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Soulskill from the or-druid-as-the-case-may-be dept.
A feature at Gamasutra examines one of the foundations of many MMORPGs — the idea that class roles within such a game fall into three basic categories: tank, healer, and damage dealer. The article evaluates the pros and cons of such an arrangement and takes a look at some alternatives.
"Eliminating specialized roles means that we do away with boxing a class into a single role. Without Tanks, each class would have features that would help them participate in and survive many different encounters like heavy armor, strong avoidance, or some class or magical abilities that allow them to disengage from direct combat. Without specialized DPS, all classes should be able to do damage in order to defeat enemies. Some classes might specialize in damage type, like area of effect (AoE) damage; others might be able to exploit enemy weaknesses, and some might just be good at swinging a sharpened bit of metal in the right direction at a rapid rate. This design isn't just about having each class able to fill any trinity role. MMO combat would feel more dynamic in this system. Every player would have to react to combat events and defend against attacks."
samzenpus from the type-A-negative-personality dept.
trianglecat writes "The not-for-profit agency Canadian Blood Services has a section of their website based on the Japanese cultural belief of ketsueki-gata, which claims that a person's blood group determines or predicts their personality type. Disappointing for a self-proclaimed 'science-based' organization. The Ottawa Skeptics, based in the nation's capital, appear to be taking some action."
timothy from the just-like-star-trek dept.
Smivs writes with this interesting piece of computer history, excerpted from the BBC: "Britain's oldest original computer, the Harwell, is being sent to the National Museum of Computing at Bletchley where it is to be restored to working order.
The computer, which was designed in 1949, was built and used by staff at the Atomic Energy Research Establishment in Harwell, Oxfordshire. It first ran in 1951 and was designed to perform mathematical calculations. It lasted until 1973.
When first built the 2.4m x 5m computer was state-of-the-art, although it was superseded by transistor-based systems.
The restoration project is expected to take a year. Although not the first computer built in the UK, the Harwell had one of the longest service lives.
Built by a team of three people, the device was capable of doing the work of six to ten people and ran for seven years until the establishment obtained their first commercial computer. 'We didn't think we were doing anything pioneering at the time,' said Dick Barnes, who helped build the original Harwell computer."
Soulskill from the lan-of-the-lost dept.
Ranga14 writes "The recently announced Command & Conquer 4 seems to be following the same path of Blizzard's Starcraft 2 in having no LAN/offline multiplayer. They will require users to be logged in at all times to even be able to play any facet of the game. What will this mean for LAN parties, gaming events and those who don't play online? Is this a sound business decision, or do EA & Blizzard not get that this method of attempting to thwart piracy will fail like others have?"