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Either way, I'm honestly more hopeful for that than for the apng bits.
The second is multi-gpu support. Right now, if you want an accelerated desktop that spans multiple gpus without having seperate X screens.. well, you can't. I've spent a LOT of time making sure that it's not possible. I have hopes for both wayland and/or randr sorting this, but for the time being it makes using Linux rather painful for me. I've also had issues with messed up xinerama hints when using two gpus with one in twinview (or any other way of having two monitors on one of the gpus with acceleration), such that things were annoying to use.
I love linux and having the options it brings me, but not being able to set up my system correctly is a frustrating roadblock that i'm often not interested in working with. Sure, I can have a semi-usable setup where I have to force apps onto the seperate x screen and can't maximize windows correctly, but it's kinda sucky.
Plus, I'm not sure wtf the point is in the end really. Piracy wasn't a serious problem this generation, outside of maybe on the Wii. Just securing things effectively should be more than enough to prevent piracy, and you just need check-ins to lock used games out. (Though even that probably alienates a large enough portion of consumers to matter). It just seems like they're shooting themselves in the foot.
As for gpu power.. I agree that it's a little skimpy, but it's because they have to save money somewhere, and to be honest I think that the "average" console player is starting to not care about graphics as much, as things get closer to the "good enough" range for most people. Not to mention that console games tend to run a bit closer to the metal, coupled with being specifically targeted/optimized for the platform generally gets a solid amount more performance compared to how similar hardware on a pc. Obviously PCs will still have better graphics at the mid-high end, but that's just how this always is
You probably already knew this though.