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Comment: Re:Rest of the world already ahead (Score 1) 992

by sho-gun (#41268069) Attached to: Texas Opens Fastest US Highway With 85 MPH Limit

Uh.. have you ever seen a Fiero in a major accident? The bodies shatter into little peices. And also, I recall
the suspension in those things were derived from the Chevy Chevette.. I could be wrong..

I've been in those cars doing 120+.. I would take my chances on a BMW or Mercedes over the Fiero any day.

Comment: Games will drive some upgrades (Score 1) 471

by sho-gun (#37838508) Attached to: 10 Years of Windows XP

Funny this story came out today. I just put a new hard drive in my desktop today and installed Windows 7 on it. I have
been using XP since beta. Now its going to be a bit of a pain to migrate my data over. There's no 1-step upgrade path
from XP to 7. Yes, I know about Windows Easy Transfer and will use it to copy the profiles over.

The primary, and just about sole reason for the new OS?

Battlefield 3.

No XP / directx 9 support. It also supports Vista, but I tried it in the past and hated the performance.

I have a feeling there are going to be many more "no DX9" games soon, including M$'s own "Flight".

Comment: Re:Learn your AVC's (Score 1) 567

by sho-gun (#37152700) Attached to: Most People Have Never Heard of CTRL+F

My GF constantly amazes people at her workplace with her amazing ALT-TAB method of quickly switching between programs...

I work with network engineers, some of which have been in the industry for 20+ years. They are amazed at my alt-tab
skills. They never knew it existed. On multiple OS's too. Oh and alt-enter to fullscreen a DoS window was a pretty big revelation to them as well.

Comment: Re:What is your favorite pinball machine? (Score 1) 110

by sho-gun (#33269818) Attached to: Keith Elwin Wins Pinball World Championship

The original Black Knight was IMHO better. It was far more challenging and was around the time when
Williams used some cool-ass sounds. Of course that was back in the heyday where the arcade operators
were pinball fans and kept the tables in top shape.

The first High Speed ranks up at the top as well. Other Williams honorable mentions: PinBot, Adams Family,
Twighlight Zone. F14 was cool (I wonder how many flippers operators went thru with those extra strong kickbacks)
but way too easy in most arcades.

Bally favorites: 8Ball Deluxe, Silverball Mania, Space Invaders. Old-school Capn Fantastic and 8ball were a challenge too.

Gotleib: Hauted House was probably my fav. The 70's style mechanicals based on card games etc. were always fun.

Anyone remember Atari's oversized Hercules and Superman tables with the balls that must have weighed 10lbs each?

Ahh.. its a shame Bally and Williams moved on to the slot machine biz. But you can't blame them because there's
huge money in slots nowdays. They certainly seem to pour the creativity into them.

Space

+ - John Glenn: Keep space shuttles flying

Submitted by mcgrew
mcgrew (92797) writes "The AP is reporting (via Yahoo) that Mercury astronaut John Glenn has some very logical reasons to keep the shuttle flying until a replacement is built.

Glenn doesn't believe the general public realizes what's happening on the space front. "Going to Russia and being, in effect, under control of Russia for our space program just doesn't sit right with me and I don't think it sits well with the American people, or won't, either," said Glenn, a former U.S. senator who rode the shuttle into orbit in 1998 at age 77. He turns 89 next month. Glenn said little if any money will be saved by canceling the shuttle program, considering all the millions of dollars going to Russia for rocket rides. At least two shuttle flights a year could keep the station going and the work force employed, until something new comes along, he said. The former astronaut wonders what will happen if there's an accident and Soyuz rockets are grounded. He supposes the space station — a $100 billion investment — would have to be abandoned. He also worries scientific research at the station will take a hit if experiments have to be launched from Russia and have no way of getting back to Earth in bulk.

"
The Almighty Buck

How Do You Measure a Game's Worth? 188

Posted by Soulskill
from the if-it's-frags-per-dollar-then-quake-live-wins dept.
RamblingJosh writes "Video games can be very expensive these days, especially with so many great games on the horizon. So I wonder: how exactly do you get the most gaming entertainment for your dollar? '... the first thing I personally thought about when approaching this was money spent versus time played. Using Final Fantasy Tactics: War of the Lions as an example: I bought the game for about $30 Canadian, and played it for roughly 85 hours. That comes out to 2.83 hours per dollar spent, a pretty good number. In this case, the game was a lot of fun and it was cheap, and so the system works fairly well. There are so many other things to think about, though. What if the game wasn't so good? What about the fact that it's portable? ... What about the new content? Multiplayer?'"
Role Playing (Games)

Genre Wars — the Downside of the RPG Takeover 248

Posted by Soulskill
from the you-gain-1912-experience dept.
Phaethon360 writes "From Bioshock and Modern Warfare 2 to even Team Fortress 2, RPG elements are creeping into game genres that we never imagined they would. This change for the most part has managed to subtly improve upon genres that needed new life, but there's a cost that hasn't been tallied by the majority of game developers. 'The simple act of removing mod tools, along with the much discussed dedicated server issue, has made [MW2] a bit of a joke among competitive players. Gone are the days of "promod," and the only option you have is to play it their way. If Infinity Ward are so insistent on improving the variety of our experiences, they don’t have to do it at the expense of the experience that many of us already love. It really is that simple. If they don’t want to provide a good "back to basics experience," they could at least continue to provide the tools that allow us to do that for ourselves.'"
Role Playing (Games)

Looking Back At Dungeons & Dragons 189

Posted by Soulskill
from the lightning-bolt dept.
An anonymous reader sends in a nostalgic piece about Dungeons & Dragons and the influence it's had on games and gamers for the past 36 years. Quoting: "Maybe there was something in the air during the early '70s. Maybe it was historically inevitable. But it seems way more than convenient coincidence that Gygax and Arneson got their first packet of rules for D&D out the door in 1974, the same year Nolan Bushnell managed to cobble together a little arcade machine called Pong. We've never had fun quite the same way since. Looking back, these two events set today's world of gaming into motion — the Romulus and Remus of modern game civilization. For the rest of forever, we would sit around and argue whether games should let us do more or tell us better stories."

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