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Comment: Re:Why is this creepy? (Score 1) 278

by salemnic (#42523867) Attached to: Disney Wants To Track You With RFID

They do really focus on customer service - one thing that Disney does really well. If you look at it, it's a very expensive way to spend a week, so they give you the little things that will make you happy.

My daughter lost her hat in one of the shows at WDW - I went back to the crew member at the back door of the show, and he let me go look for it as the next group was getting out. When I didn't find it, he pulled out his comp pad and provide a hat from any gift shop, free of charge.

My daughter *loves* that hat, even two years later. The little things they do make the visit to their expensive parks much more enjoyable. This kind of program will only help them make sure people enjoy their stay.

And it's a service that you're paying for - so you've decided to participate at the first, even if you opt out of some of the more intrusive things.

s

Games

How To Judge Legal Risk When Making a Game Clone? 270

Posted by Soulskill
from the ask-a-lawye-oh-wait dept.
An anonymous reader writes "I'm an indie game developer making a clone of a rather obscure old game. Gameplay in my clone is very similar to the old game, and my clone even has a very similar name because I want to attract fans of the original. The original game has no trademark or software patent associated with it, and my clone isn't infringing on the original's copyright in any way (all the programming and artwork is original), but nevertheless I'm still worried about the possibility of running afoul of a look and feel lawsuit or something similar. How do I make sure I'm legally in the clear without hiring an expensive lawyer that my indie developer budget can't afford?"
Games

Pirates as a Marketplace 214

Posted by Soulskill
from the marrrrrrrket-share dept.
John Riccitiello, the CEO of Electronic Arts, made some revealing comments in an interview with Kotaku about how the company's attitudes are shifting with regard to software piracy. Quoting: "Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box. That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA. But around that cloud Riccitiello identified a silver lining: 'There's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace,' he said, pointing to DLC as a way to do it. The EA boss would prefer people bought their games, of course. 'I don't think anybody should pirate anything,' he said. 'I believe in the artistry of the people who build [the games industry.] I profoundly believe that. And when you steal from us, you steal from them. Having said that, there's a lot of people who do.' So encourage those pirates to pay for something, he figures. Riccitiello explained that EA's download services aren't perfect at distinguishing between used copies of games and pirated copies. As a result, he suggested, EA sells DLC to both communities of gamers. And that's how a pirate can turn into a paying customer."
The Almighty Buck

EA Flip-Flops On Battlefield: Heroes Pricing, Fans Angry 221

Posted by Soulskill
from the put-your-money-where-your-gun-is dept.
An anonymous reader writes "Ben Kuchera from Ars Technica is reporting that EA/DICE has substantially changed the game model of Battlefield: Heroes, increasing the cost of weapons in Valor Points (the in-game currency that you earn by playing) to levels that even hardcore players cannot afford, and making them available in BattleFunds (the in-game currency that you buy with real money). Other consumables in the game, such as bandages to heal the players, suffered the same fate, turning the game into a subscription or pay-to-play model if players want to remain competitive. This goes against the creators' earlier stated objectives of not providing combat advantage to paying customers. Ben Cousins, from EA/DICE, argued, 'We also frankly wanted to make buying Battlefunds more appealing. We have wages to pay here in the Heroes team and in order to keep a team large enough to make new free content like maps and other game features we need to increase the amount of BF that people buy. Battlefield Heroes is a business at the end of the day and for a company like EA who recently laid off 16% of their workforce, we need to keep an eye on the accounts and make sure we are doing our bit for the company.' The official forums discussion thread is full of angry responses from upset users, who feel this change is a betrayal of the original stated objectives of the game."

Comment: Re:Actually it is a good thing (Score 1) 290

by salemnic (#27012587) Attached to: Quebec ISP To Terminate Subscribers Over Copyright

But guess who ends up paying for all of that in the end?

Everybody.

All the University tuition and the lower daycare costs do is take it out of the hands of the individual, and spread it out over the broader public.

Ontario Tax Rates

http://www.taxtips.ca/taxrates/on.htm

Quebec Tax Rates

http://www.taxtips.ca/taxrates/qc.htm

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