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We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).

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Comment: Re:The fear of not getting what you want if you wa (Score 1) 190

Instant Gratification. We did this shit to ourselves because I can still pick up a pen and paper. You just refuse to wait.

I can pick up a pen and paper too but I don't think anyone wants to see that kind of instant gratification.

Kids on your lawn again.. amiright?

Comment: Re:Engineers? Bah...ignore them. (Score 1) 129

by penandpaper (#49339281) Attached to: Do Robots Need Behavioral 'Laws' For Interacting With Other Robots?

Er...no. How about just letting engineers figure these things out like we always have?

How else do I tell people how to do something so I don't have to? I have no idea what engineers do or how they do it and I don't want to know! Engineers can do it yea sure but that's boring. *I* have imagination, and vision (and I saw an episode of Dr. Who last night!). Engineers should just listen to me, obviously. /snark

Comment: Trac Project, integrated scm & project managem (Score 1) 144

by penandpaper (#49243215) Attached to: Ask Slashdot: Issue Tracker For Non-Engineers?
I actually just implemented Trac at the company I am with. They were in a similar state for their issue tracking (mouth, emails, sticky note, short bursts of development with potentially very long intervals between software releases). I did a little research and ended up with Trac http://trac.edgewall.org/ It comes with a wiki, issue tracking, integrated source control (if you want it), easy searching/reports, plugins, SVN plugin, and it's open source. It is a web-based system so keep that in mind.

Installation was easy as well. You can set up yourself (perl, apache, mysql, etc.) Or you can use Bitnami to install a fresh instance https://bitnami.com/stack/trac... there is plenty of documentation to get an instance installed and configured fairly easily. For non-techies the Bitnami installation is huge because "out of the box" it works fairly well. Configuring will take a little know how but once that is done it's smooth sailing.

We just released it to a wider audience of our customers and the feedback has been well received. It took a little time for me to setup but within a few days it was up and running behind SSL and authenticated to our active directory with LDAP. Anyone on our network can easily log in and the permissions are set up as a per project basis (each user is assigned to a project group that can view/edit wiki,tickets of their associated project group).

It has only been a short time since we released it so there still might be some growing pains but it so far has help us get away from change requests in word documents and email.

Funny enough, I was about to ask /. the same question months ago before I landed on Trac. Hope this helps. Good luck!

+ - Why do Anti-GamerGaters Make Horrible Games?->

Submitted by Anonymous Coward
An anonymous reader writes "Zoe Quinn with Depression Quest, a game she had to allegedly sleep around to get favourable reviews and eventually greenlight on Steam. Brianna Wu's Revolution 60, a misogynistic game with over-sexualised characters (which goes against every current critic of Anita Sarkeesian against game that don't incorporate her narrative). Depression Quest is a text-box and click on pictures "game" (if it's even that?) and Revolution 60 looks like a school project which uses Playstation 1 texture, perhaps a game from mid-90s. Do these self proclaimed game makers have any skills in this industry or just loud mouths and empty on the inside? What is their end goal?"
Link to Original Source

+ - Driving Force Behind Alkali Metal Explosions Discovered->

Submitted by Kunedog
Kunedog (1033226) writes "Years ago, Dr. Philip E. Mason (aka Thunderf00t on Youtube) found it puzzling that the supposedly "well-understood" explosive reaction of a lump of sodium (an alkali metal) dropped in water could happen at all, given such a limited contact area on which the reaction could take place. And indeed, sometimes an explosion did fail to reliably occur, the lump of metal instead fizzing around the water's surface on a pocket of hydrogen produced by the (slower than explosive) reaction, thus inhibiting any faster reaction of the alkali metal with the water. Mason's best hypothesis was that the (sometimes) explosive reactions must be triggered by a Coulomb explosion, which could result when sodium cations (positive ions) are produced from the reaction and expel each other further into the water.

This theory is now supported by photographic and mathematical evidence, published in the journal Nature Chemistry. In a laboratory at Braunschweig University of Technology in Germany, Mason and other chemists used a high-speed camera to capture the critical moment that makes an explosion inevitable: a liquid drop of sodium-potassium alloy shooting spikes into the water, dramatically increasing the reactive interface. They also developed a computer simulation to model this event, showing it is best explained by a Coulomb explosion.

The Youtube video chronicles the evolution the experimental apparatuses underwent over time, pursuant to keeping the explosions safe, contained, reliable, and visible."

Link to Original Source

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