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Comment: Re:Only 3 years? Are you kidding? (Score 3, Informative) 252

by snap2grid (#42127469) Attached to: Anthropologist Spends Three Years Living With Hackers
I've read the first chapter of the book (as of last night) and she specifically makes the point that there are divisions and differences within hacker culture. Also that there are geographical differences and how it's changed over time. The book rings true so far. Sounds to me like she knows what she's doing.

Comment: I remember it in its heyday (Score 4, Interesting) 102

by snap2grid (#41083387) Attached to: Sony Closes WipEout Developer Studio Liverpool
Which for my purposes was the early 90s. DMA Design (the developer of Lemmings, Hired Guns) had a not always amiable relationship with Psygnosis, who was our publisher at the start. I visited it only a couple of times, but it always felt like an important place, like going to visit the emperor. Best memories were of the largest, tastiest pizza I'd ever had and of being crammed into the back of Ian Hetherington's Porche as a bunch of us were taken out for a meal. So, sad day.

Comment: Old People Icons, huh? (Score 2) 713

by snap2grid (#39984523) Attached to: Icons That Don't Make Sense Anymore
I think he's misunderstood the meaning of "symbol", which is after all not a literal representation of what it's depicting. If you have a problem with a Floppy Disk symbol because the current generation hasn't seen one (did the past suddenly disappear? Did we collectively stop recording history?) then what about the letter "A"? Originally it represented the Head of an Ox. I'm guessing that more people reading this have seen a floppy disk than have seen an ox.

Comment: Oh the violent horror! (Score 5, Interesting) 74

by snap2grid (#35585212) Attached to: Original <em>GTA</em> Design Docs, Dated March 22nd 1995
I guess it's predicable that some people are focused on the whole "murder simulator" thing, which can't seemingly be separated from GTA. Since I was at DMA at the time (I'm mentioned in the first paragraph on pg 4), I can tell you that nothing like that was in our minds. What no-one seems to get - or remember - is that GTA was in large part a pisstake. We deliberately made the graphics bright and garish. We deliberately added humour. We didn't take it too seriously. If anyone still has the paper map that came with it (you didn't all pirate it surely?) just take a look at the adverts around the side. (I'm paraphrasing but... "Enjoy a meal while our technicians accelerate particles to the speed of light." - An advert for a combined cafe and particle accelerator!) GTA was a cartoon.

Comment: Re:Why do Americans NEED to learn another language (Score 1) 674

by snap2grid (#33107806) Attached to: How many languages do you speak on a daily basis?
He may have been speaking Scots, not English. For the most part is is very much like English - both having descended from a common language - but has a vast array of its own words. Some are wonderfully expressive. A gray, overcast, drizzly day (and we have a fair few of them) is described as "dreich" and we Scot know exactly what it means.

Of course he may have just had an especially heavy accent!

Comment: Re:You not going to find random radio signals!!! (Score 1) 98

by snap2grid (#32884174) Attached to: SETI Institute Is Looking For a Few Good Algorithms
Sorry to rant a bit but why the hell would a civilization sent out a radio signal from their planet?

Doesn't even need to be a civilisation. There are commercial services available for individuals or organisations to broadcast whatever the hell they feel like into space for whatever reason. IIRC SFX magazine used to broadcast a .pdf of the current issue each month. Reasons don't have to be rational.

Comment: Re:my point of view (developer) (Score 1) 268

by snap2grid (#32749364) Attached to: 36-Hour <em>Lemmings</em> Port Gets Sony Cease and Desist
There's a difference between being inspired or borrowing ideas and wholesale copying. And I agree that Sony hold the copyrights.

My admitted tangent is that it's a sign of respect, giving a nod of the head or a tip of the hat to the original developers. Because although it's very tempting to "stick it to the Man" as some say, The Man in this case was just a handful of guys. We aren't/weren't just some anonymous faceless corporate drones without feelings. I'm delighted when people remember stuff I've worked twenty years later.

No, there's isn't a black and white viewpoint here. The port to iPhone doesn't materially affect me at all, but I still care about it.

Comment: Re:my point of view (developer) (Score 5, Interesting) 268

by snap2grid (#32742380) Attached to: 36-Hour <em>Lemmings</em> Port Gets Sony Cease and Desist
As I posted yesterday, I was part of the team who created Lemmings in the first place. A minor member, to be sure, but I was there. What bothers me most about these efforts to convert games is not so much the use of the original graphics and certainly not the fact that it's been ported, but the respect that we don't seem to get. I didn't see any mention of credit for Mike Dailly, who invented the idea, or Russel Kaye who wrote the PC version from which you took the EGA graphics, or Dave Jones who coded the Amiga original, or Gary Timmons who animated the characters, or Scott Johnson who drew background graphics or... well you get the idea. Intellectual property be damned; did you get in touch with anyone to ask if they were cool with it? (I once had the experience of reading a rip of the Hired Guns manual which I wrote, with a huge list of credits to all the guy's cracker buddies, but not one mention of anyone who'd spent two years of their lives on the game itself.) The sad thing is, if you'd asked, I know they'd have been cool with it. (And if you had, then I apologise)

"Only the hypocrite is really rotten to the core." -- Hannah Arendt.

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