I remap it with Esc.
Only problem is, I am so used to it, I have trouble using vim on other people's computer.
I remap it with Esc.
> A crash of a 4kg drone *slowed by its parachute*, or a crash of a 4000kg delivery truck?
The drone they are testing has a built-in chute. So even if, in the event of rotor failure, it fails to stay airborne it should not do much damage.
Pardon the ignorance, but how complex is a library like GPG? How come he still needs to dedicate himself fulltime to it, after almost 20 years? I would have thought, by now, you wouldn't need more than the occasional bug-fix or maybe port to new language standards.
Every day that passes that becomes less true, though. Apparently, C compiled to asm.js (or one of the alternatives -- I forget) is already faster than handcoded JS. Just a matter of time before a nicer ecosystem becomes available.
I, for one, am happy about that. While I don't dislike JS as much as you, having choices is good.
At least resistors should be able to be printed directly: just vary the thickness of the layer of resistant material. Not sure about inductors/capacitors, yet alone active components.
There is only so much information you can store in a couple square cm, if you want it to be able to be reliably retrieved by a camera, qr code or not. Your comment.
> It's not like you could just plug in an external drive [...]
Why not? Maybe not one, but 10 or 20 of them.
Add in a bit of Crusader Kings II and Kerbal Space Program: I don't see myself wanting new games in a good while.
The asker is familiar with HLSL?
That's just the last 100 years, though. And be aware that the completness magnitude changes over time.
Just curious... which one do you consider "pinkier"? Canada? Just in case Switzerland != Sweden.
When a kid wants to know how to solve a particular problem, they're going to learn the maths necessary.
Indeed. That was my experience with my younger brother, around 10 at the time. I showed him a simple reversi (aka Othello) game I had coded in python, with just a simple text representation of the board, fully expecting him, accustomed to 3D games with colorful graphics and all that, to dismiss it inmediately. Not the case. He was so amazed that you could do that, and intrigued by the how, he didn't care for the trivial UI or the English keywords (which he barely understands) in the non-graphical code.
So my advice to the OP would be to focus less on the tools, but more on the content: What would motivate your daughter or other kids to try and understand what makes a computer tick?