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Journal: Games of the Year 2014 (and some general musings/rants)

Journal by RogueyWon
So that's 2014 nearly over - and I found it a pretty interesting year in gaming terms. The first half of the year was pretty slow for games, with the only titles of real note until the early summer being last-generation holdouts which had missed the boat on the PS4 and Xbox One. But things picked up once the summer arrived, with some extremely good titles in the second half of the year. For me, there were three big points of interest about gaming in 2014.

First, this was the year that AAA gaming got smart and indie gaming got dumb. Yeah, that's a pretty sweeping pair of statements (and I'm sure you can find plenty of exceptions), but I think the story more or less holds up. For quite a few years now, the complaint has been that AAA games were stale, formulaic and dumbed-down to appeal to the lowest common denominator. I've never quite bought that story (not every AAA game is Call of Duty), but even if there was a touch of truth to it, 2014 is the year that it went away. We've seen a lot of innovative and risky AAA titles this year; games which seek to challenge as much as they do to please. At the same time, indie gaming really does seem to have fallen into a rut. The number of "retro style pseudo-8-bit roguelikes" on the Steam store is really starting to take the piss now; so many of these games are cut from the same template and trying to prove themselves different - in exactly the same way. There have also been some outright howlers, such as Gone Home and Depression Quest, which sought to "redefine our understanding of games" or whatever, but which those of us who aren't intellectually insecure hipsters can admit weren't actually very good. Oh, and then there was Gamergate. If there's one aspect of that whole sorry saga (from which nobody emerged well) that didn't get reported widely, it was that the whole shitstorm- in-a-teacup originated in the indie gaming scene and largely stayed there. Most AAA developers quite sensibly either said nothing or put out carefully worded statements distancing themselves from the whole thing (the only sensible thing to do).

Second, the next-gen consoles have yet to prove what they are actually for. I own a PS4, an Xbox One and a Wii-U but, to be quite honest, I'm still not 100% sure why. Don't get me wrong, the PS4 and Xb-One are nice enough machines and, as games consoles (but definitely not yet as media players) they are a big step up on their predecessors. But with almost all multi-platform games coming out on PC these days (and PC versions almost inevitably being technically superior), it's hard to justify buying an (often much more expensive) console version. Single-platform exclusives have become few and far between and some of those have underwhelmed. And then there's the Wii-U, which must now surely be dead in every meaningful sense of the word. Never a great console to begin with, its releases have slowed to a crawl of almost entirely single-style platform-exclusives (fine if you like said style, not so fine if you don't - and I don't). Bayonetta 2 is fun, sure, but one game cannot justify a platform's existence. I think I've done a much larger proportion of my gaming on PC in 2014 than in any year since 2001 (the year I first got a console and became a multi-platform gamer).

And third, the industry really needs to get serious about quality assurance for big releases. It's not unusual to have one or two big releases in any given year which are horribly buggy at launch - but in 2014 it has been far more than one or two major titles which have ranged from the "unpleasant to play" to the "downright unplayable" at launch. Some of the games in question have been patched and have gone on to be very good - but that doesn't justify unfinished products being pushed out the door. It can't be coincidence that many of these games came out in the pre-Christmas rush. Yet another sign that the annual death march to get games released in that holiday window does nobody (developers, publishers or customers) any favours at all.

Anyway, with that out of the way, on to my top 10 games of 2014 (excluding remakes, ports, expansions and DLCs), in descending order:

10) Bayonetta 2 - (Wii-U) - The only game on the Wii-U that I've actually liked this year. It's basically more of the same from the first game, but that's no bad thing at all. Stylish, fast-paced precision brawling, with a decent upgrade system and lots of optional stuff to do along the way. Could do without the irritating kid, though. Would be interesting to see what this would have looked like on more capable hardware, though as the game wouldn't have happened without Nintendo's cash, I guess we can't complain.

9) South Park - The Stick of Truth - - (PC, also 360 and PS3) I confess I hadn't realised that South Park was still airing. I used to love the show - about a decade ago - but fell out of the habit of watching it. So this was a pleasant surprise. A remarkably well-done semi-open-world RPG, whose humour is far more "hit" than "miss". Gave me possibly the only boss battle ever which I've had to pause because I was laughing too hard to play. It's short for an RPG, probably because the developers knew that their gameplay mechanics weren't deep enough to support a longer game, but nevertheless provides good value for money.

8) Danganronpa - Trigger Happy Havoc - - (Vita) I'm not normally the biggest fan of visual novels, but this strange game nevertheless kept me glued to the Vita's screen for longer than anything else bar Persona 4 has managed. It's not even quite a proper visual novel. You spend a lot of time walking around in 3d-exploration mode and some of the key conversations depend as much on rhythm game mechanics as on dialogue choices. There's nothing else really like it (other than its sequel, I guess, which I own but haven't played yet).

7) Far Cry 4 - (PC, also PS4, Xb-One, PS3 and 360) - Basically Far Cry 3 done a bit better in every respect. Intelligent open-world shooter which looks and feels right in so many respects. The over-the-top animal life makes for much hilarity. Plot strikes an interesting balance between "thoughtful", "uncomfortable" and "YAY EXPLOSIONS". Some have reported stuttering issues with the PC version, but I seem to have dodged them.

6) Middle Earth: Shadow of Mordor - - (PC, also PS4 and Xb-One, with greatly diminished versions on PS3 and 360) - One of those risky, intelligent AAA games I was talking about above. A smart, well executed open-world game that takes on Assassin's Creed on its own turf and kicks its arse (having combat that isn't a painful chore helps immensely). Widely dismissed as a gimmick when first announced, the Nemesis System really is a game-changer, which does a fantastic job of putting a human (well, orcish) face onto procedural content. Also the game that convinced me to upgrade my graphics card - the visuals are seriously impressive if you have the hardware to do it justice.

5) Forza Horizon 2 - (Xb-One) - Goes a long way to restore the reputation of the Forza brand after the disappointing (though eventually patched to the point of bearability) Forza 5. Beautifully put together open-world driving game, which wisely pares back the dudebro trimmings of its predecessor in favour of a purer driving experience. I've slightly mixed feelings about the off-road races (which feel less polished than the on-road equivalents), but overall, this is pretty awesome.

4) Final Fantasy XIII: Lightning Returns - (PS3, also 360 and PC soon) - Ok, this one is going to need a bit of explanation. See, Final Fantasy XIII was a pretty bad game. The gameplay was shallow and repetitive, the characters were thin and, after a promising start, the story wrote itself into a corner and ended up being resolved with a cheap and cheaty deus ex machina. Final Fantasy XIII-2 was somewhat better. The plot was still mostly incomprehensible and the characters were still shallow (though at least a bit more upbeat), but there was some semblance of gameplay this time. And then Lightning Returns comes along.

Lightning Returns is a very different beast to its predecessors; as much action/adventure game as RPG (Dark Souls features heavily in its inspirations), and with the entire game subject to a constantly-ticking countdown clock to the end of the world (and the game). If there's one big problem with Lightning Returns, it is that you really do need to have played both of its predecessors (the first of which is a chore). Other than that, I found this a really powerful game that left a strong impression on me. The characters suffer slightly from being imported from those predecessors, but they're only really there as foils for the plot and themes anyway.

Because what Lightning Returns really wants to do is provide an outside perspective and commentary on fundamentalist Christian salvation theology. This is the Book of Revelations with chocobos (or the Left Behind series for non-Christians), where Lightning (as a thinly-veiled Christ-figure, very much bringing not peace but the sword) returns to a dying world in its final days to lead souls to salvation, acting ostensibly in accordance with the will of an Abrahamic god who combines all the harshest elements of the Old and New Testament versions. It's very much the outside view and has some wild tonal inconsistencies - you can dress your Jesus-substitute up as a bikini-clad catgirl if you want - but it is smart and does work in a curiously powerful way. Not necessarily and easy or fun game to play (the ticking clock makes it intensely stressful), but definitely one of the most striking of the year.

3) Dragon Age: Inquisition - (PC, also PS4, PS3, Xb-One and 360) - Feels a bit risky putting a Bioware game that I haven't actually finished yet at number 3, after the clusterfuck that was the Mass Effect 3 ending, but I'm at around the 20 hour point and the game has already done enough to earn its spot. Effectively a grand apology for Dragon Age 2, this is a vast, deep and sprawling game. With its large wilderness areas and well-hidden sidequests, it feels somewhat like a hybrid of World of Warcraft with the original Baldur's Gate. Bioware definitely seem to be back on form.

2) Wolfenstein: The New Order - (PC, also PS4, PS3, Xb-One and 360) - After the really disappointing reboot a few years ago, I had low expectations for this. Fortunately, it defied them and is one of my favorite games of the year. Very much a traditional (and intelligent) shooter, with non-linear maps, no regenerating health or two-weapon limits and actual tactical decisions to make, this is a fantastic antidote to years of bland, generic spunkgargleweewee. The plot is also much better than I'd expected - don't expect Schindler's List so much as Inglorious Bastards - and manages to go some uncomfortable places without ever feeling either po-faced or crass.

1) Alien: Isolation - (PC, also PS4, PS3, XB-One and 360) - Despite many other very good games this year, this was the only real candidate for my top pick. For many years, mainstream survival horror games have become more and more action focussed; Resident Evil became a shooter series, Dead Space was always a shooter series to begin with and only the low-budget indie sector was producing actually scary games (and having to do so on a shoestring). Isolation takes smart survival horror, in which the player is a perpetually frightened and disempowered entity, and throws a huge budget at it, with spectacular results. This isn't a game that's been designed to go down the easy route to audience-pleasing; it's brutally difficult, requires constant thought and planning ahead and viciously punishes almost every "normal" fps behaviour. It's also, largely thanks to the amazing AI powering the alien (as well as the visual designs which emphasise the alien's sheer physical power and horror) an intensely scary game. Just as South Park was the first game I've ever had to pause because I was laughing too hard to play, so Alien: Isolation is the first game I've ever had to take a 30 minute break from because I was too scared to press on. And to top it all off, rather than putting together a simple 6 hour campaign and being content to run quickly through a bag of tricks without outstaying its welcome, the game actually includes a massive and well-plotted 15-ish hour campaign, which can be extended further through Metroidvania-style exploration. Astounding stuff.

And now, in alphabetical order, the games I liked this year but which, for one reason or another, don't make the cut for the top 10:

Akiba's Trip - Undead and Undressed - (PS4, also PS3 and Vita) - Oh dear, the game that puts the "guilty" in "guilty pleasure". Technically, it's a complete mess; areas can be run across in just a few seconds, with interminable loading screens between them, the graphics would just about have passed muster in a PS2 launch title and the less said about the animation the better. I did triy the PS3 version, but it's unplayable due to NPC pop-in issues that make fighting quest NPCs a nightmare and framerates that drop to low single figures during combat. The PS4 version remedies these issues, though not some of the lesser ones (and is still butt-ugly). Get past those, however - and past the fact that this is a game about pulling peoples' clothes off in public and the game becomes curiously likeable. Its rendition of Tokyo's Akiba district is painstakingly detailed and feels like a real labour of love, the dialogue can be hilarious in places (thanks in part to a fantastic English translation) and even the combat system is deeper than it first appears.

Among the Sleep - (PC) In a generally poor year for indie gaming, this stood out as one of the few bright spots for me. Short but well-put together psychological horror game, with a unique perspective-character. Charming and scary in equal measures.

Atelier Escha and Logy - (PS3) - This series is basically a big JRPG comfort blanket; cute, upbeat, slightly grindy, never too taxing. The latest installment neither disappoints nor pushes the envelope particularly. Its anime adaptation was better than expected to boot.

Call of Duty: Advanced Warfare - (PC, also PS4, PS3, XB-One and 360) - This year's crop of spunkgargleweewee is one of the better vintages. That said, after Ghosts, even a blank screen would have been an improvement. Still, Advanced Warfare benefits from having some fairly snazzy technology under the hood, as well as a focus on faster-paced free-flowing gunplay, at the expense of the cover-based mechanics that usually dominate the series. The story is a pile of arse on a stick as usual, but is at least less offensive than some other installments in the series.

Civilisation: Beyond Earth - (PC) Atmospheric (though ultimately perhaps slightly short-lived) "sequel" to Civilisation V. Makes an enjoyable change of pace from its predecessor, though the mechanics start to get a bit thin rather faster than I would have liked.

Dark Souls 2 - (PC, also 360 and PS3, PS4 and XB-One coming next year) - Ooooh, so conflicted. Almost put this in the "disappointing category". It's not a patch on the first Dark Souls. For the most part, it is content to be a simple (and slightly flat) retread of its predecessor. Where it does depart from the older formula, for example through its health penatly on death, all of its changes are for the worst. In addition, the best content is locked away in paid DLCs, which is a pretty shitty practice. On the other hand, it is still miles better than most other games.

Diablo 3: Reaper of Souls - (PC, also PS4, PS3, XB-One and 360) - I played Diablo 3 at launch (in the rare intervals where I could connect to battle.net) and really didn't like it. I did a playthrough of the campaign and then stopped. Coming back to the game for its expansion, I was gobsmacked by just how much it has been improved since then. The loot system works now. There is an actual end-game now. A totally different, and much better experience. Plus the expansion content is good as well.

Divinity: Original Sin - (PC) - I'm still not all that far into this, because to be honest, I find it a bit intimidating. Still, it's an amazingly well put together traditional RPG, in the mould of Ultima VII and the original Baldur's Gate. More games like this would be no bad thing.

Final Fantasy X/X-2 HD - (PS3 and Vita, PS4 coming next year) - Remastered version of one of my favorite installments in the Final Fantasy series, plus the generally- underrated Final Fantasy X-2. Not much more to say about it, really.

Goat Simulator - (PC) - Because who doesn't want to be a goat and run around messing shit up?

Halo - The Master Chief Collection - (XB-One) - Another one I'm conflicted on. Historically, I don't much like the Halo series. In fact, I hold it directly responsible for some appalling tropes that ruined fpses for the better part of a decade (2 weapon limits, regenerating health, checkpoint-only saves). However, there's no denying that this is an interesting package and a well presented slice of gaming history. I gather it has some issues with its online modes, but the chances of me playing a Halo game online are only slightly higher than those of me playing a Call of Duty online (ie. practically non-existant).

Hatsune Miku: Project Diva F Second - (PS3, also Vita) - Highly polished, immensely difficult but surprisingly deep rhythm game. Probably represents the state of the art within its genre outside of the arcades at the moment. To be honest, it's kinda worth playing just for the fact they use Ievan Polkka for the tutorial song.

Hyperdimension Neptunia: Rebirth - (Vita) Possibly the worst game released for the PS3 gets totally remade into a... fairly good Vita RPG. Seriously, the improvement is shocking. It does help that the TV series actually got me to like the characters.

Infamous: Second Son - (PS4) - I might be going a bit soft on this - there's no denying it had some serious flaws. It was also, however, something passable to play on the PS4 during what has, frankly, been a slow year for the console as far as I'm concerned (most of its best games also being on PC).

Lords of the Fallen - (PC, also PS4 and XB-One) - A fairly mechanical attempt at making a Dark Souls contender, which slightly misses the whole point in a number of ways and falls short of both Dark Souls and its (inferior) sequel. It is still, however, a decent and generously-sized game, which goes some interesting places with its visuals. Wins a secondary award for "most irritating use of AlienFX lighting" this year, after making my study look briefly like an 80s themed discotheque.

Plants vs Zombies: Garden Warfare - (XB-One, also PC and PS4) - I don't often play online shooters these days, but this one is curiously relaxing to play. Cute, cheerful and charming, with some surprisingly robust mechanics underpinning it.

Senran Kagura: Bon Appetit - (Vita) - The best Strip Cooking-Battle Rhythm Game I've played this year.

Sunset Overdrive - (PS4) - Self-consciously silly open-world action game. In some ways, quite run of the mill, but with Insomniac at the helm, it was always going to contain some ludicrous weapons to make the gunplay stupidly enjoyable. Delivers on that front and made me chuckle once or twice as well.

Tales from the Borderlands - (PC) - A cautious recommendation, as only the first episode is available so far. However, said episode appears to nail the tone and feel of the Borderlands universe pretty much perfectly - better, in fact, than 2k Australia's "Borderlands: The Pre-Sequel" (see below).

Theatrhythm: Curtain Call - (3DS) - Definitive version of the rather-spiffy Final Fantasy music game. It's like the previous version but better. Not much else to say, really. Amusingly, when I bought this in Game (the UK's largest specialist games-retailer), a staff member called security on me and accused me of sticking a false discount sticker on the box. Happily, security had the sense to check some of the other boxes. But... Customer Service Ho!

The Banner Saga - (PC) - The other indie bright-spot of the year. Wonderfully atmospheric (and occasionally punishingly hard) norse themed game. Gets a bit grindy in the later stages and I must object to the name. Everybody knows that "saga" refers to candy-matching games, not to vikings and giants and shit.

The Last of Us (Remastered) - (PS4) - I didn't like the PS3 version. In fact, I found it nigh on unplayable, due to its catastrophic levels of input lag. The PS4 version almost entirely fixes that and maintains the framerate at a silky 60fps, meaning that I could finally enjoy the game as it was intended. And yes, it's very good. I still don't quite find it the masterpiece that some people seemed to, but I did really enjoy this version.

Valkyria Chronicles - (PC) - Thank GOD this got a PC release. Of all the games of the PS3 generation that need to be preserved for posterity, this ranks top of the list. It's probably the best game ever released on the PS3 and now it's available on PC. And the port is actually pretty decent as well!

Xenonauts - (PC) - I played this through early access, but it had its 1.0 release this year. It's basically a rebuild of the original X-Com on modern technology. It improves the UI and adds higher resolution graphics and a few small pieces of streamlining, but at heart, it is the old X-Com, warts and all. Interesting counterpoint to the (excellent) Firaxis re-imagining.

And now the disappointments; the games which were either poor, or which might have been quite good but nevertheless fell far short of expectations:

Borderlands: The Pre-Sequel - (PC, also PS3 and 360) - Sits alongside Dark Souls 2 in the camp of "disappointing follow-ups to my previous games of the year", eccept this one is worse.. Basically feels like an expansion pack for Borderlands 2. Except it's full price. And some of the level design is really, really bad. And the new NPCs don't particularly shine. And none of the new playable characters seem to be adding all that much. And it's buggy as hell.

Destiny - (PS4, also XB-One, PS3 and 360) - The supposed saviour of console gaming turns out to be... a flat, dull and soulless fps/rpg hybrid, which does a really bad job of incorporating basic MMO mechanics. At heart, the game is basically an always-online version of Borderlands 2 - only with less humour, worse area and mission design and weaker gunplay.

Hyperdimension Neptunia: Producing Perfection - (Vita) - We finally get an idol game in the West, but it turns out that its game mechanics are so pared back that it's basically little more than a visual novel. Disappointing - I had curiously high hopes for this one. Can we have a Western release for IM@S2 now please?

Mario Kart 8 - (Wii-U) - Slightly better than Mario Kart Wii, which I hated, but doesn't solve the problem of having just too many racers and too many weapons on the track at the same time. Driving and skill once again take a back-seat to the slot-machine rolls on weapons.

Sword Art Online: Hollow Fragment - (Vita) - The immensely popular and sometimes-entertaining anime series gets turned into a fairly sloppy by-the-numbers action RPG. Could have been so much better, but crippled by a lack of ambition around its gameplay and plot.

Super Smash Brothers - (Wii-U, also 3DS) - Takes away the story mode (by far my favorite part of Brawl) and crams too many characters onto the screen at a single time. Brawl was my favorite first-party game on the Wii. This, on the other hand, is just disappointing.

The Evil Within - (PC, also PS4 and XB-One) - Given its pedigree, this should have been much better. The opening level is promising, but the game quickly becomes "just another slightly dark action game". Had the horrible misfortune to launch almost simultaneous with Alien: Isolation.

And now for the obligatory bad games. Just two this year, thankfully - from very different ends of the commercial spectrum:

Gone Home - (PC) - I'm not going to try and argue it isn't a game. Rather, I'm just going to state that it's a very, very bad game. Walk around an empty house uncovering tedious domestic drama. Get undergraduate-level identity politics rammed down your throat. The entirely irrelevant and unnecessary survival horror trappings kept me hoping that maybe Pyramid Head was about to jump out and start cutting shit up, or that maybe the alien would drop down from the ceiling and do the whole face bitey thing. Even that zombie shark from the first Resident Evil would have done nicely. But no, it's just a very, very dull walking simulator. It's not big, it's not clever, it's just annoying. Please go away.

Watch;Dogs - (PC, also PS4, PS3, XB-One and 360) - A total mess of a game. Barely playable through the thick layer of technical glitches and bugs (I gather Assassin's Creed Unity was the same, but I'm not spending money on that). Even when it does work, it hardly seems worth it. The plot is nonsensical and it has the least interesting open world ever created. The sad thing is, there are one or two moments during the actual story missions when you can see glimpses of a better game, buried deep and struggling to get out. A smaller, more linear mission based game, with development resources diverted onto resolving technical issues and getting the whole thing to actually make sense, might have been pretty good. As it is, this is just a catastrophe.
User Journal

Journal: The Leonine Contract 9

Journal by Marxist Hacker 42

It's a pretty standard trope, but one that libertarians do not seem to believe can possibly exist. And it is a blind spot in economic justice in the United States of America.
 
 

The Lion and his Fellow Hunters, By Aesop
Once, a lion, a fox, a jackal, and a wolf went hunting. They caught a stag and killed it, and quartered the meat. "This quarter," said the lion, "is for me, as I am the King of Beasts. And this quarter is mine as the arbiter of the spoils. The third quarter is mine because of my part in chasing down the stag. And as for the fourth â" well, I'd like to see any of you dare to put so much as a paw on it." The other three animals were bitterly disappointed, but they slunk away, unwilling or unable to fight for their share of the meat.

Just because you help a lion doesn't mean he'll share.

 
So remember boys and girls, just because you help a rich man to run his business, does not mean he'll share the profits with you. Which leads us right back to an entirely Different Leo and his successors.

User Journal

Journal: Three years after Steve died... 1

Journal by jcr

I don't think I've written this down anywhere before, so here's my story about the first time I had a face-to-face conversation with Steve Jobs.

I was working for Richard Kerris in Apple Worldwide Developer Relations, on a group called the SWAT team. I was the Cocoa expert on that team, and I had colleagues who had expertise in UNIX internals, Windows development, and the Metrowerks tools.

Our role was to help third-party developers bring their products to Mac OS X, whether they were coming from Windows, Solaris, Mac OS 9, etc. We would look over their code, and consult with them on how to go about porting and/or rewriting their products for the new platform.

I went to Fred Anderson's retirement party which was held at Cafe Macs in Building four of the Infinite Loop campus. I saw Steve there, and I went over to introduce myself. I said "Hi Steve, I'm John Randolph. You may or may not recognize my name, but I used to flame you from time to time before I worked here." He asked me "Why did you stop?" I told him "Well, I work here now, and I respect the chain of command."

At the time we had this conversation, there was a big fight going on between the foot-dragging laggards who wanted to keep using the old Mac Toolbox API (which had been cleaned up considerably and put into a framework we called "Carbon"), and those of us who wanted to get everyone using the NeXTStep-derived "Cocoa" frameworks,

At the previous WWDC, Steve had started the keynote with a bit of theater: a coffin had risen up through a trap door on the stage, in the midst of a cloud of dry ice fog. Steve had opened the coffin to show a big Mac OS 9 box, and he praised OS 9 in a eulogy, to make the point that Apple developers should consider it dead and gone.

So getting back to our conversation.. I told Steve what I was doing on Richard's team, and I said "I know that you can't do this politically, but I wish you could have another coffin on the stage at the next WWDC...." and he said: "With Carbon in it?"

He was grinning. At that point, I realized that I could quit worrying about where Apple's development environment was heading. Steve knew what we needed to do, and in the years that followed, Apple has kept the best of NeXT's technology, and let go of what we didn't need.

We miss you Steve, but we're doing fine. Thanks for the things you made happen.

-jcr

User Journal

Journal: Give me Catholic Heaven, Islamic Paradise is too hard 10

Journal by Marxist Hacker 42

this guy is clearly NOT a mathematician, but if he was:
 
You have 4 wives on earth. Each one of those wives has 70 black eyed virgins for you in paradise. Each one of those black eyed virgins has 70 servant girls. That is 19,884 women for you to have sex with in paradise.
 
But it gets worse. Each one of those women has been given YOU by Allah for a term of 70 years. That means you will be having sex, nonstop, from the time you die for the first 1,391,880 years you are in paradise. You're going to need eternity from then on just to rest up from that.

User Journal

Journal: And now for something completely different 3

Journal by Marxist Hacker 42

The Catholic Church considers the Copenhagen Interpretation of Quantum Mechanics to fit with our theology. But it also occurs to me that it fits with the problems I've run into converting analog to digital measurement. And THAT points to the theological idea that many people worship not the Creator of the Universe, but an image of God that is a model of the actual God.

User Journal

Journal: Fun with SQL Server 2012 11

Journal by Marxist Hacker 42

I have a Table Valued Function that returns a simple parameterized view. I want to turn that view into a string.

Can anybody tell me why the first query works and the second one doesn't?

DECLARE @JobID INT
DECLARE @strOut VARCHAR(MAX)

SET @JobID=2861

SELECT @strOut =Coalesce(@strOut +',','')+ ISNULL('[' +
MP.ModelPointName + '] int', 'ErrorInFactoryModel int')
FROM (SELECT TOP 800 ModelPointName, Sequence
      FROM dbo.GetReferencedModelPointsByJobID(@JobID)
      ORDER BY Sequence) MP
WHERE NOT (MP.ModelPointName LIKE '%Ship%'
        OR MP.ModelPointName LIKE '%Scrap%')

PRINT @strOut

SET @strOut=NULL

SELECT @strOut =Coalesce(@strOut +',','')+ ISNULL('[' +
MP.ModelPointName + '] int', 'ErrorInFactoryModel int')
FROM dbo.GetReferencedModelPointsByJobID(@JobID) MP
WHERE NOT (MP.ModelPointName LIKE '%Ship%'
        OR MP.ModelPointName LIKE '%Scrap%')
      ORDER BY Sequence

PRINT @strOut

The 2nd one returns a single field name, the first, returns all the field names.

User Journal

Journal: Trying to remember a conspiracy theory 7

Journal by Marxist Hacker 42

Back in the early 1990s, when CD Roms were first invented, on major use of them was for the conspiracy dial up bulletin board system. With a CD Rom online on your bulletin board, you could "host" a CD full of downloadable text files on everything from government cover-ups to UFOs.

I was into such things at the time, and read many of these files.

Fast forward to today- and Pope Francis gives us a conspiracy theory: that rich first world nations are promoting war in the third world as a prop to economics. All over the first world Catholic blogosphere, there is outrage- how dare the Pope tell us capitalism is supported by warfare?

Of course, Dwight Eisenhower, upon leaving the U.S. Presidency said the same thing,- warned us about the military industrial complex.

But I seem to remember a "secret" document passed around those old BBSs from the Vietnam Era that basically said the same thing, only actually recommending it as a policy. Does anybody else remember this document? Can you remember something I can google on? I'm coming up empty.

User Journal

Journal: The tragedy of brain-dead apparatchiki entrusted with the care of children. 6

Journal by jcr

Earlier today, I read an account of a little girl getting a severe sunburn while on a school field trip, because of an unconscionable policy prohibiting children from possessing sunscreen while at school or on school activities. I looked up the name of the spokesman who had the nerve to try to defend this policy to the press, and wrote her the following e-mail:

Miss Chancellor, you and the pinheads you serve in the Northeast Indecent School District are a tragic example of the kind of abject incompetence that pervades American public schools in the past several decades.

I would urge you to resign and pursue employment in the janitorial services industry, but youâ(TM)re obviously too goddamned stupid to be trusted with cleaning supplies.

-jcr

Well, it would appear that Miss Chancellor was offended by my criticism, and she replied thusly:

Your comments do not warrant an intelligent response. Clearly - you do not have all the facts.

Now, it's rather unusual for an apparatchik in a shitstorm to bother to respond to any of the angry e-mails they get, so naturally I have replied:

On Jun 6, 2014, at 10:26 AM, Chancellor, Aubrey wrote:

>Your comments do not warrant an intelligent response.

Since youâ(TM)re entirely incapable of an intelligent response, that just works out fine and dandy now, doesnâ(TM)t it?

>Clearly - you do not have all the facts.

The fact is that when you screw up like this, the thing to do is apologize and promise the parents, the child, and the rest of the community that it will never happen again. You donâ(TM)t double down on your idiotic policy of depriving children of sunscreen.

When children are entrusted to you by their parents, your paramount duty is to ensure their safety and well being. it is NOT to sacrifice their welfare to your psychotic need for obedience.

-jcr

More on this as it develops. Start the popcorn.

User Journal

Journal: Throwing in the towel on Facebook. 7

Journal by jcr

Last post to FB:

In the time since I created this Facebook account in 2006, I found a bunch of old friends, met many new ones, wasted a whole lot of time, had some arguments that never would have happened in real life, and been frequently annoyed by the business decisions FB has made.

This post will be my last. I will delete this account 48 hours from now. Those of you who want to keep in touch can reach me as always at jcr@mac.com, which I've had for at least a decade.

All's well that ends. I wish you all peace, love and happiness.

It feels like leaving high school. There are people there that I will always care about, some that I love, some that I barely know, some that I have no idea how I met in the first place or why they're in my FB friends list.

A very smart friend of mine is working on changing social media from a site and a vendor that sells the users' info to advertisers, into a protocol that would operate on a peer-to-peer basis, with strong security to ensure that what we write goes to those we wish, and no one else. I hope he succeeds, and I look forward to making a fair bit of cash shorting FB when the writing appears on the wall.

  I will thank my friends who worked on FB, and every user there who ever shared a heartwarming, interesting, inspiring, or even outrageous bit of information that I wouldn't have found otherwise. Congrats to all the FB millionaires and worker bees, I wish them all the best.

I'll still be NSResponder here on /., on StackOverflow and Twitter. The internet is still a lot bigger than Facebook, and I'll see you all around.

User Journal

Journal: Which is more dangerous, theology or ideology? 15

Journal by Marxist Hacker 42

This article insists that for human beings, belief is not optional. There are two basic types of beliefs- religious theology and political ideology- but all human beings, even atheists, have some form of belief.
 
  A study of war would seem to indicate that the 20th century clearly showed that ideology is more dangerous than theology, but since fighting for religion has never really gone out of fashion, what do you think?

User Journal

Journal: A geeky theory 8

Journal by Marxist Hacker 42

The multiverse theory is as falsifiable as God himself. Therefore, I have a theory of sociology- that anybody believing in the multiverse has simply fallen for a new religion created by comic books and bad science fiction.

The clearest way into the Universe is through a forest wilderness. -- John Muir

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