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Submission + - Porn And Video Game Addiction Are Leading To 'Masculinity Crisis' 2 writes: Doug Bolton reports at The Independent that a leading psychologist warns that young men are facing a crisis of masculinity due to excessive use of video games and pornography. Phillip Zimbardo says his study into the lives of 20,000 young men and their relationships with video games and pornography demonstrates that this relatively new phenomenon is affecting the minds of young men. "Our focus is on young men who play video games to excess, and do it in social isolation — they are alone in their room," says Zimbardo. "It begins to change brain function. It begins to change the reward centre of the brain, and produces a kind of excitement and addiction. What I'm saying is — boys' brains are becoming digitally rewired." Zimbardo gives the example of a gaming and pornography-addicted young man who says: "When I'm in class, I'll wish I was playing World of Warcraft. When I'm with a girl, I'll wish I was watching pornography, because I'll never get rejected." According to Zimbardo, the solution is to accept that the problem is serious — parents must become aware of the number of hours a child is spending alone in their room playing games and watching porn at the expense of other activities. Zimbardo also called for better sex education in schools — which should focus not only on biology and safety, but also on emotions, physical contact and romantic relationships.

Zimbardo is famous for the 1971 Stanford prison experiment, in which 24 students were asked to play the roles of 'guards' and 'prisoners' in a mock prison at Stanford University. Intended to last for two weeks, the experiment was abandoned after six days, after the previously normal 'guards' became extremely sadistic and the 'prisoners' became submissive and depressed. The experiment is a classic study on the psychology of imprisonment and is a topic covered in most introductory psychology textbooks

Submission + - Groupon refuses to pay security expert who found serious XSS site bugs (

Mark Wilson writes: Bounty programs benefit everyone. Companies like Microsoft get help from security experts, customers gain improved security, and those who discover and report vulnerabilities reap the rewards financially. Or at least that's how things are supposed to work.

Having reported a series of security problems to discount and deal site Groupon, security researcher Brute Logic from was expecting a pay-out — but the site refuses to stump up the cash. In all, Brute Logic reported more than 30 security issues with Groupon's site, but the company cites its Responsible Disclosure policy as the reason for not handing over the cash.

Submission + - Ancient Hangover Cure Discovered in Greek Texts

An anonymous reader writes: Trying to ease a bad hangover? Wearing a necklace made from the leaves of a shrub called Alexandrian laurel would do the job, according to a newly translated Egyptian papyrus. The “drunken headache cure” appears in a 1,900-year-old text written in Greek and was discovered during the ongoing effort to translate more than half a million scraps of papyrus known as the Oxyrhynchus Papyri. Housed at Oxford University’s Sackler Library, the enormous collection of texts contains lost gospels, works by Sophocles and other Greek authors, public and personal records and medical treatises dating from the first century AD to the sixth century A.D.

Submission + - The Mathematics of War

Hugh Pickens writes writes: "Isaac Asimov's idea that the movements of masses of people can be predicted may not be quite so fictional after all as Markus Hammonds writes that researchers at the University of Edinburgh have constructed a statistical dynamic model that makes predictions on levels of violence in conflicts such as the recent war in Afghanistan. Their methodology is to analyze how a conflict unfolds by treating outbreaks of violence the way other researchers model the spread of infectious diseases modeling complex underlying processes in conflicts, such as diffusion, relocation, heterogeneous escalation, and volatility (PDF). The researchers first tested the performance of their methods on a WikiLeaks release which contained over 75,000 military logs by the USA military, describing events which occurred between the beginning of 2004 and the end of 2009 that provided a high temporal and spatial resolution description of the Afghan war in that period. "Remarkably, based entirely on written reports between 2004 and 2009, they were able to predict with impressive accuracy, what events would occur in 2010," writes Hammonds. "Even accounting for sudden changes, like the dramatic increase of US forces in Afghanistan in 2010, the predictions remained accurate. Evidently, events will continue unabated despite any large military offensives which may be taking place." In Baghlan province, for instance, the simulation predicted a 128 percent increase in armed opposition group activity from 2009 to 2010. The Afghanistan NGO Safety Office, a nonprofit group dedicated to protecting aid workers in dangerous parts of the world, reported that activity in Baghlan rose by 120 percent from 100 incidents in 2009 to 222 incidents in 2010. "This kind of work offers some hope in resolving serious conflicts as quickly as possible", concludes Hammonds. "Whatever your feelings on it, the ability to predict violence in conflict situations the same way meteorologists predict the weather has some potentially very useful possibilities.""

At the source of every error which is blamed on the computer you will find at least two human errors, including the error of blaming it on the computer.