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Comment: Re:Wait, does this mean... (Score 1) 389

by naam00 (#32312600) Attached to: Quantum Teleportation Achieved Over 16 km In China

Thats not how relativity actually works. Two objects cannot, in fact move apart from each other faster than the speed of light.

The objects -can- move apart at more than the speed of light -- B will actually conclude they do!. But the objects themselves can't observe eachother doing so.

There's reason to assume that there are a lot of objects moving away from us at more than the speed of light. They're just a tad further away than the objects moving away from us at nearly the speed of light, and they move so fast (relative to us) that their light will never reach us.

NASA

+ - NASA Prepares AI For Space Exploration->

Submitted by destinyland
destinyland (578448) writes "A science writer visits NASA's Artificial Intelligence/Machine Learning lab, and asks "Could such early space AI software applications be a precursor of an autonomous space age?" NASA's Benjamin Bornstein believes the future of the space program includes artificial intelligence, and reveals they're already working on AI technologies for unmanned vessels (both aerial and aquatic). "Our approach is to survey current and future missions and ask ourselves what AI technologies dovetail nicely with their goals and requirements." Bornstein ultimately predicts "robotic explorers will coordinate and collaborate on science observations," possibly within 10 years, and the article suggests "It seems less likely that there will be a substantial government budget for sending human scientists into space, particularly for routine data gathering... It's easy to imagine a future in which automated devices do the work of scientifically analyzing and even mining the resources of near-earth objects, comets and planets.""
Link to Original Source

Comment: Re:No SETI? No transmission? (Score 1) 32

by naam00 (#31972064) Attached to: LOFAR Telescope Array Grabs First Pulsar Images
Hahaha, I remember the aliens trying their hand at a cropcircle here (I live right in the middle of LOFAR country), but failing miserably with an all out of whack circle. The local media tried to spruce it up all they could, but it was just too wonky to be taken seriously. I guess they went back to flattening reeds in the UK since then.

Comment: Re:when? (Score 5, Informative) 398

by naam00 (#31282892) Attached to: When PC Ports of Console Games Go Wrong
What? Mass Effect 2 is horrible in this, especially the UI of your journal and saving and the like. All list-like displays (save files, journal entries) disallow double-clicks, instead forcing you to press some disconnected button to open something. The codex list (a tree-like structure) is worst, something probably working smoothly with sticks and buttons (usually an intuitive affair of 'entering and leaving' with two buttons), but horribly bewildering with a mouse. Weapon loadout choosing actually doesn't even make sense.

Don't get me wrong, love the game, and maybe its GUI is bad on console as well, in which case, port successful!

Comment: Re:Settled law in the United States (Score 2, Interesting) 234

by naam00 (#31134222) Attached to: Australian Judge Rules Facts Cannot Be Copyrighted
There is no standardized format for 3D models. Sure there are some oft-used formats for transport between different applications, but in those, even the fact that the model is built up out of verteces and triangles is somewhat of an artistic choice -- the modeller could have chosen NURBs. And even after that choice, the way in which he decides to distribute the polygons or NURBs can be wholly different from another modeller. As such there doesn't exist any way to build an exact 3D model of anything.

Any model built after an existing landmark will be some kind of rendition of that landmark. I think the rendition is the bit that would be copyrightable -- it's just as much not a pure representation of bare facts as a photograph would be. I'd say even if you make a laserscan of the object, this still somehow applies.

Comment: Re:Nice iPad review, what about the 3P stylus? (Score 1) 569

by naam00 (#31084238) Attached to: Pen Still Mightier Than the Laptop For Notetaking?
I'm not sure a capacative touchscreen registers the 'breadth' of a touch, I believe it just approximates the center of the area. That would be why you failed to press a button with it - you simply missed it. If the iPhone screen could register breadth, I am positive apps like Brushes would use this as a makeshift pressure-sensitive control for painting.

I'm sure a smart algorithm could put the iPad in something like stylus-mode, and figure out which touches are the stylus instead of resting contacts, though this should be done at the system level, and not left up to each application itself. I highly doubt this will be implemented from the get-go, though, if ever.

Also, I'm not sure but I think the iPad's touch resolution is less than the screen resolution. No problem for fingerpainting, but when you start using a stylus this could be kind of a bummer.

I should mention I'm spoiled with a Cintiq, but I'm afraid the iPad simply won't turn out to be the ideal canvas it seems to be at first look. Though there is always fingerpainting, which works great in Brushes. That alone might be worth a pad.

Comment: Re:For the dull knives in the drawer (Score 1) 347

by naam00 (#30915810) Attached to: Uranus and Neptune May Have "Oceans of Diamonds"

It kind of makes you wonder if the diamond substance is capable of being the building block for a fundamentally different life form eh? The universe is a strange and beautiful place...

With "the diamond substance", you mean carbon, right? I'd say that'd be a fundamentally similar lifeform...

My problem lies in reconciling my gross habits with my net income. -- Errol Flynn Any man who has $10,000 left when he dies is a failure. -- Errol Flynn

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