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Comment: relax guys (Score 1) 291

by sluggie (#36957470) Attached to: Making Graphics In Games '100,000 Times' Better?

We've had this discussion some time ago.. and from what I remember it came out that the procedural creation of "atoms" is kinda powerful and scalable, but will inherently not allow any kind of collision detection and/or animation.

so basically, yes, this can be used to create a very detailed static world.

Yes, we will be going to OSI, Mars, and Pluto, but not necessarily in that order. -- Jeffrey Honig