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PC Games (Games)

+ - Why do games still have levels?-> 1

Submitted by
a.d.venturer writes "Elite, the Metroid series, Dungeon Siege, God of War I and II, Half-Life (but not Half-Life 2), Shadow of the Colossus, the Grand Theft Auto series; some of the best games ever (and Dungeon Siege) have done away with the level mechanic and created uninterrupted game spaces devoid of loading screens and artificial breaks between periods of play. Much like cut scenes, level loads are anathema to enjoyment of game play, and a throwback to the era of the Vic-20 and Commodore 64 when games were stored on cassette tapes, and memory was measured in kilobytes. So in this era of multi-megabyte and gigabyte memory and fast access storage devices why do we continue to have games that are dominated by the level structure, be they commercial (Portal, Team Fortress 2), independent (Darwinia) and amateur (Nethack, Angband)? Why do games still have levels?"
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Comment: I'm not surprised at the Pokemon figures... (Score 4, Interesting) 63

by rollonet (#19519999) Attached to: Pokemon Leads Game Sales Up 31% in May
It may be an old, rehashed concept, but the new Pokemon games are great RPG's once you get over the kiddy factor of them. The 3D graphics in the new ones especially are really cool. One thing they really should have fixed up is those damn 8 bit sounds when a Pokemon makes a noise - surely there would be enough space on the DS GameCard to store the Pokemon's noises from the TV Anime series - like Pikachu

+ - Microsofts Office 2007 MLK setup annoys customers

Submitted by
lukas84 writes "With Office 2007, Microsoft changed the rules for OEM versions again — they're now called MLK. You no longer get media with your MLK License, you will have to order them from Microsoft together with receipts of your new PC.

Not every reseller seems to obey these new rules, as i've written in my article about this particular problem."

Simplicity does not precede complexity, but follows it.