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Bug

Left 4 Dead Bug Patched Quickly, EVE Exploit Takes 4 Years 157

Posted by Soulskill
from the fast-and-not-so-fast dept.
Earlier this week, news surfaced that some savvy modders of Valve's Left 4 Dead were able to find a way to enable console commands (meant for the PC version) in the Xbox 360 version of the game. This allowed players to increase the size of their character models to ridiculous proportions, spawn unlimited weapons for themselves (or unlimited enemies for other, unsuspecting players), and go around the map deleting objects as they saw fit. A video posted on YouTube showed how to enable the commands. Valve reacted swiftly to the issues, releasing a patch to disable access to the commands a few days later. Several readers have pointed out another exploit-related story which broke recently; in EVE Online, a bug that was reported and went un-patched for four years has recently come to light, apparently responsible for the fraudulent creation of trillions of ISK, the game's currency. An anonymous reader says that (illegitimate) sales of ISK between players and farmers run on the order of $35 per 450 million ISK.
Linux Business

Paid Support Not Critical For Linux Adoption 199

Posted by Soulskill
from the why-buy-the-milk-when-you-can-get-the-cow-for-free dept.
ruphus13 writes "At the LinuxWorld expo, an analyst for the 451 Group pointed to a growing trend in enterprise — the increase in adoption of community-supported Linux distros. From the article, 'Companies are increasingly choosing free community-driven Linux distributions instead of commercial offerings with conventional support options. Several factors are driving this trend, particularly dissatisfaction with the cost of support services from the major distributors. Companies that use and deploy Linux internally increasingly have enough in-house expertise to handle all of their technical needs and no longer have to rely on Red Hat or Novell.'"

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