When a kid wants to know how to solve a particular problem, they're going to learn the maths necessary.
Indeed. That was my experience with my younger brother, around 10 at the time. I showed him a simple reversi (aka Othello) game I had coded in python, with just a simple text representation of the board, fully expecting him, accustomed to 3D games with colorful graphics and all that, to dismiss it inmediately. Not the case. He was so amazed that you could do that, and intrigued by the how, he didn't care for the trivial UI or the English keywords (which he barely understands) in the non-graphical code.
So my advice to the OP would be to focus less on the tools, but more on the content: What would motivate your daughter or other kids to try and understand what makes a computer tick?