Unity 3D will use LLVMpipe to dynamically translate OpenGL to CPU commands. Modern CPUs have enough horsepower to do desktop effects in software. I will miss Unity2d though. It was the only usable Unity type. Check out this Phoronix article for more info http://www.phoronix.com/scan.php?page=news_item&px=MTA5OTA
Actually 802.11b has WPA support albeit only with TKIP ecncryption. It worked for me on linux prism hostap drivers after I updated card's firmware. So maybe you could use it, you don't need much bandwith if you just browse and SSH from your wireless devices.
ZuchinniOne writes "With Ubisoft's fantastically awful new DRM you must be online and logged in to their servers to play the games you buy. Not only was this DRM broken the very first day it was released, but now their authentication servers have failed so absolutely that no-one who legally bought their games can play them. 'At around 8am GMT, people began to complain in the Assassin's Creed 2 forum that they couldn't access the Ubisoft servers and were unable to play their games.' One can only hope that this utter failure will help to stem the tide of bad DRM."
Theovon writes "We've seen a few stories recently about the new Western Digital Green drives. According to WD, their new 4096-byte sector drives are problematic for Windows XP users but not Linux or most other OSes. Linux users should not be complacent about this, because not all the Linux tools like fdisk have caught up. The result is a reduction in write throughput by a factor of 3.3 across the board (a 230% overhead) when 4096-byte clusters are misaligned to 4096-byte physical sectors by one or more 512-byte logical sectors. The author does some benchmarks to demonstrate this. Also, from the comments on the article, it appears that even parted is not ready, since by default it aligns to 'cylinder' boundaries, which are not physical cylinder boundaries and are multiples of 63."
Sadly, Quake Live has no Linux support.
Mike writes "Recently San Francisco, San Jose, and Oakland unveiled a massive concerted effort to become the electric vehicle capitol of the United States. The Bay Area will be partnering with Better Place to create an essential electric vehicle infrastructure, marking a huge step towards the acceptance of electric vehicles as a viable alternative to those that run on fossil fuels." Inhabitat.com has some conceptual illustrations and a map showing EV infrastructure, such as battery exchange stations, stretching from Sacramento to San Diego — though this is far more extensive than the Bay Area program actually announced, which alone is estimated to cost $1 billion.
Slithe writes: What information is Nvidia not providing that would allow one to write FLOSS drivers for Nvidia cards? I am not an expert on this topic, so this is why I am asking Slashdot. A modern graphics card is basically a piece of hardware that can do matrix and vector operations very quickly, and modern graphics cards are programmable with shaders. I know that Nvidia graphics cards use the GPU assembly language, whose instructions are available and form the basis of writing shaders. I also know that X.Org has an open-source Nvidia driver for basic (i.e. not 2d or 3d accelerated) operation of the graphics card. Could someone take the Mesa OpenGL library and write a shader or set of shaders for every OpenGL function that the card should accelerate? What am I not seeing that would allow this to work?