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Comment: We're Lucky It Exists At All ... (Score 5, Insightful) 191

by stevesh6 (#34669864) Attached to: If the FCC Had Regulated the Internet From the Start
And if someone in a position to do so had gone before Congress in 1990 and testified that in ten years or less, every 12-year-old in the country could have a box in his bedroom which would provide him with 24/7 access to unlimited, free hard-core pornography, the Internet would have been smothered in its crib. Politicians aren't the people to be making these decisions.
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Best Man Rigs Newlyweds' Bed To Tweet During Sex 272

Posted by samzenpus
from the nice-feed dept.
When an UK man was asked to be the best man at a friend's wedding he agreed that he would not pull any pranks before or during the ceremony. Now the groom wishes he had extended the agreement to after the blessed occasion as well. The best man snuck into the newlyweds' house while they were away on their honeymoon and placed a pressure-sensitive device under their mattress. The device now automatically tweets when the couple have sex. The updates include the length of activity and how vigorous the act was on a scale of 1-10.
First Person Shooters (Games)

Re-Examining the Immersion Factor For First-Person Shooters 130

Posted by Soulskill
from the be-one-with-the-rox dept.
An opinion piece on Gamasutra looks into the common perception that a first-person view provides a much more immersive experience in shooters. The author argues that this concept needs to be reconsidered, as immersion nowadays is more dependent on what you see, rather than how you see it. The question is further complicated by ever-improving technology and new control schemes. "It's important to realize that making a first-person game almost necessarily means making a game for the dedicated gamer. Innovations on the interface side could help lower the casual block, perhaps through the Wii, Project Natal, or the PS3's new motion controller. Regardless, it will take a lot of work and concerted effort to penetrate the casual audience with a first-person camera. The question is whether we even need to, when there are so many camera systems that games have yet to fully explore."

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