The Awful Anti-Pirate System That Will Probably Work 1027
from the an-opposing-arrrrrgument dept.
+ - Software Developer welcomes Piracy-> 2
Tabbles got cracked again — a real crack this time (a dll was patched). I guess it's pretty uncommon to see a software developer blogging about his software begin cracked, but in reality the thing its quite cool
More here http://tabbles-dev.blogspot.com/2009/12/tabbles-got-cracked-this-time-its-real.html"
Link to Original Source
Mega Man 10 Confirmed For WiiWare 104
from the with-new-bosses-chair-man-and-bread-man dept.
Mozilla Thunderbird 3 Released 272
from the hot-bits dept.
Will Tabbed Windows Be the Next Big Thing? 528
from the oh-for-the-love-of-gimp dept.
Comment: Re:Question. Possible DRM-free anti-piracy techniq (Score 1) 734
Thanks for your comment Digital_Quartz.
For some games it might be possible to move substantial logic on the server. These may be: 1) games where there are no strict lag requirements (e.g. adventure games, puzzle games like Puzzle Pirates); 2) games where the needed bandwidth for each client is small and the client does some prediction and/or interpolation.
It is true that you have the additional cost of the server (which would need a lot of bandwidth _and_ computational power); but this cost might be more than compensated by the additional income due to less "piracy". (Or it might not.)