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+ - Unity Essentials - 1/19/10 - Object References->

Submitted by sevinkey
sevinkey (448480) writes "This article discusses the many different ways that you can setup your components in Unity to refer to other components. This article doesn't have any specific new tricks, but is required reading for anyone needed to create projects beyond the most trivial. This article will be built upon in future articles to discuss how to setup your manager objects for things like gaming, networking, cameras, etc."
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Have you ever noticed that the people who are always trying to tell you `there's a time for work and a time for play' never find the time for play?

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