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Comment: Re:Putin's elections (Score 4, Informative) 287

by piggydoggy (#39127233) Attached to: UN Pushes Plan To Assume Internet Governance Role
If Putin's party wouldn't win the elections, then the Communists would. Sorry to bust your dreams, but there's no secret yet massive movement of the downtrodden in Russia just waiting elect someone who the West would deem "democratic", i.e. someone who would hold yard sales on Russia's natural resources and infrastructure. Kasparov, Yabloko and the like hold 1-5% support as far as anyone can tell, and are a distant fourth in line as far as potential alternatives to Putin.

Comment: Untrue (Score 1) 446

by piggydoggy (#38888085) Attached to: Ask Slashdot: Transitioning From 'Hacker' To 'Engineer'?
That's untrue and something that gives a bad impression of agile software development.

To "code something up (using a lot of prints to debug)" means hacking, i.e. rigging software together with the emphasis of doing it as quickly as the intuition allows, at the expense of readability, reusability, reliability and ease of change.

Agile software development, in a nutshell, means acknowledging the fact that noone can really know what true final requirements for the eventual finished product are, so the idea is to start small and simple with a small feature set and gradually evolve into what the customer really wanted in the way of iterations - but at all times keeping the code tested, clean, readable, reusable and version controlled. It's about always having working version of the software, whose expected functionality can be demonstrated and verified with automatic tests, while using them to constantly refactor the code to better and clearer. It's about keeping the cost of changing the software low, while on the other hand, the cost of changing quickly hacked-together applications increases exponentially with complexity.

Comment: Re:I call bullshit (Score 1) 289

by piggydoggy (#37849588) Attached to: Your Tech Skills Have a Two Year Half-Life
I disagree. OO design hasn't quite been as refined that well for that long, and the agile development paradigm was properly formulated in the early 2000s. Instead of mad EJB skills today you'd use Spring and whatnot. Even the IDEs have evolved a lot, and skills in using the newer tools affect productivity in a major way. Not to say core Java skills were useless, but a 10 year old skillset would have lost quite a bit in productivity and marketability.

Comment: Re:It was their own fault (Score 2, Informative) 308

by piggydoggy (#30652082) Attached to: <em>EVE Online</em> Battle Breaks Records (And Servers)
Sadly the node couldn't be reinforced in time, as CCP's policy requires it to be done during the daily downtime. Yet thanks to a screwup by the original owners of the system, the attackers (in this battle) had only 12 hours to make their move and attack the system - not enough to wait for the next downtime and node reinforcement.

Comment: All fun and games until a *rich* guy comes along (Score 5, Interesting) 81

by piggydoggy (#28263153) Attached to: A Case Study of RMTs In <em>EVE Online</em>
Sometimes the real life busts in and makes us painfully aware that some people have more, much more disposable income than others.

EVE Online's RMT system is by and large a brilliant idea. People who are so inclined, can buy virtual wealth for real world money, and people who are good at the game can play for free. The developers benefit either case. The vastness of EVE's playerbase however means it includes some individuals who are far, far ahead of the average on the income curve.

In the latest "Great War of EVE", a small Russian alliance RED.Overlord (ROL), with connections to virtual money farming industry, grew hostile with their neighbors, the largest player alliance Goonswarm. A certain VERY well off member of ROL then bought at least 500 billion ingame ISK (~$10k+ worth) from the black market to buy its alliancemates five Titan class capital ships (strategic weapons in EVE which take a lot of effort and 2 months of real time to build). CCP got a whiff of the transaction and banned all the titan pilots and their associates.

Unfettered, ROL's "mysterious benefactor" turned to legal means, and publicly sold 1000 real-money-bought timecards to fund its ingame war effort - a cool $27,000 worth. That is an undeniable fact, with sale threads still visible on EVE's official forums.

A harder to prove, but with the above in mind not the least unlikely, were his solid real-money-bribes to the leaders of other EVE alliances for help in the war. It's rumored that Evil Thug, the leader of a powerful Against All Authorities alliance, received a cool $30,000 bribe to turn his ingame organization against their former friends at Goonswarm, and there are more reliable information that certain leaders of other neighboring alliances received solid five-figure dollar bribes to either turn coat, or at the minimum stay neutral, in this purely ingame conflict. Perhaps interestingly, not many agreed.

Real life bribes don't as such have a lot to do with ingame RMT, but that's because the effect of ingame currency only goes so far, and rallying real people one way or the other is the true means to win.

Comment: The game is fine; public opinion needs fixing (Score 5, Insightful) 119

by piggydoggy (#28009345) Attached to: <em>Age of Conan</em>, One Year On

If you read the negative comments here, you can easily spot the trend: "had high hopes, preordered the game, played for a month, it *sucked*, and even though I haven't touched it for a year I'm sure it still sucks (because I'll be damned if I give Funcom any money to try it again)".

At launch the game wasn't finished and complaints were grounded in reality. But the fact that Funcom has worked hard on the game for a year, fixing problems, adding content, rethinking bad design decisions and actually ended up with a polished, *genuinely good* MMORPG has gone completely unnoticed.

AOC's main problem isn't the game, but its public perception that was throughly ruined by the game's post-launch half-bakedness. If you ask newcomers who've just signed up to AOC about how they feel about it, they're usually having fun and are very much puzzled about the hate it's getting.

Funcom is facing a heck of a task battling people's existing prejudices in order to try and convince its 600,000 lost customers that they have indeed made the game playable and fun.

PC Games (Games)

+ - Eve-Online, Developers caught cheating again

Submitted by (ars)lyme
(ars)lyme (607805) writes "Once again the developers of EVE online have been caught cheating to support their in game corporation Band of Brothers. Thousands of players have started to speak out on the www.eve-online.com forums only to have their threads locked, deleted, and then being banned from posting. Customer service for online games have never sank so low.. But is there anything anyone can do? http://goonfleet.com/open_letter_to_CCP.html"

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