MojoKid writes "The PC demo for Codemasters' upcoming DirectX 11 racing title, Dirt 2, has just hit the web and is available for download. Dirt 2 is a highly-anticipated racing sim that also happens to feature leading-edge graphic effects. In addition to a DirectX 9 code path, Dirt 2 also utilizes a number of DirectX 11 features, like hardware-tessellated dynamic water, an animated crowd and dynamic cloth effects, in addition to DirectCompute 11-accelerated high-definition ambient occlusion (HADO), full floating-point high dynamic range (HDR) lighting, and full-screen resolution post processing. Performance-wise, DX11 didn't take its toll as much as you'd expect this early on in its adoption cycle." Bit-tech also took a look at the graphical differences, arriving at this conclusion: "You'd need a seriously keen eye and brown paper envelope full of cash from one of the creators of Dirt 2 to notice any real difference between textures in the two versions of DirectX."
olyar writes "I worked for an internet start-up last year and during the 'we have plenty of money' phase, a lot of server hardware was purchased. Eight months later, there is very little money, but we're still plugging along — using only a fraction of the hardware. We just cleared out a co-lo and I now have a stack of 17, 1U servers in my garage. Each of those has 2 servers, each of which is a 2-processor, dual-core box with 8 GB of RAM. Add that up and I have 136 processors and 272 GB of RAM with nothing to do. The IT guy in me thinks that's a waste of FLOPS. The wanna-be businessman in me thinks its probably a waste of money as well. So I've been brainstorming ways to put all of that power to good use. Any ideas?"