eldavojohn writes "GamePolitics reports that South Korea's Ministry of Culture, Sports, and Tourism has announced two new policies that will force underage gamers to pick a six-hour block of time (midnight-6 AM,1-7 AM, or 2-8 AM) where they will not be able to play 19 online role-playing games. While it targets most popular MMORPGs, some popular games like Lineage were left off the list."
geek4 writes with this excerpt from eWeek Europe: "Data from the Environmental Working Group places the BlackBerry Bold 9700 as the mobile device with the highest legal levels of cell phone radiation among popular smartphones. Research In Motion's BlackBerry Bold 9700 scores the highest among popular smartphones for exposing users to the highest legal levels of cell phone radiation, according to the latest 2010 Environmental Working Group ranking. Following the Bold 9700 are the Motorola Droid, the LG Chocolate and Google's HTC Nexus One. The rankings still put the phones well within federal guidelines and rules."
a3buster writes "This clock does not actually have a man inside, but a flatscreen that plays a 24-hour loop of this video by the artist watching his own clock somewhere and painstakingly erasing and re-writing each minute. This video was taken at Design Miami during Art Basel Miami Beach 2009."
John Riccitiello, the CEO of Electronic Arts, made some revealing comments in an interview with Kotaku about how the company's attitudes are shifting with regard to software piracy. Quoting: "Some of the people buying this DLC are not people who bought the game in a new shrink-wrapped box. That could be seen as a dark cloud, a mass of gamers who play a game without contributing a penny to EA. But around that cloud Riccitiello identified a silver lining: 'There's a sizable pirate market and a sizable second sale market and we want to try to generate revenue in that marketplace,' he said, pointing to DLC as a way to do it. The EA boss would prefer people bought their games, of course. 'I don't think anybody should pirate anything,' he said. 'I believe in the artistry of the people who build [the games industry.] I profoundly believe that. And when you steal from us, you steal from them. Having said that, there's a lot of people who do.' So encourage those pirates to pay for something, he figures. Riccitiello explained that EA's download services aren't perfect at distinguishing between used copies of games and pirated copies. As a result, he suggested, EA sells DLC to both communities of gamers. And that's how a pirate can turn into a paying customer."