Joke aside, with some many people getting one any problems are bound to pop up quite quickly (like this one).
Slashdot videos: Now with more Slashdot!
We've improved Slashdot's video section; now you can view our video interviews, product close-ups and site visits with all the usual Slashdot options to comment, share, etc. No more walled garden! It's a work in progress -- we hope you'll check it out (Learn more about the recent updates).
TFA found out precisely which chip it is (U16), covering it solves the problem.
I was the first kid in school to get a CD drive... mono speed... which I brought from a trip to the US. Six months later everybody had 2X because importers skipped directly to the faster version
Nowadays people are trying to reimplement the ZX Spectrum on FPGA, which gives you a hardware clone of the original and (in theory) could be made compatible with legacy hardware. It's still not perfect, but somehow feels closer to the real thing than emulators (and they use less power than a PC).
Thanks for pointing it out, I was wondering the same thing. Probably too expensive for them to use/design a custom SoC (given how the DTV story turned out).
Correction: it's an emulator, as somebody else pointed out in a comment. Meaning that it won't "feel" as close to the original, but might be good enough for those who can't be bothered to hunt for games online or to attach a keyboard to a phone and use one of the existing Android/iOS Spectrum emulators.
You can get stickers for a USB keyboard... it's not the same as the real rubber keys, but at least the solution is future-proof in that it is inexpensive to re-print.
Combine this with a system re-implementation (FPGA or dedicated SoC) and the experience should be very close to the original compared to emulators (instant on, no lag, etc.).
The article is light on technical details, so I wonder if it's an emulator like the NeogeoX, or a reimplementation like the C64 DTV. The price also seems a bit steep since it is now possible to re-implement a full ZX Spectrum on a user-friendly FPGA board which loads games from sound files dumped from tapes. Compatibility is still worked on but you get many other systems as an added bonus, and the HDL code for all of it is open source and available online.
I don't think "Windows Phone 8.1" and "Windows 8.1" are really the same though? If they truly released the full OS on a phone it would be fantastic, but in my old experience from the Windows CE days, you get a watered down version of an OS which does not truly compare. So it feels misleading that they call it the same. Now I could be wrong and maybe they've managed to bring some compatibility, which would definitely be interesting.
(reposting as I accidentally sent AC)
There are several Linux/Android based handhelds which are exactly this. It started with the GP32 and GP2X (later Wiz / Canoo) and they gained quite a following. Today the alternatives are the NVidia Shield (bulky, but has Android on a powerful GPU) , and the planned successor of the OpenPandora (this one didn't do well due to production issues).
Problem with the above was snobs saying their PSP/NDS could do all that. Kind of true, but the difference is these are completely open platforms. No dedicated (good) first-party games though.
just curious, which SNES game runs at 480i? I'd like to try it.
I have one of these. Simple remote, plus iPhone/Android app if you ever want the extra stuff.
This story reminds me of this guy who has fixed the game by ROM hacking: http://www.neocomputer.org/pro...
Quite an interesting read if you're familiar with (or wondered about) Atari or assembly programming.
I googled around and could not find any ports of MacPaint (the earlier source code release).
Has anybody attempted it?