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Radioactive Boar On the Rise In Germany 165

Posted by samzenpus
from the stay-in-the-car-while-I-check-this-out dept.
Germans who go out in the woods today are sure of a big surprise, radioactive boars. A portion of the wild boar population in Germany was irradiated after the Chernobyl nuclear meltdown, and the boars are thriving. In the last two years government payments to compensate hunters for radioactive boar have quadrupled. From the article: "According to the Environment Ministry in Berlin, almost €425,000 ($555,000) was paid out to hunters in 2009 in compensation for wild boar meat that was too contaminated by radiation to be sold for consumption. That total is more than four times higher than compensation payments made in 2007." I think the Germans are overlooking just how much money there is to be made from regenerating bacon.

Comment: Depends on the energy of the photons (Score 1) 791

by semargofni (#31314528) Attached to: Killer Apartment Vs. Persistent Microwave Exposure?
I guess it depends on whether the photons have enough kinetic energy to knock a nucleotide out of a DNA molecule. If they don't, you're safe, if they do, you would have to multiply the number of times a nucleotide gets knocked out, with the chance of developing cancer from that event (pretty small chance actually, it might even be that a base pair needs to be knocked out to create a mutation, not just one nucleotide, I wonder if anyone did any research on that). Other than that the only thing that could happen is excitement of your molecules, making your body temperature rise, but I would guess the power you absorb over the volume of your body would be insignificant compared to other influences.
User Journal

Journal: You've been served 13

Journal by spun

So I served a guy a restraining order today. He'd beat up my friend a couple times, gave him a concussion the last time. So my friend got a restraining order, but he's a waiter and this is the dead time of year for that in Santa Fe, and he doesn't have the money to pay the sheriff to serve the papers. So I volunteered. This guy is a punk ass gangster wannabe who hangs out with a crowd of (snicker) Santa Fe toughs. But they kicked the shit out of my friend in public a couple times, and they ar

Classic Games (Games)

M.U.L.E. Is Back 110

Posted by Soulskill
from the not-for-the-red-wings dept.
jmp_nyc writes "The developers at Turborilla have remade the 1983 classic game M.U.L.E. The game is free, and has slightly updated graphics, but more or less the same gameplay as the original version. As with the original game, up to four players can play against each other (or fewer than four with AI players taking the other spots). Unlike the original version, the four players can play against each other online. For those of you not familiar with M.U.L.E., it was one of the earliest economic simulation games, revolving around the colonization of the fictitious planet Irata (Atari spelled backwards). I have fond memories of spending what seemed like days at a time playing the game, as it's quite addictive, with the gameplay seeming simpler than it turns out to be. I'm sure I'm not the only Slashdotter who had a nasty M.U.L.E. addiction back in the day and would like a dose of nostalgia every now and then."

Comment: Re:It's called quality (Score 1) 597

by semargofni (#30539292) Attached to: Why Coder Pay Isn't Proportional To Productivity
I will elaborate on this by expanding the parallel drawn between brick layers and coders: even I (as a coder) am able to lay bricks faster than the fastest brick layer, though my 'wall' will consist of a pile of bricks and mortar. Which leads me to the following: the key difference between a brick wall artifact and a software artifact is the 'black-boxiness' of the latter, the 'observability', if you will, of the quality of code: a laymen cannot hope to recognize spaghetti code as easily as a laymen would recognize 'spaghetti wall'.
Media

Lack of Manpower May Kill VLC For Mac 398

Posted by timothy
from the vlc-generally-rocks dept.
plasmacutter writes "The Video Lan dev team has recently come forward with a notice that the number of active developers for the project's MacOS X releases has dropped to zero, prompting a halt in the release schedule. There is now a disturbing possibility that support for Mac will be dropped as of 1.1.0. As the most versatile and user-friendly solution for bridging the video compatibility gap between OS X and windows, this will be a terrible loss for the Mac community. There is still hope, however, if the right volunteers come forward."

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