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Comment: relax guys (Score 1) 291

by sluggie (#36957470) Attached to: Making Graphics In Games '100,000 Times' Better?

We've had this discussion some time ago.. and from what I remember it came out that the procedural creation of "atoms" is kinda powerful and scalable, but will inherently not allow any kind of collision detection and/or animation.

so basically, yes, this can be used to create a very detailed static world.

There is never time to do it right, but always time to do it over.

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