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Comment: Re:Reference Materials (Score 1) 462

by rekenner (#36709142) Attached to: Ask Slashdot: Living Without Internet At-Home Access?
I find it funny that you mention two games for a console made after the Playstation 1, then say every game and game system manufactured before the introduction of the PS1 should only be in the tens of GB. PS1: 94. N64: 96.

Yes, Nintendo really did release a technologically inferior console 1.5 years after it's competitor. They expected it to work, too. Hahaha.

(Your estimate is slightly off, though -- Everything up through the PSX/N64 era is about a GB, N64 is about 5. GB. Pretty fucking crazy to think about, eh?)

Comment: Re:Real Reason (Score 1) 122

by rekenner (#36143364) Attached to: Why People Watch <em>StarCraft</em>, Instead of Playing
Starcraft 1, maybe that's true. It was great, at the time (and I've played a lot of RTSes) ... but that is far from true for Starcraft 2. Then again, even RTSes that are focused on macro really do anything like what would be needed to really have a "strategic" game. SupCom came close, but still fell way short.

Comment: Re:I am attending Western Washington University as (Score 2) 298

by rekenner (#36131422) Attached to: Western Washington Univ. Considers Cutting Computer Science
It is, unfortunately, a pissing match that is all the higherups care about. What brings a school money? Students? Naaah. GRANTS bring the school money, for engineering -- And maybe that's only so true because at UF (where I attend for CS), tuition is dirt cheap. It's gone up like... 40% since I started, I think? and is still like $150/cr. And what brings grants? Research and papers and publications and. . .

I've had more mediocre professors at UF than great ones, by far. In the CS department, there's been one good prof, one great prof (He even posts on here, actually...), and one OUTSTANDING ... lecturer. Said outstanding lecturer is being let go because he doesn't have a PhD (from the campus newspaper). Compare him to the professors I've had that phone it in. The ones that show up 10 minutes late every lecture and read off ppt slides. The data structures prof I had who used the book and slides that our department chair wrote 10 years ago that I've even heard professors say are godawful, let alone everyone that takes the class. Grumblegrumble.

Comment: Re:Sad state of affairs for a once great company (Score 4, Informative) 210

by rekenner (#36115820) Attached to: Square Enix Facing Big Losses For 2010
I feel like being a bit of a pedant, here.
If it wasn't for the merger with Enix, Square likely wouldn't be around. See, it wasn't so much a merger as a Square-fucked-up-when-they-made-The-Spirits-Within-and-needed-bailing-out. Further, they had a lot of great years after that merger, given that it was... almost a decade ago. They considered merging before that, but at the point they merged, TSW lost Square a bunch of money and they would have had a hard time making it back on their feet.

Comment: Re:Nintendo doesn't have a choice, they must compe (Score 1) 229

by rekenner (#36090156) Attached to: What Developers Want From the Wii's Successor
It was a fantastic system that came out at a weird time after Nintendo lost a bunch of 3rd party developers with the N64. That the Gamecube came out after the PS2 and was aiming for a similar crowd didn't help, given that Sony had built up a massive amount of momentum. That's more the issue that Nintendo had, from my looking back on the GCN's failure.

Comment: Re:Uh, unless you're a programmer... (Score 1) 766

by rekenner (#35967488) Attached to: Microsoft Counts Down To XP Death
My Widows 7 laptop with 2 GB of memory that runs beautifully says you have no idea about the system requirements for Windows 7. Further, Win7 runs totally fine on a 32-bit platform, provided it meets the other system requirements. I've done that on a different machine. I've also run 32-bit Win7 on my laptop, for a little while (Mostly because I wanted to futz with the release candidate, but the 64-bit ISO I was getting from MSDNAA wasn't installing). Heck, my laptop doesn't even have a discrete graphics card, it's integrated. It's a 2.5 year old laptop that came with Vista on, and it runs great in Win7.

(Now, why do I run Windows? Gaming and that all the digital design classes I'm taking in University use Quartus and ModelSim as their standard tools. Both programs that have free versions for Windows but no free version for Linux. And it's not worth my time/effort/frustration to buy Quartus or learn a different set of software. And that Remote Desktop between two Windows machines is amazingly simple to do, and RDP is on every Windows machine ever.)

Comment: Re:Excuses (Score 1) 293

by rekenner (#35904820) Attached to: Taking the Fun Out of <em>StarCraft II</em>
Just like watching someone play sports is more pathetic than playing sports, right? Or watching someone sing instead of learning how to sing//play music instead of learning how to play music? Or . . .
I hate that argument, really.

But, I wouldn't say watching progamers has taken the fun out of SC1 and SC2 for me. It's akin to, well... when I play any sport. I'm not serving the tennis ball at 120 MPH, but it's still fun. I just don't expect to be a pro.

Comment: Re:no. (Score 1) 293

by rekenner (#35904808) Attached to: Taking the Fun Out of <em>StarCraft II</em>
For a very given definition of eSports, maybe.
I mean, I LOVE SC:BW and SC2 progaming. But Evo has been around since long before 2002 and Counterstrike was huge in the US around the same time that SC started to become huge in S. Korea. That was definitely eSports. And even before that, there was Quake 3 and...
Starcraft didn't set the concept. SC:BW just made it HUGE in S. Korea and that's affecting the rest of the world. FPS watching never caught on. SC:BW watching did.

Comment: Re:Excuses (Score 4, Interesting) 293

by rekenner (#35904728) Attached to: Taking the Fun Out of <em>StarCraft II</em>
And if SC2 was 'balanced' like MvC2 was or MvC3 is looking like it will be (given that the metagame is young, I hesitate to say 'is'), then some fractional amount of a single race would be used, as everything else is too bad to be used. So, maybe only the Marine, Reaper, Banshee, and Raven are the only units in the entire game worth using. That's good game design, right? Or maybe only a unit or two from each race are usable and teching to them and microing them is the entire game.
Yeah. No.
RTS balance and fighting game balance are way the fuck different. RTS balance, or at least in SC2, RELIES on having every race be balanced (or so close to balanced as to give them all decent representation, let's not argue if SC2 is balanced yet. See: Young meta) and have multiple good builds and unit compositions and strategies within each race. As compared to MvC2 where how many characters out of the massive roster were tournament usable? Hm. Magneto, Cable, Storm, Sentinel, Psylocke, Strider (if your name is clockw0rk), Doom (mostly see previous parenthetical), CapCom, and Cyclops. And all the rest are thrown out. All the rest aren't used. And how did SC2 avoid that? By what was talked about in this article. SC2 isn't super revolutionary, I'll agree. But as a competitive game? I'd say it's outstanding. As someone who liked Brood War and likes SC2, but also sucks at micro ... I enjoy watching SC games. I watched SC1 tournies and I'm currently watching NASL. Fuck playing the multiplayer myself - I know I'll suck. That's not due to the game, that's due to that I don't care enough to get good. But I love watching the pros play.

"No matter where you go, there you are..." -- Buckaroo Banzai

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