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Submission Summary: 0 pending, 0 declined, 1 accepted (1 total, 100.00% accepted)

Microsoft

+ - Why you should use OpenGL and not DirectX->

Submitted by stickyboot
stickyboot (845510) writes "The independent games developer Wolfire describes why they decided to use OpenGL indead of DirectX. The article mainly discusses the marketing strategies behind DirectX and how the API became so popular. It also goes over why a developer would choose OpenGL over DirectX and what this decision means for the gamer."
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Fools ignore complexity. Pragmatists suffer it. Some can avoid it. Geniuses remove it. -- Perlis's Programming Proverb #58, SIGPLAN Notices, Sept. 1982

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