So how much does everyone think this is going to cost? The largest group of people that have HIV/AIDS live in Africa and are very very poor. Who gets first dibs on this? Obviously the wealthy, but what can be done for the extremely poor?
It would be nice to have wireless internet where ever we are, but are you kidding me? Open my WIFI to strangers outside of my house? Have you forgotten War-driving? The average person doesn't know how to limit usage for users or even make sure important files are not shared? Give me a break!
dbune writes: President Barack Obama finally decided to go public with his birth certificate. For months, 'birthers' have insisted that the President was not born in the United States. The president said he released the certificate to kill the "silliness" around it. Link to Original Source
Why don't we colonize the moon first? Its closer to Earth then Mars, we found ice water to drink, we can get back to Earth quicker if something goes terribly wrong, we can make Hydrogen from H20 to power our machines. Am I wrong?
nycheetah writes: Six men from Europe, Russia and China were Thursday locked away from the outside world for the next one-and-a-half years, in an unprecedented simulation of a manned mission to Mars. Link to Original Source
from the wait-till-two-oh-thirty-eight dept.
After our recent discussion of decimal/hexadecimal confusion at the turn of 2010, alphadogg writes in with a Network World survey of wider problems caused by the date change. "A decade after the Y2K crisis, date changes still pose technology problems, making some security software upgrades difficult and locking millions of bank ATM users out of their accounts. Chips used in bank cards to identify account numbers could not read the year 2010 properly, making it impossible for ATMs and point of sale machines in Germany to read debit cards of 30 million people since New Year's Day, according to published reports. The workaround is to reprogram the machines so the chips don't have to deal with the number. In Australia, point-of-sales machines skipped ahead to 2016 rather than 2010 at midnight Dec. 31, rendering them unusable by retailers, some of whom reported thousands of dollars in lost sales. Meanwhile Symantec's network-access control software that is supposed to check whether spam and virus definitions have been updated recently enough fails because of this 2010 problem."
kkleiner writes "Singularity Hub has just unveiled its second annual roundup of the best robots of the year. In 2009 robots continued their advance towards world domination with several impressive breakouts in areas such as walking, automation, and agility, while still lacking in adaptability and reasoning ability. It will be several years until robots can gain the artificial intelligence that will truly make them remarkable, but in the meantime they are still pretty awesome."
from the your-super-mario-toilet-paper-is-probably-illegal dept.
A recent post at the Press Start To Drink blog examined the relationship the games industry has with copyright laws. More so than in some other creative industries, the reactions of game companies to derivative works are widely varied and often unpredictable, ranging anywhere from active support to situations like the Chrono Trigger: Crimson Echoes debacle. Quoting:
"... even within the gaming industry, there is a tension between IP holders and fan producers/poachers. Some companies, such as Epic and Square Enix, remain incredibly protective of their Intellectual Property, threatening those that use their creations, even for non-profit, cultural reasons, with legal suits. Other companies, like Valve, seem to, if not embrace, at least tolerate, and perhaps even tacitly encourage this kind of fan engagement with their work. Lessig suggests, 'The opportunity to create and transform becomes weakened in a world in which creation requires permission and creativity must check with a lawyer.' Indeed, the more developers and publishers that take up Valve's position, the more creativity and innovation will emerge out of video game fan communities, already known for their intense fandom and desire to add to, alter, and re-imagine their favorite gaming universes."