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Comment: Hollywood doesn't give a flying fuck. (Score 2) 283

by sealfoss (#34544264) Attached to: Why Video Game Movie Adaptations Need New Respect
I hate the Lord of the Rings movies. Hate. They're visually stunning, I'll give them that. Though, thats as far as I go. I read the books years before the movies came out, and to put it mildly, together they are a literary masterpiece. A literary masterpiece that Peter Jackson completely fucked up and shat upon within the first five minutes of HIS Fellowship of The Ring movie (by explaining who and what Sauron was and why the one ring was so important). Oh, and in The Two Towers, please show me where the fuck it is mentioned that the Enemy had access to gun powder for a fucking bomb. Horse Shit! But these movies are paraded around as the "best ever" simply because they were based of something much greater, paying almost no attention to the actual quality of the movies. I wonder how many "fans" ( by which i mean fan-boys, or posers, or both ) of LOTR out there haven't even glanced at the books? If you have read the books, you would find the movies a very nice visual component to what you already know as LOTR, that is all. To claim these movies as anything more than that is a travesty, and a racial fucking slur against Tolkien's own work. Fuck Peter Jackson. Fuck his movies. My point is, the author of this post is assuming that Hollywood cares anything about the content off which they're basing ANY of their movies. Nine times out of ten, the only thing Hollywood cares about is making a movie that will make them money, as cheaply as possible. Movies based off anything, a book, a real event... a video game, all they offer Hollywood is an existing fan base that might automatically buy a ticket. Consider the Watchmen movie; horrid. They raped Hell Blazer like a Chinese finger trap, calling it "Constintine". Fight Club is the only movie i can think of that was better than the book ( yes, fuck the book is what I said ). SO, why in the HELL would you think Hollywood would treat video game based movies any differently? The most I think they would ever do is prevent Uwe Boll from directing them.

Comment: well, from our vantage point, we ARE at the center (Score 1) 1027

by sealfoss (#33556010) Attached to: Geocentrists Convene To Discuss How Galileo Was Wrong
Ok, so the Universe is ~14 Billion years old. SO, from where we sit, the maximum distance of our "sight" is 14 Billion light years in any direction. Thinking about this abstractly, we sit at the center of a bubble in space (essentially, the entire universe, or at least what we can see of it), 28 billion light years across. Now consider that the farther away an object is from us, the "older" it is, relative to us, due to the speed of light being finite. SO, we sort of ARE at the center of the Universe, surrounded by the big bang (creation) in every direction. I would be surprised if this isn't one of those nut ball's arguments.

Comment: Re:This shit doesn't equate (enjoy killing) (Score 3, Interesting) 288

by sealfoss (#33136724) Attached to: How Will Contemporary War Games Affect Veterans?
The only people who "enjoy" killing are the ones who've tricked themselves into thinking they enjoy in, in order to carry out whatever disgustingly horrible tasks they're given. Either that, or their sick and derranged. Just because you're a soldier, like I said, it doesn't mean that you are no longer a human being. Saying that the entire US Army enjoys killing people, and alluding to these people they enjoy killing being civilians is indicative of the speaker not wholly understanding the subject their discussing.

Comment: This shit doesn't equate. (Score 2, Insightful) 288

by sealfoss (#33136618) Attached to: How Will Contemporary War Games Affect Veterans?
I joined the army 2 months after planes flew into buildings. A war in Iraq wasn't even being talked about on the news yet. Signing up for the service didn't have anything to do with anything other than volunteering to put myself in harms way for the rest of the country. That same story goes for a lot of people, especially now, with how very apparent that danger is on television every day. In any case, soldiers don't chose where and which battles to fight. Politicians do. And, speaking from experience, politics don't matter much when you're receiving incoming artillery or something like that. Soldiers carry out the missions YOU as the public chose for them (by casting votes on election day). So don't ever be so short sighted as to blame the horrible shitty messes soldiers are put into by other, third parties, on the soldiers themselves. Now, speaking of being shortsighted, I'm not so much that that I don't realize that there is no black and white when it comes to reality, only shades of gray. If you think there is, you're fooling yourself. The is no such fucking thing as "bad guys", ok? When people are put in positions of having to use deadly force, or having deadly force used against them, they tend to dehumanize the opposition. Hence, throughout every war the American armed forces have become involved in, service members have come up with nick names or slurs for the enemy ("krauts", "reds", "slopes", "gooks" and now "haajis" for our current wars). More than just terms of endearment created out of anger and violence, these terms serve to de-humanize the enemy. You know why? Because it is near impossible to organize a fighting force with the rationale that "We're going to go over here and shoot to death all these *people*". Because the fighting force that is going to kill all of those *people* happen to be *people* too, and the act of killing *people* is a fucking horrible thing to do. Now, imagine all the vets coming back from... wherever. The vets that had hand grenades thrown at them by "little abu-dabbi mother fuckers", or, as you and I may call them, "children", and in response these vets had to "open fire" on the "little abu-dabbi mother fuckers", to keep from being killed. You can't. You can't imagine anything like that. You may think you can, because you've seen some sort of bullshit on CNN or FOX news or whatever, but you're wrong. You don't know shit about it, and neither does some asshead at some game studio. These fucking bullshit games that are "based in reality" are only about shit than never fucking happened. The entire Idea of putting "real life" war scenarios into video games is like turning the bombing of an abortion clinic into a fucking cartoon show, and then feeding it to children.

Comment: Re:Bad guys (this shit doesn't equate) (Score 4, Insightful) 288

by sealfoss (#33136502) Attached to: How Will Contemporary War Games Affect Veterans?
I joined the army 2 months after planes flew into buildings. A war in Iraq wasn't even being talked about on the news yet. Signing up for the service didn't have anything to do with anything other than volunteering to put myself in harms way for the rest of the country. That same story goes for a lot of people, especially now, with how very apparent that danger is on television every day. In any case, soldiers don't chose where and which battles to fight. Politicians do. And, speaking from experience, politics don't matter much when you're receiving incoming artillery or something like that. Soldiers carry out the missions YOU as the public chose for them (by casting votes on election day). So don't ever be so short sighted as to blame the horrible shitty messes soldiers are put into by other, third parties, on the soldiers themselves. Now, speaking of being shortsighted, I'm not so much that that I don't realize that there is no black and white when it comes to reality, only shades of gray. If you think there is, you're fooling yourself. The is no such fucking thing as "bad guys", ok? When people are put in positions of having to use deadly force, or having deadly force used against them, they tend to dehumanize the opposition. Hence, throughout every war the American armed forces have become involved in, service members have come up with nick names or slurs for the enemy ("krauts", "reds", "slopes", "gooks" and now "haajis" for our current wars). More than just terms of endearment created out of anger and violence, these terms serve to de-humanize the enemy. You know why? Because it is near impossible to organize a fighting force with the rationale that "We're going to go over here and shoot to death all these *people*". Because the fighting force that is going to kill all of those *people* happen to be *people* too, and the act of killing *people* is a fucking horrible thing to do. Now, imagine all the vets coming back from... wherever. The vets that had hand grenades thrown at them by "little abu-dabbi mother fuckers", or, as you and I may call them, "children", and in response these vets had to "open fire" on the "little abu-dabbi mother fuckers", to keep from being killed. You can't. You can't imagine anything like that. You may think you can, because you've seen some sort of bullshit on CNN or FOX news or whatever, but you're wrong. You don't know shit about it, and neither does some asshead at some game studio. These fucking bullshit games that are "based in reality" are only about shit than never fucking happened. The entire Idea of putting "real life" war scenarios into video games is like turning the bombing of an abortion clinic into a fucking cartoon show, and then feeding it to children.

Comment: Price Tag (Score 1) 414

by sealfoss (#32943374) Attached to: <em>StarCraft II</em> Cost $100 Million To Develop
I don't think they really care too much about the $100 million. They already have a devoted fan base, and they're tying the game to online play. Both of the factors will turn the cracked/paid ratio to their side. And besides, they make something like $1.2 BILLION (with a B) a year off of WoW alone. They wipe their asses with $100 Million. If you really want something to talk about, how about Diablo III looking like some fucking cartoon. Whoever made that decision really needs to go die in a fire.

Bringing computers into the home won't change either one, but may revitalize the corner saloon.

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