Balancing Choice With Irreversible Consequences In Games 352
from the no-takebacks dept.
I can see Chrome OS as a field solution where the hardware is cheap enough to be throw away. The fact that in a pinch, a techie could bump it up on Ubuntu to have the extra features at a cost of speed would make it a nice plus. I know people that break a laptop a year because of how they handle it when off the desktop. They can't switch down to netbook or other device because they need the visual real estate of a good sized screen.
The first piece of logic on a one way trip is make it work or die. Survival is a strong motivator both for those being sent and for those who are gambling with the lives of others. If the odds of success are good, then I don't have a problem with it. This level of decision making happens daily with medical issues of "operator or die in xx months."
The second piece of logic is that every-thing that goes stays. Modular tech design and repurposing could provide additional resources that would take longer/multiple trips.
Last piece of logic to a one way trip. If planned with a minimum survival date (meaning if all guesses were wrong, it all fails, you are stuck with no way back) that does not exceed the time for a second trip, then it is not a complete do-or-die. It becomes a do-or-pray that the next trip does not have any delays. (Ok, that weakens the first motivator)
"The National Association of Theater Concessionaires reported that in 1986, 60% of all candy sold in movie theaters was sold to Roger Ebert." -- D. Letterman