What if the ultimate goal of the design concept was not stream from a PC, but stream over the internet from a datacenter using many Tesla or other high-end nVidia GPU's in a datacenter? Think about it... the client hardware becomes thin (most importantly less expensive) and the heavy lifting is done on the server-side in the cloud. By the way, now the costs for hardware are passed onto the game publisher rather than the end-user. Transitioning from a end-user component designer to a complete game system solution provider may be very viable for nVidia's future. Gaming is where nVidia is strong, why doesn't this make sense to develop the IP for future markets and opportunities? After all, if Google or other large companies force a faster better stronger Internet fabric...we may actually see end to end latencies drop low enough and bandwidth to be high enough to do this well. Sounds like a smart plan to me.
Welcome to 3 years ago with OnLive and Gaikai.
The compression and latency make it a fucking terrible experience.