Wired is running a feature about how a growing number of game developers are abandoning jobs at major publishers and studios and taking their experience to the indie scene instead. Quoting: "They’re veterans of the triple-A game biz with decades of experience behind them. They’ve worked for the biggest companies and had a hand in some of the industry’s biggest blockbusters. They could work on anything, but they’ve found creative fulfillment splitting off into a tiny crew and doing their own thing. They’re using everything they’ve learned working on big-budget epics and applying it to small, downloadable games. The good news for gamers is that, as the industry’s top talents depart the big studios and go into business for themselves, players are being treated to a new class of indie game. They’re smaller and carry cheaper price tags, but they’re produced by industry veterans instead of thrown together by B teams and interns. Most importantly, unlike big-budget games that need to appeal to the lowest common denominator to turn a profit, these indie gems reveal the undiluted creative vision of their makers."
Kleiba writes "After turning down the prestigious Field Medal in 2006 for his contributions to mathematics, the reclusive Russian mathematician Grigory Perelman announced yesterday that he is rejecting a $1 million Millennium Prize from the Clay Mathematics Institute for solving the Poincare conjecture."
jangel writes "While its strategy for mobile devices might be a mess, Microsoft has announced something we'll all benefit from. The company's patented design for battery contacts will allow users of portable devices — digital cameras, flashlights, remote controls, toys, you name it — to insert their batteries in any direction. Compatible with AA and AAA cells, among others, the 'InstaLoad' technology does not require special electronics or circuitry, the company claims."
I Don't Believe in Imaginary Property writes "The Free Software Foundation has discovered that an application currently distributed in Apple's App Store is a port of GNU Go. This makes it a GPL violation, because Apple controls distribution of all such programs through the iTunes Store Terms of Service, which is incompatible with section 6 of the GPLv2. It's an unusual enforcement action, though, because they don't want Apple to just make the app disappear, they want Apple to grant its users the full freedoms offered by the GPL. Accordingly, they haven't sued or sent any legal threats and are instead in talks with Apple about how they can offer their users the GPLed software legally, which is difficult because it's not possible to grant users all the freedoms they're entitled to and still comply with Apple's restrictive licensing terms."
Command & Conquer 4's DRM hasn't garnered Electronic Arts as much bad press and fan outrage as Ubisoft's scheme, despite being very similar. Nevertheless, it's been causing problems and frustrations for some users, including EA.com's own editor-in-chief, Jeff Green. An anonymous reader points this out: "Green wrote on his Twitter account late last week: 'Booted twice — and progress lost — on my single-player C&C4 game because my DSL connection blinked. DRM fail. We need new solutions.' He continued later, 'Well. I've tried to be open-minded. But my 'net connection is finicky — and the constant disruption of my C&C4 SP game makes this unplayable. The story is fun, the gameplay is interesting and different at least — but if you suffer from shaky/unreliable DSL — you've been warned.'"
"Not all is worth cheering about as Adobe turns 20," writes reader adeelarshad82, who excerpts from a story at PC Magazine's Security Watch: "Researcher Aviv Raff has found a problem in ADM (Adobe Download Manager) and the method through which it is delivered from adobe.com. The net effect of the problem is that a user can be tricked into downloading and installing software using ADM without actual consent. Tonight Adobe acknowledged the report and said they were working on the issue with Raff and NOS Microsystems, the company that wrote ADM."
supersloshy writes Today Mozilla released Thunderbird 3. Many new features are available, including Tabs and enhanced search features, a message archive for emails you don't want to delete but still want to keep, Firefox 3's improved Add-ons Manager, Personas support, and many other improvements. Download here."
diegocg writes "Linus Torvalds has officially released the version 2.6.32 of the Linux kernel. New features include virtualization memory de-duplication, a rewrite of the writeback code faster and more scalable, many important Btrfs improvements and speedups, ATI R600/R700 3D and KMS support and other graphic improvements, a CFQ low latency mode, tracing improvements including a 'perf timechart' tool that tries to be a better bootchart, soft limits in the memory controller, support for the S+Core architecture, support for Intel Moorestown and its new firmware interface, run-time power management support, and many other improvements and new drivers. See the full changelog for more details."
Adam Korbitz writes "New Scientist is reporting the extrasolar planet MOA-2007-BLG-192Lb — whose discovery was announced just last summer — may actually be the first truly Earth-sized exoplanet to be identified. A new analysis suggests the planet weighs less than half the original estimate of 3.3 Earth masses; the new estimate pegs the planet's size at 1.4 Earth masses. The planet orbits a small red dwarf star, some 3,000 light-years from here, at an orbital distance of 0.62 astronomical units, about the same distance as Venus from our sun. One significance of the planet's discovery is that it points to the probable ubiquity of smaller terrestrial planets in somewhat Earth-like orbits around red dwarf stars, the oldest and most numerous stars in the galaxy. Here is a video report from the discoverers."
Sparky writes "Japan is planning to set the Hayabusa spacecraft on a trajectory back to Earth next month after a delay of more than a year, but it's far from certain that it will get back safely. It was supposed to retrieve asteroid debris, but it's thought that a computer error meant that this didn't happen. A fuel leak means that it's chemical thrusters are out of action, and the craft is relying on it's weaker ion engines. The journey back will take 3 years, and the capsule will be on Earth in June 2010 — even if it is empty."