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Dog Eats Man's Toe and Saves His Life 207

Posted by samzenpus
from the yes-you-read-that-right dept.
Have you ever been so drunk that you passed out and your dog ate your toe? I haven't either, but luckily for Michigander Jerry Douthett, he has. It turns out Jerry has type 2 diabetes and a wound on his toe had becoming dangerously infected. After a night of drinking Jerry passed out in his chair and the family dog Kiko decided to do a little doggy doctoring. From the article: "'The toe was gone,' said Douthett. 'He ate it. I mean, he must have eaten it, because we couldn't find it anywhere else in the house. I look down, there's blood all over, and my toe is gone.' [Douthett's wife] Rosee, 40, rushed her husband to the hospital where she's a gerontology nurse — Spectrum Health's Blodgett Campus. Kiko had gnawed to a point below the nail-line. When tests revealed an infection to the bone, doctors amputated what was left of the toe."
Games

Game Endings Going Out of Style? 190

Posted by Soulskill
from the to-be-continued dept.
An article in the Guardian asks whether the focus of modern games has shifted away from having a clear-cut ending and toward indefinite entertainment instead. With the rise of achievements, frequent content updates and open-ended worlds, it seems like publishers and developers are doing everything they can to help this trend. Quoting: "Particularly before the advent of 'saving,' the completion of even a simple game could take huge amounts of patience, effort and time. The ending, like those last pages of a book, was a key reason why we started playing in the first place. Sure, multiplayer and arcade style games still had their place, but fond 8, 16 and 32-bit memories consist more of completion and satisfaction than particular levels or tricky moments. Over the past few years, however, the idea of a game as simply something to 'finish' has shifted somewhat. For starters, the availability of downloadable content means no story need ever end, as long as the makers think there's a paying audience. Also, the ubiquity of broadband means multiplayer gaming is now the standard, not the exception it once was. There is no real 'finish' to most MMORPGs."
Image

Jetman Attempts Intercontinental Flight 140

Posted by samzenpus
from the a-jetwing-and-a-prayer dept.
Last year we ran the story of Yves Rossy and his DIY jetwings. Yves spent $190,000 and countless hours building a set of jet-powered wings which he used to cross the English Channel. Rossy's next goal is to cross the Strait of Gibraltar, from Tangier in Morocco and Tarifa on the southwestern tip of Spain. From the article: "Using a four-cylinder jet pack and carbon fibre wings spanning over 8ft, he will jump out of a plane at 6,500 ft and cruise at 130 mph until he reaches the Spanish coast, when he will parachute to earth." Update 18:57 GMT: mytrip writes: "Yves Rossy took off from Tangiers but five minutes into an expected 15-minute flight he was obliged to ditch into the wind-swept waters."
Programming

Splash, Splatter, Sploosh, and Bloop! 100

Posted by samzenpus
from the wouold-you-like-some-ottamottapia-with-that dept.
Acoustic Bubble writes "Researchers at Cornell University have developed the first algorithm for synthesizing familiar bubble-based fluid sounds automatically from 3D fluid simulations, e.g, for future virtual environments. The research (entitled 'Harmonic Fluids') will appear at ACM SIGGRAPH 2009 in New Orleans in August 2009. Check out some videos of falling, pouring, splashing and babbling water simulations (computed on a Linux cluster)."

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