your minions dies, draw a card. If someone kills all your minions at the same time cultmaster's effect won't get triggered, no matter how many of them you have.
One issue is that the rules aren't that well defined on the card. If you return a silenced card to your hand, you can play it un-silenced. If you return a polymorphed card to your hand, you get a 1/1 sheep you can play for 1 mana. Only by playing or watching the game, can you understand these details.
Getting top rank in the old ranking system (old as of Tuesday) was most just grinding. A good deck against a great deck still has around a 35% chance of winning. And it was quite possibly by simply getting a good win streak to get to top tier.
Unlike what the review says, if you are playing against another player, you will see what card they have highlighted in their hand. If they are playing a card, but haven't chosen a target, you will see it (face down) floating on the field along with the targets you opponent is picking. Same goes for choosing an attack. This adds to how lively the game is and adds to the bluffing part of the game.
The AI on the other hand seems impossibly fast, playing cards right as they come out, faster than what the UI allows. On the other hand, the AI isn't very good. The AI will often play cards as soon as possible, like doing 1 damage to the player at full health, rather than waiting to kill a minion that only has 1 health.
One issue I do have with the game, is that the rules for some of the cards aren't clear. If you return a silenced minion to your hand you can play it again un-silenced. If you return a polymorphed minion to your hand you get a 1/1 sheep you can cast for 1. Only by playing or watching others play can you find out about these details.
Want the potential of college without the risk of massive debt due to picking the wrong major or flunking out?
Try Oregon's new College tuition bill "Pay Forward" (bill passed, but not yet implemented). The government pays for the full cost of tuition over 4 years. You pay them 3% of your salary for 24 years. Is it more expensive for the student? For good jobs, sure. But it gives a peace of mind that you aren't going to be hurt too badly financially, and reduces the penalty if college just didn't work out for you.
Ha, that is not the reason most people are complaining about. It is a pretty rare occurrence that this happens (usually if you are helping a friend who is low level cross to another zone). It is something that isn't too hard to work around.
Compared to the numerous number of bugs already in wow (mostly due to the massive amount of content), the development has bigger items to work on. Many people already complain that Blizzard doesn't come out with content fast enough as it is.
There is still a couple of issues from CRZ:
1. You may see a resource node or rare spawn, and spend time to take a detour to take advantage of it, while someone else beats you too it. This can be paticularlly an issue where you have rare NPCs that spawn which require multiple people to take down. It kind of sucks to call your friends over to help you, only to get beaten by some other group.
2. Even if there is faster spawning rate, people see the nodes they don't get too, it harder to understand that there is a balancing act in place.
Since the number of expansions have increased, and leveling speed has gone way up, the leveling zones have had a much reduced population (along with imbalance of realms) This causes the game to be more single player like, so in order to fix this issue they introduced CRZ. This reduced the perceived player opportunity (which went up when the zone population went down). This in turn caused some people to become upset.
CRZ is a solution that caused other problems... Blizzard simply hasn't come up with a solution to fix the new issue that was caused, or is hoping that the fuss will die down.
Yes, it is nice if you have the developers actively communicate with the fan base, but many times, those fans that post on forums the most end up making demands, and in many cases don't fully appropriate the fact that the game developers know what they are doing much more so than the fans do.
Blizzard has CMs (community managers) that act as a buffer between the developers and the fan base. They are trained and hired to deal with the various disagreeing opinions, while being able to recognize when there is a clear consensus that is sensible and something the devs should be aware of. Most people know 2 of the developers: Greg Street, who has taken it upon himself to meet this challenge, and Chris Metzen who primarily works on Art, voice, and lore, which people generally don't complain about too much (although it does happen).
I see way too many game companies let their developers just openly communicate with the fan base unbuffered, and they need to take a hint from Blizzard to let the professionals handle it.
Probably the same, as that is another one of the issues I have. The realization that it takes me longer to comprehend words than most people was one of the things I learned later in life. If I can predict what is being said I can maintain a 1 on 1 conversation, or at least not pause too long to make it look awkward. If it is in a group, I have difficulty jumping in too add discussion before someone else comments.
My GPA went up when I stopped taking notes (but that also could have been since I was taking higher level classes). Personally, when I did take notes I wasn't able to remember anything in class, and going back to my notes didn't help me much.
I do have a neurological audio processing disorder though that makes it difficult to comprehend spoken words as quickly as most people. Math was pretty much the only subject I excelled at, since Math teachers are pretty good about writing everything important on the board.
Your playing a different MMO, one that appeals to what you want more. If there weren't alternatives, there would be a higher chance that you wouldn't quit, or if you did you would return.
Aside from the game being too easy at the beginning, the end game "content" can be done at various difficulty levels... kind of like many other games. Heroic difficulty raids are hard enough that even after 3 1/2 months of the content being out, only 2% of players who actually seriously try that content have managed to clear it, and that is including the fact that you get better gear to make it easier as time goes on. The first players to defeat everything this current content took just under a month to do so (and not for lack of gear, but for lack of hours in a day).
It's not so much the game as the competition. They are getting better and better at taking pieces of the WoW market. WoW is still far ahead, and it simply can't appeal to everyone at the same time.
Wow can't play the "I've eared my gear though lots of gameplay" as well as it used too. With facebook games and the like abusing that angle for as much as it's worth the general public has wisened up to the continual formula that this proposes. So, for now they have to ease up on that approach and allow people to catch up, meaning they are primarily keeping players who like pve/pvp content for the pure challenge of it, and those that get a kick of controling the economy by buying and selling off the auction house.