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We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

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Comment: Re:Are you sure? (Score 1) 136

by rap_dot_com (#36467632) Attached to: What LulzSec Logins Reveal About Bookworms, and Passwords
I doubt those 30 people using the password "writerspace" for writerspace.com use the same password for facebook or their email.

And just because you don't use a custom password based on the type of site doesn't mean that others don't. I've heard of people who have a base key that they use for their passwords - say "Camaro" for simplicity's sake. Then, for slashdot their password may be "Camslasharo" and for facebook "Camfacebookaro" "Camgmailaro" etc.

Comment: This doesn't surprise me at all. (Score 1) 342

by rap_dot_com (#36171598) Attached to: <em>Fable III</em> Dev: Used Game Sales More Costly Than Piracy
It is very likely that the people who are pirating the games are the same people that wouldn't be able to buy the game in the first place, or who are unaware of how well/poorly the game will play and forgot that demos exist. I do appreciate Lionhead's rationale in that the only way to stop pirates is to just talk to one and help them understand why this is a problem. At least they aren't trying to cover up everything in some crazy anti-piracy DRM that ends up causing more of a hassle than it's worth it to play the game. Of course, this is why some people champion systems like Steam, where it is much harder to pirate games.

It is the quality rather than the quantity that matters. - Lucius Annaeus Seneca (4 B.C. - A.D. 65)

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