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Comment: Dirty power (Score 1) 278

by neghvar1 (#47409445) Attached to: My most recent energy-saving bulbs last ...
The apartment we live in has a dirty electrical system (lots of spikes, sags, surges and dips). We have a UPS attached to anything that does not use direct AC power. The only problem is that these new LED and florescent bulbs are sensitive to spikes and surges compared to incandescent bulbs. As a result, they died significantly faster that advertised.

Comment: How I define cheating. (Score 1) 178

by neghvar1 (#47314639) Attached to: The Rise and Fall of the Cheat Code
I see cheating as gaining an unfair advantage over another player. I do mean player and not bots or the computer (no moral dilemma) I remember in Age of Empires 2, you could enable cheats for all players and those games got crazy. (despite using cheat codes, I did not see this as cheating because no one was at a disadvantage) My general rule was play it through the first time with out cheating, then cheat to your heart's delight. The two worst cases of cheating in multiplayer games was Diablo 1 and Counter Strike 1. In Diablo 1, multiplayer toons were saved on the local computer instead of online along with that there was an app (bobafett) that aloud various cheats including killing all players on the same level you were on and then claiming their gold and gear that dropped. Counter Strike 1's infamous cheat was OGC. x-ray walls, auto target lock, auto fire. It got so bad that the more skilled players were being accused of cheating if their scores were significantly above the others. (this happen to me on numerous occasions) . I can't think of any other multiplayer cheat epidemics

"Ahead warp factor 1" - Captain Kirk

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