The government is working at this from the other angle. More the rights they eliminate the closer we come to having them 100% protected!
"...attempts to retain customers at any cost."
I use this to my advantage.
1. A competing trash service sent me a flier offering the same service at about 60% of the price I was paying. The current service matched the price for 1 year. Even if they're not making a dime on me they're dividing their fuel cost one more way.
2. Last month I called Time Warner and told them I wanted them to match the introductory price of competing internet service (~75% of regular price for 1 year). They did. This is the second time I've had my price lowered to an introductory rate without being a new customer.
When these prices run out I'll call again and get the rate lowered again. Or I'll cancel and go to the competitor. Either way, these add up to about $360 saved this year for two 15-minute phone calls. Pretty good $/hr.
Its development tools are a decade or more behind those of Java and C++.
It's worse than just being behind. Behind is a solvable problem. Basic IDE features like auto-completion/typo checking are impossible for the IDE when the content of an object can't be known until run-time. Consider a simple example that uses a random number to either define a given property on an object or not - the IDE fundamentally cannot know whether than property should show up in its autocomplete list. So I think the poor quality of the tools can also be blamed on poor JS design. JSDoc provides reasonable solution to this problem at the cost of writing a bunch of documentation that would be pedantic in other languages and negates weak types (not enforced unfortunately). I compare this to documenting every "int foo = 0;" in C++ with a comment saying "//this is an integer".
Ultimately, I feel the lesson comes down to this: Weakly-typed languages are for smaller projects than strongly-typed languages.
Unfortunately, if you need to do something in a browser you don't really have a strongly typed option right now. That is also a solvable problem, and as the browser becomes more and more important as a platform someone will solve it. Though, if you'd have asked me 10 years ago I'd have at least expected to be able to see the solution on the horizon by this point.
"All of this is done wirelessly and doesn't require the use of any exploit or security vulnerability"
"...detects the wireless signal sent out by a target drone, injects WiFi packets into the target’s connection, de-authenticates it from its real controller and then authenticates it to the Skyjack drone"
Uhh... for what definition of "security vulnerability" is this not a "security vulnerability"?
but there's SOO much downtime in between PVP fights
I reopened my account a little under a month ago (originally quit when Diablo 3 came out, THAT game was a waste of time and money.). After two weeks back with my old alliance, spinning ships, AFKing in station, I joined a new one. Night and day. I have seen more action every day in the new alliance than all 2 weeks with the old one. The problem for me was that the old alliance had largely faded from glory and the remaining members are 80% people in a 12 hour different time zone, and located way out in the middle of where there was nothing for a lone player to shoot at. The remaining 20% were insulated in their own system 15 jumps away and own teamspeak server. They invited no one else to come with them. The new one is right in the sweet spot for my time zone, and in a much better location for PVP and quite active. There is so much PVP going on I haven't had as much time to try out the new exploration mechanics as I would like, and best of all I don't feel like I need to be on all the time so that I don't miss what little action there is.
Ultimate lesson: A new corp solved your situation in my case.
I felt barely competent after 4 months of play.
But competent nonetheless... Mastering a game ultimately makes it boring. Four months would be quite a short time scale to master any decent MMO. The deeper the game, the longer it takes.
The curve is just too high for people looking to have fun and not turn the game into a way of life
I assume you have seen this, but I will post it for the amusement of others: EVE Learning Curve
Unrelated comment: I have only recently come to realize that EVE is only cosmetically a game about space ships. Its true nature is more a game of risk versus reward. You can mine in 0.5 space and make money faster... but those suicide gankers are 2 jumps away, or you can mine in 0.9 space and make less. Make your choice and live with the consequences. Trust no one, and never undock anything you cannot afford to lose.
Gamers and engineers and other hardcore users comprised a larger % of the PC market. These users tend to upgrade often to run the latest Doom at max 640x480 resolution with all options on.
Speaking as a gamer who was on the 1-2 year upgrade cycle 10+ years ago, even my PCs last a lot longer now too. My last 2 PCs have been play able to play the latest games at good settings for upwards of 4 years. This longer lifetime change coincided with my budget for building PCs increasing significantly (thank you, computer science degree). I'm unsure how much of an effect that has had, so take this with a grain of salt.
Granted, you maybe shit canned over it
You're looking at it all wrong. This is a weapon to get your least favorite office mate shit canned over it.
Bulk mail does not get returned to the sender. The post office will just throw it away.
I would argue this is helpful nonetheless as it increases the post office's costs related to bulk mail. I may adopt this practice myself. Here's an amusing thought: I pay for my trash service, a government agency is delivering some trash - can I write some portion of my trash service off my taxes? I understand typically you need to determine what proportion of the service is used for the purpose being written off. In the case of trash would that per unit of mass, per unit of volume, per discarded article?
Slight related, if only we had a similar solution to all the "free newspapers", advertisement fliers and other litter that gets tossed onto my driveway or hung on my mailbox once a week. I fail to see why *I* should be forced to deliver *their* garbage to my trashcan every week. After several attempts I was finally able to get one local free newspaper to stop delivering... mostly. No such luck with the advertisements.
Slashdot allows you to choose to turn off ads by paying.
There is (was?) also an option to turn off ads for 'positive contributors' whatever that means. I'm having trouble finding it in the UI right now, maybe pissing off the Blizzard fanbois a couple weeks ago cost me that option.
Anyway, this positive contribution concept could certainly be extended to almost any bulletin board like system and perhaps generalized into something like the captchas that are used as a way to digitize books. Find some minuscule task that somebody is willing to pay for being done on a large scale and you've got a business model. Imagine a future where Amazon's cloud service becomes a P2P network made up of the computers of people offering up their electricity and idle cycles as a ticket to free internet content for example.
You are not buying things from Blizzard
You're fooling yourself. Blizzard is a publicly traded company. It is under no obligation to provide you with any more of a game experience beyond what is necessary to increase its share holders bottom line.
Until you can tie an item back to a players name (not character name - Blizzard holds the keys to that too) there is zero accountability. Bits in a database are cheap for Blizzard to flip.
Low risk, high reward, and really simple math.
1. Abraham lincoln, neither vampire hunter nor martial arts expert
Same situation here. I'm a hardcore gamer, she is not. In PC terms I have had success with Orcs Must Die 2 and Portal 2. I also tried Magicka but that didn't seem to be her to tastes. All are available on Steam. Portal 2's level editor provides a lot of replayability and we're currently working our way through Nightmare difficulty on Orcs Must Die 2. I got her to try these when we started doing "His/Hers nights" where each of us has 1 weeknight to totally dictate what activities we do that night (with the intent that whatever we do will be together). OMD2 has been so successful we've played it on a few of her nights or nights that or not either of ours.
On the Wii the Lego series of games has been a huge hit, especially since she's a Harry Potter fan. Replayability is limited after you 100% each of them (number of hours varies, typically 20-40).
All of these games are specifically 2 player coop.
You don't like PvP? Don't participate.
In past Diablo games is that that choice was not left up to you, it was left up to the other players in the same game as you. I once heard someone lament there should be a force PvE option similar to the force PvP button because "if the griefers can force me to play their game I should be able to force them to play mine."
No company pays a penny of their own in taxes, they just collect it from customers and pass it on.
Not true. My company pays all of my taxes because I pass on the expense in the form of my salary.