Well, let's put it this way. If he didn't want to be charged with a fairly serious CRIME, then don't commit the crime. The problem here is that they do have a legitimate case against the guy for the crimes in question, but he's trying to get off claiming they're actually out to get him for something else (which doesn't mean he's not guilty of the original crime).
Well, "on the internet" seems to be perfectly acceptable for lame patents, but those *benefit* the corporate overloads so I guess that's OK then...
Yes, because it's only SWM's that have a bad attitude or screw the employer/customers, right?
Nothing could ever go wrong by outsourcing to a country where labour laws and accountability are even worse...
So you still gave them your business... is what you're saying?
Even Origins (Dragon Age 1) manages to look pretty damn good on an up-to-date PC. I'm guessing there may have been some updates since the early release, but the graphics definitely scale nicely for modern hardware.
It's funny because it's one of the few games where the in-game graphics actually look better than those in the trailers (because the trailers were made with older hardware - though likely the best at the time the game first came out).
I haven't played through DA2 but I heard the gameplay was somewhat shoddy compared to the original. Hopefully Inquisition (DA3) is better.
The hard drive thing must be fairly standard for HP. The last time I had a laptop sent in it was due to a known defect (bad Northbridge resulting in crashes if you had dual DIMM's and applications using more than a certain amount of RAM).
They acknowledged the issue, but of course there was no replacement board so instead they fixed a supposedly loose power connector and the hard drive. The funny part was that - knowing their tendency re-image OS's - I'd taken out the 120GB HDD and put in a 30GB so that they wouldn't kill my data. When the laptop came back they'd plunked a new 120GB HDD in there. I guess they just had a bunch of pre-imaged stock drives and that was easier.
Some payment services these days will waive the chargeback fee if you successfully defend the charge
Some? If you've defended that the chargeback is not legitimate in what would should the associated fee still stick?
What really gets me is the wardrobe and fashion. Star-trek was pretty much out-of-era. There were lots of weird outfits, but the uniforms weren't really tied to any era (and they weren't weird spandex space-suits either). Hairstyles were also not quite so era based, except for a few characters. The old BSG also seem very... blonde.
Yes, my 64GB MicroSDHC turned out for be 3.5GB of actual memory followed by rewrites that corrupt over the existing data. Apparently this is very common.
Final Fantasy X-2 sold very poorly even with the fantastic reception FFX had, and X-2 wasn't a terrible game (thought it was a bit obnoxious at times).
If you've ever played X-2, you might see why. FFX wasn't the greatest of the name (but, for its faults, it was decent), but X-2 was like a Sailor Moon Dressup game with a pinch of fanboy-pandering. I reached a scene where the protagonists are essentially comparing each others' cup sizes and then threw it in the bin.
Yeah, my question would be: WHAT DID YOU F'ING TEST THEM ON
It's not like consoles differ in graphics hardware for a given model. Sure, a certain PS4 or XBone might have varying drive sizes, but the video hardware is standard, that's why they're consoles and not PC's. So any blaming it on the "graphics vendor" is moot, because they had the same f***ing hardware as the users who are experiencing issues.
To me, that screams one of two things (or both):
a) A really shyte QA process
b) They ignored a bunch of known issues and decided to ship the thing anyways. Because, money.
Sorry, Ubi, but you can't blame this on the graphics card. If it shows up now, it should have showed up during testing. It's your job to make sure that the game runs properly on the existing hardware, not the other way around.
Not, for the PC market, maybe that argument might hold water a bit, but we come back to the same issue. DX11 is a standard (I prefer GL myself by whatever), if the bottleneck is at the number of draws calls limited by the graphics API, then it is NOT a hardware issue. So, you didn't test the game on standard configurations with the two major graphics card vendors? Sorry, not their fault. AMD may be pitching in to help now but I doubt it's because their cards are the issue.
It's a shame if nothing were to happen to it (upgrades) for the next several years?
So who's "sponsoring" this group? My guess is one (or many) of MS, Apple, and/or perhaps Oracle.
Or the first time a teacher puts on some in-class movie to entertain the kiddies while he marks papers, and there's a scene with gunfire...