The Catholic Church considers the Copenhagen Interpretation of Quantum Mechanics to fit with our theology. But it also occurs to me that it fits with the problems I've run into converting analog to digital measurement. And THAT points to the theological idea that many people worship not the Creator of the Universe, but an image of God that is a model of the actual God.
I have a Table Valued Function that returns a simple parameterized view. I want to turn that view into a string.
Can anybody tell me why the first query works and the second one doesn't?
DECLARE @JobID INT
DECLARE @strOut VARCHAR(MAX)
SELECT @strOut =Coalesce(@strOut +',','')+ ISNULL('[' +
MP.ModelPointName + '] int', 'ErrorInFactoryModel int')
FROM (SELECT TOP 800 ModelPointName, Sequence
ORDER BY Sequence) MP
WHERE NOT (MP.ModelPointName LIKE '%Ship%'
OR MP.ModelPointName LIKE '%Scrap%')
SELECT @strOut =Coalesce(@strOut +',','')+ ISNULL('[' +
MP.ModelPointName + '] int', 'ErrorInFactoryModel int')
FROM dbo.GetReferencedModelPointsByJobID(@JobID) MP
WHERE NOT (MP.ModelPointName LIKE '%Ship%'
OR MP.ModelPointName LIKE '%Scrap%')
ORDER BY Sequence
The 2nd one returns a single field name, the first, returns all the field names.
Back in the early 1990s, when CD Roms were first invented, on major use of them was for the conspiracy dial up bulletin board system. With a CD Rom online on your bulletin board, you could "host" a CD full of downloadable text files on everything from government cover-ups to UFOs.
I was into such things at the time, and read many of these files.
Fast forward to today- and Pope Francis gives us a conspiracy theory: that rich first world nations are promoting war in the third world as a prop to economics. All over the first world Catholic blogosphere, there is outrage- how dare the Pope tell us capitalism is supported by warfare?
Of course, Dwight Eisenhower, upon leaving the U.S. Presidency said the same thing,- warned us about the military industrial complex.
But I seem to remember a "secret" document passed around those old BBSs from the Vietnam Era that basically said the same thing, only actually recommending it as a policy. Does anybody else remember this document? Can you remember something I can google on? I'm coming up empty.
It means, in the end that corporations, at least until they are sold out to the stock market, have to actually be ethical and live by the ethics of the entrepreneurs who created them.
Earlier today, I read an account of a little girl getting a severe sunburn while on a school field trip, because of an unconscionable policy prohibiting children from possessing sunscreen while at school or on school activities. I looked up the name of the spokesman who had the nerve to try to defend this policy to the press, and wrote her the following e-mail:
Miss Chancellor, you and the pinheads you serve in the Northeast Indecent School District are a tragic example of the kind of abject incompetence that pervades American public schools in the past several decades.
I would urge you to resign and pursue employment in the janitorial services industry, but youâ(TM)re obviously too goddamned stupid to be trusted with cleaning supplies.
Well, it would appear that Miss Chancellor was offended by my criticism, and she replied thusly:
Your comments do not warrant an intelligent response. Clearly - you do not have all the facts.
Now, it's rather unusual for an apparatchik in a shitstorm to bother to respond to any of the angry e-mails they get, so naturally I have replied:
On Jun 6, 2014, at 10:26 AM, Chancellor, Aubrey wrote:
>Your comments do not warrant an intelligent response.
Since youâ(TM)re entirely incapable of an intelligent response, that just works out fine and dandy now, doesnâ(TM)t it?
>Clearly - you do not have all the facts.
The fact is that when you screw up like this, the thing to do is apologize and promise the parents, the child, and the rest of the community that it will never happen again. You donâ(TM)t double down on your idiotic policy of depriving children of sunscreen.
When children are entrusted to you by their parents, your paramount duty is to ensure their safety and well being. it is NOT to sacrifice their welfare to your psychotic need for obedience.
More on this as it develops. Start the popcorn.
Any data used in a flame war can be broken down, eventually, to an appeal to authority. Including, of course, the fallacy of appeal to authority itself, which is just an appeal to the authority of logical fallacies.
Last post to FB:
In the time since I created this Facebook account in 2006, I found a bunch of old friends, met many new ones, wasted a whole lot of time, had some arguments that never would have happened in real life, and been frequently annoyed by the business decisions FB has made.
This post will be my last. I will delete this account 48 hours from now. Those of you who want to keep in touch can reach me as always at email@example.com, which I've had for at least a decade.
All's well that ends. I wish you all peace, love and happiness.
It feels like leaving high school. There are people there that I will always care about, some that I love, some that I barely know, some that I have no idea how I met in the first place or why they're in my FB friends list.
A very smart friend of mine is working on changing social media from a site and a vendor that sells the users' info to advertisers, into a protocol that would operate on a peer-to-peer basis, with strong security to ensure that what we write goes to those we wish, and no one else. I hope he succeeds, and I look forward to making a fair bit of cash shorting FB when the writing appears on the wall.
I will thank my friends who worked on FB, and every user there who ever shared a heartwarming, interesting, inspiring, or even outrageous bit of information that I wouldn't have found otherwise. Congrats to all the FB millionaires and worker bees, I wish them all the best.
I'll still be NSResponder here on
This article insists that for human beings, belief is not optional. There are two basic types of beliefs- religious theology and political ideology- but all human beings, even atheists, have some form of belief.
A study of war would seem to indicate that the 20th century clearly showed that ideology is more dangerous than theology, but since fighting for religion has never really gone out of fashion, what do you think?
The multiverse theory is as falsifiable as God himself. Therefore, I have a theory of sociology- that anybody believing in the multiverse has simply fallen for a new religion created by comic books and bad science fiction.
Russia is now a distributist paradise with 80% of the vegetables and fruit consumed being home grown, and 50% of the milk production being home grown. Compare this with the central planning of enforced by swat team large scale agriculture.
And about time too. The previous console generation was the longest on record. If you take the longest possible metric - the launch of the Xbox 360 (Nov 2005) to the launch of the PS4 and XB1 (Nov 2013) - it was 8 years. Even if you say that the previous generation only really began properly with the launch of the PS3 (Nov 2006) it was 7 years.
But this isn't a post about the state of the console business. Rather, it's a reflection on some of the more curious aspects of the games lineup of the last-gen consoles. More specifically, it's a reflection on two particular aspects of those games; the newcomers that came out of nowhere and the no-shows.
Some of the major console gaming franchises behaved more or less as you would expect them to during the last generation. Stalwart series such as Final Fantasy, Gran Turismo, Mario, Zelda, Halo, Grand Theft Auto, Resident Evil and God of War all put out major new installments in accordance with their developers' normal timescales (perhaps ever so slightly slower, reflecting the increasing development times needed for games). But a curiously large proportion of the biggest franchises in console gaming right now hadn't even been heard of (outside, perhaps, of the odd preview event) when the Xbox 360 first launched. The other curious category are those franchises which felt like major fixtures of the industry during the previous generation, which inexplicably failed to show up at all for the PS3, 360 or Wii.
The new entrants
Assassin's Creed - There have, to date, been six major installments in the Assassin's Creed series, plus a couple of handheld spin-offs and home-console ports of those console spin-offs. The sixth installment, as well as being released for the last-gen consoles (and PC, of course) was also a launch-window title for the PS4 and XB1. There is probably no franchise that has been milked more relentlessly over the course of the last console generation than this one. But it's easy to forget that this was a franchise that was born on that generation and which had a difficult genesis. An early-cycle game for the PS3 (Nov 2007), the original Assassin's Creed was an odd, awkward stealth game, noted at the time chiefly for its repetitive side-missions and finger-sprainingly awkward controls. It was only with the second game (November 2009), marketed more heavily and with the emphasis shifted towards open-world exploration, that the series gained a genuinely mainstream profile. Since then, the games have come at a rate of around one per year.
Dead Rising - Less prolific than Assassin's Creed in terms of main games, but nevertheless a franchise which, counting spin-offs and major DLC packs, has seen a large number of installments. The series has a curious on-off flirtation with Microsoft exclusivity. The first game, launching mid-2006, was a very early-cycle 360 exclusive. Its vast hordes of zombies served as a useful technological showcase for the new console's capabilities. The second game shed its exclusivity, releasing for PC, PS3 and 360. The third main installment in the series is an XB1 launch exclusive where - quel surprise - its vast hordes of zombies serve as a useful technological showcase for the new console's capabilities. Most people I know who've played this series have a love/hate relationship with it. They love the concept and the slightly surreal sense of humour, but hate many of the gameplay conventions (particularly the save-restrictions and the brutally unforgiving difficulty curve and time-limits).
Dead Space - Now here's a series that tends to divide opinion. It has seen three main installments over the last console generation (each releasing on PC, PS3 and 360), a lightgun rail-shooter for the Wii-U and PS3 (where it remains one of the few things worth buying a PS Move for) and a couple of dreadful downloadable puzzle games. The first game was criticised for being less horror-oriented than advertised and being at heart an action game. The second game was criticised for being less horror-oriented than advertised and being at heart an action game. The third game was criticised for being less horror-oriented than the first two installments and being at heart an action game. If you sense a pattern there, it's because the series has never really been what a lot of people wanted it to be, but memories of the older installments tend to mellow over time. The third game was also hamstrung by a pointless pay-to-win controversy (the microtransactions weren't even vaguely necessary to play the game, but put a lot of people off regardless) and allegedly suffered disappointing sales. The future of the series is uncertain at present (unlike most of the others I'm listing under this category).
Gears of War - An iconic Microsoft exclusive, every bit as linked to their platforms as Halo. This went through four major installments over the course of the last generation (though many people, self included, apparently skipped the final one - a prequel generally felt to be unnecessary). The original game, launched in November 2007, around a year after the launch of the 360, was graphically jaw-dropping compared to other console games available at the time. It's also easy to forget now just how many gameplay conventions that dominate modern shooters were pioneered by Gears of War. The cover mechanic - far more sophisciated than anything that has come before it - and the use of a single generic "action" button for many commands - have both inspired a generation of rip-offs (some of which, in fairness, have been quite good - such as Binary Domain). Some people object to the series's hypermasculine aesthetic, but I've always suspected a strong touch of parody to it.
Hyperdimension Neptunia - Oh I have such a love/hate relationship with this series. The first game, a mid-cycle PS3 exclusive launching in 2010, deserves to be counted as among the worst games of its generation. Pushing graphics that would have disgraced a PS1 game on at framerates that were generally in the single-figures and possessed of a fundamentally broken battle system, a non-existent plot and humour that failed to work on every level, it was utterly terrible. Inexplicably, it got a sequel. And the sequel was a bit better. And then it got another sequel, which was significantly better. And then it got an anime-spinoff, which was genuinely amusing and actually pretty good in a braindead sort of way. And then it started getting hand-held spinoffs and remakes. And, for some reason, I keep buying them. And horribly, with the exception of the first game, I actually quite enjoy them. Yeah...
Mass Effect - Originally a 360 exclusive, this was one of the most exciting early-cycle titles. A swashbuckling sci-fi adventure from Bioware, based on their own IP, it was always inevitable that sequels would follow. A confident, ethically nuanced second game boded well. But then the third game happened. With its combination of clunky exposition, magical deus ex machinas and probably the worst ending ever written, it did a lot of harm to the franchise's reputation. A fourth game is apparently in development, but details are sparse.
Modern Warfare - Ok, ok, Call of Duty as a franchise predates this console generation. The inexplicably popular PC original (a dumbed down version of Medal of Honour) dates from 2003 and the second game in the series was a 360 launch-title in 2005. However, the Call of Duty we are burdened with today, which has had more installments than should exist in a sane world essentially traces its origins to 2007's Call of Duty 4: Modern Warfare. Now Call of Duty 4 was an excellent game. Early modern-era-setting shooters had either been ludicrous cartoony affairs (Soldier of Fortune) or dry, dusty technical jobs (SWAT, anything Tom Clancy branded). Call of Duty 4, by contrast, was slickly produced, fast paced and had a plot which managed to walk a careful line between the requirements of taste and excitement. That it had some of the cleanest, sharpest shooter mechanics around also didn't hurt. Almost immediately, the series began to descent into accidental self-parody with its sequels and inspired a staggering number of hateful spunkgargleweewee rip-offs (the rebooted Medal of Honour series possibly the worst offenders). I had hoped that Spec Ops: The Line, an excellent and thoughtful deconstruction of the genre might kill it off, but sadly that hasn't happened. There are some signs that the cow might have been over-milked - last year's Call of Duty: Ghosts - had generally poor reviews and managed only staggering - rather than stupendous - sales. But this is one series that's not going anywhere soon. As much as we might like it to.
Resistance - The original Resistance: Fall of Man was a PS3 launch title and was, for a long time, the only thing worth playing on the system. A strange but wonderful game, combining a somber tone and setting with some of the most inventive weapon and enemy designs ever seen in a shooter. Its sequel took a more cautious approach, borrowing hateful 2-weapon limits and regeneration health from Halo. The third installment, however, went back to its roots and remains, to my mind, the best console shooter of the last generation. After a poorly-received Vita port, the future of the series is unclear. Sadly, it never seems to have had the same kind of traction as the Killzone series, despite Killzone being far duller to play and having a loathesome setting and chatacters.
Souls - By which I mean Demon's Souls, Dark Souls and Dark Souls 2. When Demon's Souls launched in 2009, it attracted very little notice (a belated US release and a very belated European release didn't help). An odd - and extremely difficult - dark third person action RPG, it was well outside the spectrum of what people expected to see coming out of Japan. However, it got a cult following and managed to get a sequel. And somehow that sequel managed to get some proper marketing behind it - and went on to become one of the best games - and most unexpected successes - of its generation, inspiring another sequel in the process.
Uncharted - Launching in late 2007, the first Uncharted game was an early-cycle PS3 exclusive, arriving at a time when the platform was desperately starved for games. Inspired by Tomb Raider, it combined combat with environmental puzzles and exploration. While the original game was a fairly low-key release, the marketing machine swung into overdrive for its sequels. These abandoned much of the exploration and problem-solving gameplay of the original, becoming pretty-but-shallow corridor-shooters. A spinoff for the Vita Launch brought the series back in a more thoughtful direction. The jury is still out on which direction future installments might take.
The Nearly But Not Quites - For all the successful new mega-franchises that came out of the last generation, there were also a few clear attempts to launch new brands that never quite worked out. In some cases, this was due to insufficient quality (such as The Force Unleashed, which crashed and burned after its second game, taking quality Star Wars game development with it). In other cases, however, genuinely exciting games never managed the sales they deserved and promising franchises died stillborn. Bulletstorm and Vanquish both deserved sequels they never got. Perhaps the biggest crime was Sega's treatment of Valkyria Chronicles. The original - a mid-cycle PS3 exclusive, remains, for my money, the best game of its console generation. However, it had no marketing push and when it managed only "ok" sales, Sega shunted its sequels onto the PSP - a platform which was, by that time, dead outside of Japan. Indeed, "death by handheld" has been a consistent feature of Japanese gaming over the course of the last generation, which brings me neatly onto...
Kingdom Hearts - Kingdom Hearts 2 was one of the last really big releases for the PS2. Launching in the window when the PS3 hype-machine was already activated, it nevertheless managed strong sales. Putting out what were probably the finest graphics ever seen on the PS2 and with finely honed action-RPG gameplay (no Zelda game has ever held a candle to Kingdom Hearts 2) it felt like a confident installment in a strong and growing franchise. A franchise which has - since then - been entirely unrepresented on the home consoles until a couple of HD-remakes came out last year. There have been handheld games. Oh, there have been so many handheld games. But they've not moved the series's main plot forward at all (instead, they've just further complicated its already ludicrous backstory) and none of them have been a patch on the ambition or quality of Kingdom Hearts 2. There is talk, now, of Kingdom Hearts 3 being in the early stages of development - but our only clue as to a release date is "2016 at the earliest, probably later.
Shin Megami Tensei - This is a series which is, in effect, an umbrella under which a number of other series sit. In the PS2 days, those all co-existed on the same platform. For the most part, they were niche-titles, but then Persona 3, a late-cycle PS2 game, found genuine mainstream success with its blend of dungeon crawling and relationship building. Persona 4, an ultra-late-cycle game that was arguably the last release for the PS2 actually worth playing, managed to better its predecessor. The future for the series looked bright on the home consoles. But since then, nothing but handheld titles - mostly for the DS, indeed - as Atlus took fright at PS3 development costs and ran screaming to a handheld comfort zone. A very solid remake of Persona 4 remains arguably the best reason to own a Vita (a much under-appreciated platform), but it's still just a remake. Persona 5 is, of course, now announced and will be coming out next year - for the PS3. Atlus therefore look set to avoid a complete no-show on that generation - but only by arriving after everybody else had already moved on.
Starfox - You'd have thought that the Wiimote's IR-pointer and motion sensing would have made it a good fit for Starfox's rail-shooting action. Nintendo, for whatever reason, seems to disagree. In fairness, they also abused this franchise horribly on the Gamecube, where of its two installments, one was a shitty third-person platformer and the other was a shitty third-person platformer with a couple of great but blink-and-you-miss-them rail-shooter levels.
Star Wars: Knights of the Old Republic - The original game, during its window as an Xbox exclusive (a PC release eventually followed) was instrumental in building the Xbox's credibility and Microsoft's marketshare. This is the game I bought my Xbox to play - and I wasn't alone. A reasonably good (if buggy) sequel followed and further installments felt, at the start of the generation, almost inevitable. Since then, of course, Bioware moved on to work on its own IP (Mass Effect and Dragon Age) and then went down a disastrous Rabbit Hole with Star Wars: The Old Republic. Now, you could argue that The Old Republic is, despite being a MMORPG, KOTOR3. However, it's a PC exclusive and hence doesn't count for these purposes. With Star Wars game development now in the hands of EA, a high quality new KOTOR now feels a remote prospect; expect more microtransaction laden mobile games instead.
Why gay marriage is a study in the worst of conformity- posted especially for a certain troll of these parts.
Wow, it's been 15 years but I've finally got my own personal troll!
I must apologize to everyone I've ever called a troll now that I've seen a real one. Yeah, there are trollish comments, but this... it's a different league. If you ever wondered who these brain-damaged morons were who set up geocities homepages with blinking purple text on blue background with red dots in Comic Sans - that kind of different league.
Now it does make me wonder about trolls in general. Has there been a study on this? I really wonder if psychologists have tackled this because quite honestly, you cannot be mentally stable and post in this and this content at the same time. So I do wonder if trolls on the Internet (the real trolls, not the people occasionally posting something stupid) do have a mental problem. It definitely looks like it. Probably insecurity issues, definitely an exaggerated need for attention, might be related to borderline syndrome or schizoprenia.
And, of course, the Internet provides:
- The Worst Internet Trolls Might Be Mentally Ill
- Internet trolls are narcissistic psychopathic sadistic
- Internet trolls might be mentally ill
- Most Internet trolls are mentally ill
- If Trolls Are Actually Mentally Ill People, What Do We Do About It?
As someone who has had to deal with family members suffering from mental illness, let me tell you that it's not funny. So despite the fact that they are, in fact, obnoxious, aggravating assholes, these sad little fucks also need help and their miserable little existence is not something you'd want to trade for yours, no matter how much you think your life sucks. Trust me, with a mental illness on top, it'll suck more.
Obviously, we can't offer therapy to people who usually comment anonymously and will often go to great lengths to avoid being tracked down. What we can do, however, is get a better understanding for how they act this way (they can't help it, mental illness is stronger than your conscious mind) and that the best thing we can do for them is to not continue the feedback loop. "Don't feed the trolls" - old wisdom there.
The last link in that list contains a few more ideas.
Now that I'm at the end, I kind of regret the smiley face at the top. But I'm leaving it in because this journal entry is a bit of a journey, even if it is short. Thanks to some Internet resources, a bit of research and connecting the dots, I've come a short way, changing my mind a little on this particular sub-sub-sub-part of life.
A short additional statement on how to treat trolling. From what I've gathered from the resources above, a few comments (both here and in the various spammed threads) and my own life experience:
First, don't feed the trolls. Most of them seek attention, so if you stop giving it to them, they become frustrated and go away. Notice that they seek attention, not validation. A rebuke or an angry rant or even a shootout of personal insults satisfies them as much as anything else. Much like the old PR saying "there is no negative publicity", it is all about the attention itself, not about its content.
Second, stand your ground. Do not leave the site or stop commenting just because you're being trolled. It takes a bit to do that, yes. Trolls consider it a "victory" if they shut you up, either by simple flooding or by frustrating you enough to disappear. In their twisted minds, it gives them validation and somehow proves that they were right.
Third, if you see someone else being trolled, give them support. Doesn't take much - a single sentence is more than enough. Someone under attack by a real troll is being flooded. The troll will commonly post under multiple aliases or otherwise attempt to appear as more than one person. Psychological experiments such as Solomon Asch's show how we humans as social animals experience conformance pressure. So give that other person support by showing him that the flood he's getting is no the only opinion around. It doesn't matter if he consciously knows it's just one troll, the pressure is subconscious.
I'd like to have comments disabled on this journal entry, for obvious reasons, but you can't publish a journal entry with comments disabled, so... 1000:1 bet that he's stalking the journal as well and will add his drivel below?
Also, if the formatting looks atrocious, turn off beta and revert to classic. Seriously.
Ok, I'm stretching a bit as a programmer in my current contract, because they're thrilled with the timeframe I've given. This contract is finally allowing me to learn MVC, which means *next* contract I'll be able to command a much higher rate.
However, using MVC on Microsoft tools means abandoning Ajax. I really need a good "Date/Time" control and a good cascading combobox. Anybody have any suggestions for an open source JQuery suite I should examine?
Definitively use art and materialism to deny the existence of life on Earth.