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Comment: Does it still use Nouveau? (Score 1) 129

by sadler121 (#42054719) Attached to: Linux Mint 14 Is Out

So can you boot this version with a newish nvidia card? Cause last time I checked, it used nouveau as default, which fails massively for any newer nvidia cards. All I get it a screen with white blocks. Why linux distros insist on using an alpha video card driver to boot the system for the first time is beyond me.

Doesn't it make sense to use a generic one that will work with everything and then let the person choose to install the alpha one (or propitiatory one)?

Firefox

+ - Firefox: In With The New, Out With The Compatibility->

Submitted by
snydeq
snydeq writes "Mozilla's 'endless parade' of Firefox updates adds no visible benefit to users but breaks common functions, as numerous add-ons, including the popular open source TinyMCE editor, continually suffer compatibility issues, thanks to Firefox's newly adopted auto-update cycle, writes InfoWorld's Galen Gruman. 'Firefox is a Web browser, and by its very nature the Web is a heterogeneous, uncontrolled collection of resources. Expecting every website that uses TinyMCE to update it whenever an incremental rev comes out is silly and unrealistic, and certainly not just because Mozilla decided compatibility in its parade of new Firefox releases was everyone else's problem. The Web must handle such variablility — especially the browsers used to access it.'"
Link to Original Source
Classic Games (Games)

Super Mario Bros. 3 Level Design Lessons 95

Posted by Soulskill
from the double-whistle-to-victory dept.
An anonymous reader writes with this excerpt from Significant Bits about how the early level design in Super Mario Bros. 3 gradually introduced players to the game without needing something as blatant and obtrusive as a tutorial: "Super Mario Bros. 3 contains many obvious design lessons that are also present in other games, e.g., the gradual layering of complexity that allows players to master a specific mechanic. What surprised me during my playthrough, though, was how some of these lessons were completely optional. The game doesn't have any forced hand-holding, and it isn't afraid of the player simply exploring it at his own pace (even if it means circumventing chunks of the experience)."

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