Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror

Comment: Re:What about the GC version? (Score 1) 231

by rainbowfyre (#17154530) Attached to: Legend of Zelda - Twilight Princess Review
There are a few other reasons, like the convenience of being able to save to the Wii's internal storage rather than plugging in a Gamecube memory card... (Emphasis added)

Convenience?!? This is the least-well thought out porting decision for this game.

For those who don't know, this game follows the traditional Zelda path of having three save slots in the game. On the gamecube, this is not a problem -- when the fourth person wants to play, you can just swap in a new memory card.

AFAICT, on the Wii it is impossible for more than 3 people to have Zelda save games. For goodness sake, this is a 4 person console system! In my house, I'm number 6 in line for a slot, and I don't think anyone is finishing their game any time soon.

#include <gnashing_of_teeth.h>

Microsoft Unveils Online Advertising Service 180

Posted by Zonk
from the yahoo-and-google-gulp dept.
jwb4273 writes "Microsoft has released another weapon in its battle against Google. Steve Ballmer has announced today that Microsoft's web properties (MSN, Live, etc.) will no longer use Yahoo!'s advertising services, and will instead use Microsoft's new advertising platform 'adCenter'. For wanting to go in together with Yahoo, this seems like the wrong start for a good relationship."

Gaming at the Geritol Age 37

Posted by Zonk
from the need-me-to-help-with-mouselook-grandpa dept.
An anonymous reader writes "There's an interesting opinion editorial over on GameDaily.com about all the recent reports regarding the age of gamers, and what it all might mean - if anything - to the hobby." From the article: "When I tell someone that I write about video games, I typically get a pretty enthusiastic response. The few who have looked down on me for having such a job 'at my age' aren't so much numerically older than I am as they're older in mind and spirit. Take for instance my neighbor. I honestly think he considers me less of an adult for playing videogames 'at my age.' That's fine. I think he's odd in general, so we're even. I've been playing video games in one form or another since 1977. That's the majority of my life now. But I'm not alone though. Things are changing in the world of video games. I guess the best way to put it is: it's growing up. I'm not talking about the industry itself, but rather those who actually play the games."

Guitar Hero II Announced 99

Posted by Zonk
from the throw-up-the-horns dept.
Gamespot reports on the official announcement of an encore to the extremely popular Guitar Hero title from Harmonix. From the article: "RedOctane today confirmed the band was indeed getting back together, as it announced that Guitar Hero II would arrive on the PlayStation 2 this November. While the song list hasn't been announced yet, the publisher confirmed that there would be more than 55 tracks in dire need of shredding. There's also a multiplayer co-op mode that will let players collaborate, each playing lead, rhythm, or bass guitar portions." IGN is running an interview with the gents behind the game, giving us heads up on their plans for the sequel. Rock on!

Real Networks to Linux - DRM or Die 582

Posted by Zonk
from the penguins-hate-ultimatums dept.
Baronvaile writes "ArsTechnica is running a story about RealNetworks VP Jeff Ayars at LinuxWorld Boston discussing the future of Linux for the consumer, if it does not support DRM." From the article: "Ayers has a few supporters in this issue from the Linux camp, as Novell, Linspire, and Red Hat spokespeople reportedly said they would be happy to add DRM to their distributions, but with some caveats. Novell, for example, is "currently in discussions with vendors who control proprietary formats" with the goal of supporting these formats in SuSE Linux. One can only surmise exactly which formats that would be, but recent rumblings from Redmond make it likely that Microsoft DRM solutions such as PlaysForSure could be among them."

The Call Girl Character Class 108

Posted by Zonk
from the insert-joke-about-grinding-levels-here dept.
An anonymous reader writes "And you thought stuff like WoW was addictive before? 1UP has posted a story from CGW about the new character class in MMOs: call girl. They interviewed girls who make up to thousands of dollars a week as escorts in the MMO Second Life. The article even sheds light on virtual pimps and a gentleman's club that takes a cut of the action. Said one of the escorts interviewed, 'Based on my personal convictions, which most people would find beyond offensive, I do not set boundaries in Second Life. I'll do anything, and I'll probably do it better than the client expects.'"

Viruses Engineered to Construct Batteries 127

Posted by CowboyNeal
from the living-lightning dept.
An anonymous reader writes "Researchers at MIT have modified the M13 virus to create very small batteries. With the viruses building wires 6 nanometers in diameter, the research team hopes to 'build batteries that range from the size of a grain of rice up to the size of existing hearing-aid batteries.'"

Prof Denied Funds Over Evolution Evidence 953

Posted by Zonk
from the that-would-have-been-a-fun-after-meeting-beer dept.
radarsat1 writes "The Montreal Gazette today reported that a professor at Montreal's McGill University was refused a $40,000 grant, allegedly because 'he'd failed to provide the panel with ample evidence that Charles Darwin's theory of evolution is correct.' Ironically, the grant was for a study into the detrimental effects of intelligent design on Canadian academics and leaders." From the article: "Jennifer Robinson, McGill's associate vice-principal for communications, said the university has asked the SSHRC to review its decision to reject Alters's request for money to study how the rising popularity in the United States of 'intelligent design' - a controversial creationist theory of life - is eroding acceptance of evolutionary science in Canada."

State of the Pen and Paper Industry 153

Posted by Zonk
from the now-we're-talking-real-roleplaying dept.
Syberghost writes "Kenneth Hite's annual 'State of the Industry' report has been released in his online column Out of the Box for gamer news site http://www.gamingreport.com. Among other interesting bits; Margaret Weis Productions is the sixth-largest RPG maker, on the sales of their sole RPG product line, the Serenity RPG. Sales overall were down, again; the RPG industry as a whole isn't doing well." Sad but not surprising.

Bob Ross And The Joy of Painting 78

Posted by Zonk
from the happy-little-trees dept.
hmccabe writes "'The Joy of Painting', the PBS show that taught many of us how to paint 'happy little trees,' is being made into a videogame. Apparently Nintendo's DS and Revolution systems, and PC computers will be seeing the title, which has been confirmed as not-an-april-fools-joke." From the article: "Hatcher himself admits to being a big Ross fan, which is partly why he wants to make games based on his work. 'I personally loved watching Bob Ross growing up and I enjoyed watching how easily he created his paintings. We want to translate that same feeling of watching the TV show into playing a Bob Ross game," he said. "Whether you are an eight-year-old child, or a 65-year-old grandma, we want anyone to be able to pick up the game to create and play to your heart's content.'" "

Apple's Fruitful Future 204

Posted by Zonk
from the get-the-joke dept.
Apple's 30th Anniversary is prompting retrospective looks at the company's last three decades. C|Net grounds their look back in the here and now, commenting on lawsuits and competition. ZDNet complains that Apple still isn't in the workplace. The BBC looks at the company's world-changing aspects in a more upbeat story. Nick Irelan wrote in to mention a Forbes piece entitled Apple's Biggest Duds, so you can image what what side that article comes down on. CNN puts the whole thing in perspective, with a balanced look at the company's good and bad points. Finally, if you want some rumourmongering, 192939495969798999 writes "Industry sources have leaked that tomorrow, on the 30th Anniversary of Apple Computer, Steve Jobs will announce that the new intel-based Mac laptops will support dual-booting Windows XP and OS X 10.4."

Jailed Spam King Caught Conspiring to Kill Witness 290

Posted by ScuttleMonkey
from the spam-mafioso dept.
An anonymous reader writes "Spam king Christopher William Smith, aka Rizler, is facing up to life in prison for conspiracy to tamper with a witness and up to 20 years for endeavoring to obstruct justice. The charges are based on an alleged phone call in which he threatened to have a witness or the witness' family killed to prevent them from testifying against him in an upcoming trial on drug and related charges.

GDC - Ron Moore Keynote 180

Posted by Zonk
from the sit-right-back-and-you'll-hear-a-tale dept.
Ronald Moore may have done a lot for the Trek series of shows, but recently he's been making new fans with his work on the Battlestar Galactica title. He was invited to speak at GDC to relate ways in which intelligent folks can adapt an existing franchise. He focused on not only adapting and improving the original, but maintaining the core goodness of the inspiring work. Read on for notes from his talk. Update: 03/22 22:11 GMT by Z : Fixed Adama/Psylon spellings. I need a nerd-friendly spellchecker.

Will Wright's Dream Machines 116

Posted by Zonk
from the where-does-he-get-those-wonderful-toys dept.
Mike writes "Will Wright writes in Wired Magazine, primarily centering his focus on imagination, how it affects the way we play games, and how it is affected in turn by the games we play. From the article: 'Games cultivate - and exploit - possibility space better than any other medium. In linear storytelling, we can only imagine the possibility space that surrounds the narrative: What if Luke had joined the Dark Side? What if Neo isn't the One? In interactive media, we can explore it.'"

Interview With A Half-Life Comic Creator 27

Posted by Zonk
from the frohmaaaaannnn dept.
Bundini writes "Primotech has an interview with Chris Livingston, creator of the immensely popular Concerned Half-Life Comic. He talks about the impact of machinima, posing ragdolls with Garry's Mod, and what's next for Gordon Frohman. From the article: 'There's a sort of smug satisfaction one gets when tuning in to the Gordon Frohman show every Monday, Wednesday, and Friday. It's like an inside joke only you (and the other however-many million players of Valve's epic first-person shooter) will get.'" I highly recommend this gent. Concerned is a great comic.

"I've seen it. It's rubbish." -- Marvin the Paranoid Android

Working...