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Comment Confirmed? (Score 1) 12

Is this really the confirmation that the game will run on Morpheus?

It all seems to stem from one tweet: "Dave is really pissed off with me for all the 'vr confirmed' angles but hey Dave it would b cool and you're not on Twitter so: VR CONFIRMED" which sounds to me like someone winding up a colleague because they have a running joke about VR support.

Not that I've seen any retraction either, it just seems a very odd way to announce such big news for Sony's VR.

Comment Re:I never liked this game... (Score 1) 12

The game levels are just a small part of the experience. All the games have comprehensive level creation ability (although it gradually unlocks features as you play the game, to encourage a gradual learning curve).

Wiring up sensors or buttons to other objects is very easy in the level editor. LBP2 introduced circuit boards with logic gates if you need to do some thing more advanced.

The story levels last a few hours, but the level creation (and exploring published levels) provides open-ended depth.

Comment Re:How? (Score 1) 18

I'd guess that if the emulator intercepts the system's rendering calls it would have access to everything needed (textures, models, etc) to render a scene from any viewpoint. It could then combine the game's camera with two separate eye viewpoints to render two images for the stereoscopic scene (or even ignore the game's camera position entirely).

This would not work well if the game optimizes the scene before rendering, by removing or not animating anything out-of-view for its intended camera.

Comment Good and bad (Score 2) 288

Although software is getting easier to use in many ways, mobile OSs manage to include both the best and worse in usability.

"Press that button below the screen, then tap the envelope picture to see your mail", is something that almost anyone could work out for themselves, but actions such as a long-hold on an item, swiping it left or right, tap with two fingers at once, dragging in a direction with two or three fingers, drag down to reveal the hidden search box above the list and drag from outside the screen area all are examples of interactions that you might never discover.

Let's organize this thing and take all the fun out of it.