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Anti-Speed Camera Activist Buys Police Department's Web Domain 680

Posted by samzenpus
from the I-bought-the-law dept.
Brian McCrary just bought a website to complain about a $90 speeding ticket he received from the Bluff City PD — the Bluff City Police Department site. The department let its domain expire and McCrary was quick to pick it up. From the article: "Brian McCrary found the perfect venue to gripe about a $90 speeding ticket when he went to the Bluff City Police Department's website, saw that its domain name was about to expire, and bought it right out from under the city's nose. Now that McCrary is the proud owner of the site, bluffcitypd.com, the Gray, Tenn., computer network designer has been using it to post links about speed cameras — like the one on US Highway 11E that caught him — and how people don't like them."
Games

Do Gamers Want Simpler Games? 462

Posted by Soulskill
from the i'd-say-no-but-i-used-to-love-frogger dept.
A recent GamePro article sums up a lesson that developers and publishers have been slowly learning over the last few years: gamers don't want as much from games as they say they do. Quoting: "Conventional gaming wisdom thus far has been 'bigger, better, MORE!' It's something affirmed by the vocal minority on forums, and by the vast majority of critics that praise games for ambition and scale. The problem is, in reality its almost completely wrong. ... How do we know this? Because an increasing number of games incorporate telemetry systems that track our every action. They measure the time we play, they watch where we get stuck, and they broadcast our behavior back to the people that make the games so they can tune the experience accordingly. Every studio I've spoken to that does this, to a fault, says that many of the games they've released are far too big and far too hard for most players' behavior. As a general rule, less than five percent of a game's audience plays a title through to completion. I've had several studios tell me that their general observation is that 'more than 90 percent' of a game's audience will play it for 'just four or five hours.'"
Bug

Passage of Time Solves PS3 Glitch 147

Posted by Soulskill
from the if-only-they-were-all-so-easy dept.
An anonymous reader writes "A quick update on the widespread PlayStation 3 glitch we discussed recently: as of last night (Monday, March 1st) the problem has resolved itself. I powered up my PS3 to find the clock was set to April 29th, 2020, but once I went into the system menu and set the date and time via the internet I got an accurate date. That seems to be the test of whether your PS3 is 'fixed' or not; Sony says you should be all set."

Apple Orders 10 Million Tablets? 221

Posted by ScuttleMonkey
from the pricepoint-better-be-right dept.
Arvisp writes "According to a blog post by former Google China president Kai-Fu Lee, Apple plans to produce nearly 10 million tablets in the still-unannounced product's first year. If Lee's blog post is to be believed, Apple plans to sell nearly twice as many tablets as it did iPhones in the product's first year."

% APL is a natural extension of assembler language programming; ...and is best for educational purposes. -- A. Perlis

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